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Why GW2 Lacks Longevity

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  • TheHavokTheHavok San Jose, CAPosts: 2,398Member Uncommon
    Originally posted by Enigmatus
    Originally posted by GeezerGamer

    I think people are missing the general point.

    You will not run out of things to do. You will run out of reasons to do them.

    How would one make a reason to do something?

    Competition.

  • botrytisbotrytis In Flux, MIPosts: 2,567Member

    Diablo 3 it is not - it has more depth than that. If you unerstand the lore, from GW1, and listen to the lore now, it has more depth.

    The combat is meant to be more, not twitch-based but thinking based. An example is, the Ettins in Kessex Peak, will always show when they are going to knock you down. If you dodge then, you will not be. You have to watch the mobs not the bars on the screen to play. It definitely not zerging - sorry folks.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
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  • TeknoBugTeknoBug Calgary, ABPosts: 2,156Member


    Originally posted by Lorkii
    Originally posted by TheIronLegion Originally posted by ElSandman Originally posted by eggy08 Originally posted by ElSandman Originally posted by Aerowyn Originally posted by ElSandman Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place? I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?). So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?  
    Are we gaining this enlightenment from someone who doesn't play the game?
    I have a level 32 thief and a level 16 Mesmer.
    i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players  
    Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.  
    Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.
    Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.  
    Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.
    Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.

    Anyone can choose to be dps, tank or healer, no specific class and no specific role. In pvp, a healer is a dead one because he/she will be targeted first most of the time, in this game there's no healer to mark and target. I act as a healer on my necromancer and elementalist if I want, I sometimes do it on my mesmer. I tank on my necromancer, can also do it on guardian (which is better).

    image
    image

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by TheIronLegion
    Originally posted by GeezerGamer
    Originally posted by TheIronLegion
    Ah I see the major issue here. Let me fix this for you. "Why GW2 Lacks Longevity [for me]". There we go!

    No, he's talking about why he thinks the average MMO player will lose interest. I happen to agree with him.

    If we look at sandboxes, we have the focus on building an environment that everyone can play in. The focus is on the world itself, and buidling that which goes into establishing it.

    Themepark MMOs coma along and say, No, you aren't building this world. You get to play in it, but you can build your characters.

    GW2 come along and says, NO, you can't build your world here, we already have. You cannot invest in your character, you can only build it to a certan point and then not beyond anyone else. Unless you want to look great being average. 

     

    LOL, GW2 is like virtual communism.

    Why don't you go say that to GW2's face! But seriously, Look at GW1. Extremely successful in terms of longevity and content. Every expansion was equal in size to the original game(if not bigger) and added a plethora of new content. Arenanet has kept a remarkable track record for releasing content at a very steady rate and releasing it by the metric butt tons. It will hold interests for quite some time. Especially for those who are die hard GW fans and love the mythos.

    I'm afraid GW2 will punch me in the face so I'll hide on the internet

  • ElSandmanElSandman BrisbanePosts: 94Member
    Originally posted by TheIronLegion
    ...

    Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

    Yeah tank and spanks do exist, but so do numerous world boss fights in dynamic events in GW2 where you can basically stand still with a ranged attack on auto-fire and still pick up a gold medal contribution.

     

    The better dungeon content in other MMOs, tends to have a lot of necessary movement and coordination between roles.

     

    Not trying to convinve you or anyone else, just explaining why I am not particulalry excited by GW2 dungeons.

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by eggy08
    Originally posted by Lorkii
    Originally posted by TheIronLegion
    Originally posted by ElSandman
    Originally posted by eggy08
    Originally posted by ElSandman
    Originally posted by Aerowyn
    Originally posted by ElSandman

    Perhaps, but the question I would ask, is do you really want to get on this gear grind in this high unsocial game in the first place?

    I am not really hearing that these dungeons are well designed, great fun experiences.  I am hearing that they are chaotic, zerg-fests resulting  in expensive repair bills (Cash shop anyone?).

    So yes, you are right that it is a good thing that you have to earn your end game gear, but do you really want to in this game?

     

    Are we gaining this enlightenment from someone who doesn't play the game?

    I have a level 32 thief and a level 16 Mesmer.

    i did AC the other day was a "great fun experience" imho.. also how do you zerg in a 5 man dungeon? can you zerg with any number of people? is the entire time I'm soloing just me zerging everywhere?  .. curious how you zerg a dungeon when the mobs greatly outnumber the amount of players

     

    Zerging in the sense of die, respawn close to the fight, re-enter fight.  Rinse repeat until boss dead.

     

    Ya... that might work for some fights but not all. If you honestly think thats the solution, then lets throw 5 people with that mentality in a group, you'll probably wipe to the boss because you clearly don't know the mechanics or how to dodge and mitigate damage. But if thats what you call downing a boss in your books, then by all means. I've seen guilds do a raid for over 18 hours before. Pretty sure thats as zerg as it gets. I'll laugh at you and anyone with that logic all day because I stay alive and not have to spend any gold repairing my gear while I watch you guys fall to the ground and die because you clearly don't know what a red circle means. Then watch you do the long walk of shame back to the boss because you clearly don't get it. Have fun with that experience though.

    Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

     

    Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

    Wow, you serioussly think it s just one person doing the work. You obviously never played with a good group or a game that everyone has to be smart or contribute. FFXI, is a great example of a good group synergy needed to stay alive. GW2 in comparison is a joke in comparison.

    I gotz one role. I heal the tank. or sit in front of boss. or spam skills to do damage. I don't need to follow fight mechanics because the bosses are cattered around us following our specific roles and the healer can pickup my slack or the tank can make sure I take no damage. Man dem roles be so complicated and hard.

    I have yet to actually have fun in an mmo with raid or instance because I either watch the bosses health, watch the aggro meter or watch the healing meter to play the game. I don't get to experience the fight. But you people enjoy staring at them bars, I'll enjoy actually having fun experiencing the fight.

    I hate to tell you this, but GW2 will never get away from zerg fights. There are limits that are working in conjunction that will prettymuch ensure that the GW2 Trinity-less mechanics will never become mainstream adaptations in other MMOs.

    In traditional mechanics dodge is a stat that's built into your character. It's handled by RNG mechanics and damage is mitigated accordingly. Now, we have dodge as a manual skill which requires a much higer level of situational awareness than before. And while it's fun like in console games, there is a limit to the amount of information that a person can process. This Condition/boon system requires that all players be situationally aware of the conditions of everyone in the team. Just how well can the average casual gamer adapt to this? It's been called "skill" in GW2. lol, Learning to recognize visual queues and respond accodingly is indeed a skill. But its one we teach to small children and not difficult to master. And while this makes the game more exciting and fun....like a console game, it's got limits. Even the best most coordinated teams would probably begin to break down with much bigger groups in instances.  Now combine this with the lack of   Role focused tanking and healing and now boss fights  must cater more to the individuals. So we can't have these huge bosses with big hits. I'm sure one or the other would handle better, but both mechanics at the same time. Good luck. Best you can do is tweak their AOEs. So now these large fights degenerate into a mass of players running around trying not to stand in red circles while getting as many hits in as possible between boss attacks. Just one big "every man for himself" session

    YAY! FUN!

  • ElSandmanElSandman BrisbanePosts: 94Member
    Originally posted by GeezerGamer

    ...

    I hate to tell you this, but GW2 will never get away from zerg fights. There are limits that are working in conjunction that will prettymuch ensure that the GW2 Trinity-less mechanics will never become mainstream adaptations in other MMOs.

    In traditional mechanics dodge is a stat that's built into your character. It's handled by RNG mechanics and damage is mitigated accordingly. Now, we have dodge as a manual skill which requires a much higer level of situational awareness than before. And while it's fun like in console games, there is a limit to the amount of information that a person can process. This Condition/boon system requires that all players be situationally aware of the conditions of everyone in the team. Just how well can the average casual gamer adapt to this? It's been called "skill" in GW2. lol, Learning to recognize visual queues and respond accodingly is indeed a skill. But its one we teach to small children and not difficult to master. And while this makes the game more exciting and fun....like a console game, it's got limits. Even the best most coordinated teams would probably begin to break down with much bigger groups in instances.  Now combine this with the lack of   Role focused tanking and healing and now boss fights  must cater more to the individuals. So we can't have these huge bosses with big hits. I'm sure one or the other would handle better, but both mechanics at the same time. Good luck. Best you can do is tweak their AOEs. So now these large fights degenerate into a mass of players running around trying not to stand in red circles while getting as many hits in as possible between boss attacks. Just one big "every man for himself" session

    YAY! FUN!

    Yep!  This is why there are no raids in GW2 and there never will be.

     

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by ElSandman
    Originally posted by TheIronLegion
    ...

    Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

    Yeah tank and spanks do exist, but so do numerous world boss fights in dynamic events in GW2 where you can basically stand still with a ranged attack on auto-fire and still pick up a gold medal contribution.

     

    The better dungeon content in other MMOs, tends to have a lot of necessary movement and coordination between roles.

     

    Not trying to convinve you or anyone else, just explaining why I am not particulalry excited by GW2 dungeons.

    ill use Rift as an example as I played that the longest of recent MMOs.. not a single regular mode dungeon in Rift requires anyone to say a single word as long as people know the basics of the fights.. now obviously in GW2 if you know the dungeon you will find it a TON easier.. the thing is in GW2 dungeons have a lot of extra mechanics to them such as traps and such all over the place that add even more of a challenge and require you to be a bit more aware of whats going on. Not saying GW2 requires constant communication or anything in story modes but does require you to be much more aware of your surroundings than say Rifts dungeons.. They are just differnt and a lot is due to the combat mechanics and lack of the trinity but honestly I'd just try a dungeon.. you said yuo have a level 30 something so jump into AC and try it out... one thing though if you go in wanting to hate something 9 times out of 10 you will leave hating it as well.. just a thought..

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  • ElSandmanElSandman BrisbanePosts: 94Member
    Originally posted by Aerowyn
    Originally posted by ElSandman
    Originally posted by TheIronLegion
    ...

    Yes we'll have fun with our game where we ALL have to think for ourselves instead of standing still spaming 1,2, and 3 and putting all the pressure on the healer. Because letting one person do all the work is totally fun. I enjoy having to watch my own hide and no longer having to rely on that person who may or may not be a good healer. There is no role synergy, but there are still group dynamics and communication is key. But the fact remains...you're responsible for your own hide.

    Yeah tank and spanks do exist, but so do numerous world boss fights in dynamic events in GW2 where you can basically stand still with a ranged attack on auto-fire and still pick up a gold medal contribution.

     

    The better dungeon content in other MMOs, tends to have a lot of necessary movement and coordination between roles.

     

    Not trying to convinve you or anyone else, just explaining why I am not particulalry excited by GW2 dungeons.

    ill use Rift as an example as I played that the longest of recent MMOs.. not a single regular mode dungeon in Rift requires anyone to say a single word as long as people know the basics of the fights.. now obviously in GW2 if you know the dungeon you will find it a TON easier.. the thing is in GW2 dungeons have a lot of extra mechanics to them such as traps and such all over the place that add even more of a challenge and require you to be a bit more aware of whats going on. Not saying GW2 requires constant communication or anything in story modes but does require you to be much more aware of your surroundings than say Rifts dungeons.. They are just differnt and a lot is due to the combat mechanics and lack of the trinity but honestly I'd just try a dungeon.. you said yuo have a level 30 something so jump into AC and try it out... one thing though if you go in wanting to hate something 9 times out of 10 you will leave hating it as well.. just a thought..

    I really don't want to hate it, just to be clear.  And in any event, hate is far too strong a word.  Meh would fti better (if it was a word).

     

    I have never played Rift, so I am not going to comment  on its dungeon's, but I will concede the point you make that communication requirements drop when people know fights is of course true.  However, it does not mean they necessarily vanish completely.  For example in one of the raids I do there are two bosses that need to be taken down simultaneously, and if the health of the bosses gets out of sync by more than 5% they enrage.  There are other requirement for communication in that fight as well, but the point is well designed group content either needs that communication, or at least has enough going on to require well coordinated play.

     

    We will see.  I may end up trying AC after all.

     

     

     

  • redman875redman875 illinois, ILPosts: 230Member

    Whoever is talking int hat youtube clip couldnt be more in touch with reality.

    Everything from the redflags he saw to his summary of what the gw2 defenders do...spot on.

     

    If more gamers were like this guy in how they approached mmorpgs, we would have less trolling less broken hearts and i think people would buy games they would enjoy rather than buying games to be popular and giving into the hype.

    Anyway...thanks for the link, really didnt think anyone used the same process when dealing with mmorpgs.

    Really spot on...even though i dont think anyone here wants to hear with this guy has to say.

  • ZylaxxZylaxx Erlanger, KYPosts: 2,574Member
    Originally posted by SuperXero89

    Purely my opinion of course, but after playing GW2 and enjoying it to a degree, I don't see the game having very much longevity.  Want to find out why?  Click below:

    (warning:  pretty long)

    http://www.youtube.com/watch?v=AfIVT8vO8Ds&list=UUDxQGrgLy5mfqbyqfu5gCMQ&index=0&feature=plcp

    Says the guy from this Youtube video of him only being level 25.

     

    I am sorry but GW2 has more content then any MMO on the market and that includes WoW.  At any given time WoW only has 1-2 raids and 3-5 dungeons (the rest being obsolete thanks to vertical progression and sub par gear).  In GW2 everything is level appropriate and can be endgame.

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  • RokurgeptaRokurgepta wallington, NJPosts: 2,136Member
    Originally posted by redman875

    Whoever is talking int hat youtube clip couldnt be more in touch with reality.

    Everything from the redflags he saw to his summary of what the gw2 defenders do...spot on.

     

    If more gamers were like this guy in how they approached mmorpgs, we would have less trolling less broken hearts and i think people would buy games they would enjoy rather than buying games to be popular and giving into the hype.

    Anyway...thanks for the link, really didnt think anyone used the same process when dealing with mmorpgs.

    Really spot on...even though i dont think anyone here wants to hear with this guy has to say.

     Less trolling would be awesome. You know like people who made accounts just in time for a launch for a game they just hack on in post after post. Yeah less of those people and we might have reasonable debates about a game. Sadly not gonna happen here.

  • RokurgeptaRokurgepta wallington, NJPosts: 2,136Member
    Originally posted by toddze
    Originally posted by Zylaxx
     

    Says the guy from this Youtube video of him only being level 25.

     

    I am sorry but GW2 has more content then any MMO on the market and that includes WoW.  At any given time WoW only has 1-2 raids and 3-5 dungeons (the rest being obsolete thanks to vertical progression and sub par gear).  In GW2 everything is level appropriate and can be endgame.

    Whatever your smoking hook me up, or better yet start selling it, because you have some potent shit there. Just a tip you probably shouldnt post anymore because your giving the average GW2 fanboy a bad name. Next youll be calling GW2 Jesus.

     Why not find a game you like and spend time posting about that instead of spending so much time here trolling people and hating a game you dont play? It makes more sense to me to find joy in something instead of so much hate.

  • CastillleCastillle KhobarPosts: 2,703Member Uncommon
    Originally posted by ElSandman
    -snip-

    Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

     

    Idk about you but Ive never had this many thoughts going through my head when I theorycraft group comps.  Its very much like a MOBA when theorycrafting the comps and it is downright awesome.

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  • RokurgeptaRokurgepta wallington, NJPosts: 2,136Member
    Originally posted by Castillle
    Originally posted by ElSandman
    -snip-

    Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

     

    Idk about you but Ive never had this many thoughts going through my head when I theorycraft group comps.  Its very much like a MOBA when theorycrafting the comps and it is downright awesome.

     Some people like the raids and bosses done like Vanguard. Where everyone knows the exact % of health a boss will perform X and at the exact health he performs Y. Then they think its some accomplishment to defeat a boss when the strat is like I just said.

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon
    Originally posted by Rokurgepta
    Originally posted by Castillle
    Originally posted by ElSandman
    -snip-

    Well actually, I am probably just going to avoid the experience altogether, since in my opinion boss dungeon/raid fights are done better in other games where role synergies and communication play a part.  You have fun with your dodge/roll though.

     

    Idk about you but Ive never had this many thoughts going through my head when I theorycraft group comps.  Its very much like a MOBA when theorycrafting the comps and it is downright awesome.

     Some people like the raids and bosses done like Vanguard. Where everyone knows the exact % of health a boss will perform X and at the exact health he performs Y. Then they think its some accomplishment to defeat a boss when the strat is like I just said.

    You mean.........There are actually people out there who enjoy these types of encounters becuse they give a sense of accomplishment? 

    But......I read all over the place inthe GW2 forums that players who want to do the gear grind do it so they face roll over others.

  • AkaisAkais Memphis, TNPosts: 274Member Common

    I don't think any game has been able to determine the extent of it's own longevity or popularity to date.  The higher the expectation on their part , the worse they seem to do.

    Likewise, players have been about as able to prognosticate such things as the game developers... Myself included.

    If you like the game, play it or don't if you don't like it.

     

    There seems to be a trend where games launch and people bash the game.

    DCUO and SWTOR both launched with folks bashing the game and saying they should be F2P due to lacking content.

    Now people are complaining about a game that is F2P with tons of content for both PvE and PVP regarding longevity.

    Next we'll see complaints about why the game companies want you to buy their game at all... Or perhaps complaints about companies not buying you a computer to play their game on.

     

    At this point, I am convinvced that MMO's aren't the right genre for many of the people playing them, their expectations aren't realistic...Or rather, the expectations are so realistic they resemble life itself.

    Game companies can't give anyone that.

     

  • BijouBijou BudapestPosts: 145Member

    Longevity depends on the player. GW2 is not for everyone, that's a fact.

    I want to have the same statted exotic armor and weapon transmuted with different skins (Norn cultural T1-T2-T3, Charr cultural weapons, cash shop skin, Vigil armor and weapon skins, etc) so I can change my look anytime with no stat change! :D I'm having lots of fun collecting these things and it's going to take me a long time to achieve my goals but I'm up for the challenge. And I only have 35% of the map unlocked (I've been lvl80 for a week now), I haven't even touched my alts and never tried PvP... Too many things to do and I enjoy every moment in-game. :)

  • eAzydamaneAzydaman UmeaPosts: 218Member

    For me games like WOW lacks longevity BIGTIME. I hate raiding and the PVP is stupid due to a no-skill required combat system. I played that crapfest for 4 months and only did a little bit of open world pvp and normal questing.

    So as you can see it depends on the player. Some of us can play sPVP and WvWvW for years and not get bored.

  • sonoggisonoggi tdot, ONPosts: 1,119Member
    Originally posted by SuperXero89

    Purely my opinion of course, but after playing GW2 and enjoying it to a degree, I don't see the game having very much longevity.  Want to find out why?  Click below:

    (warning:  pretty long)

    http://www.youtube.com/watch?v=AfIVT8vO8Ds&list=UUDxQGrgLy5mfqbyqfu5gCMQ&index=0&feature=plcp

    i dunno, im 121 hours in and i feel like i havent scratched the game. im nowhere close to endgame, and ive only dabbled in WvW. why do you think the game wont last with free content updates (i.e. live DE team) and xpacs? 

  • SiderasSideras HelsingborgPosts: 231Member

    If the WvW issues aren't fixed, this game won't last. It was the one thing I looked forward to the most in the game. The second coming of DAoC etc. I'm not really sure if the design is the issue here or the community, but I'm willing to blame the community. Back when I played DAoC people wanted to be the underdogs, they wanted to challenge themselves and they had fun simply fighting other players. Here it's all about fucking numbers, why the fuck would you attack an undefended keep/tower? Where's the fucking joy in that? I see people like those on Far Shiverpeak talking about how good they are and I hear complaints about queues and other servers night capping and yet the fucking morons decided to pour the entire Swedish community into one fucking server as opposed to spreading out big guilds over maybe 3 servers.

    I've come to the realization that 80% of the time with gaming today the devs don't fuck it up, people do. There is no joy in gaming when the only thing people are after is unlocking shit and boasting about who has the biggest numbers. Pathetic.

  • demzdemz Sterling, VAPosts: 25Member

    It really does depend on the player. I can't get into this game. The dynamic events are repetitive to an insane degree. Paradoxically half the time I love them because they help me finish a heart that is especially unappealing. The only story to be had is in your personal quests and the rest is "how do I get to that vista" and "why is there a random plank that I need to drop after I pick it up and realize it does nothing. Does it belong to a heart? No. It appears to just exist."

    In the name of all that is good and holy please realize that escort quests are not fun. Making them your back bone of dynamic events makes me sad. If they are not I missed it because they seem to be bread and butter. Did everyone sit down and say "lets do escort quests!, people love those!"?

  • sonoggisonoggi tdot, ONPosts: 1,119Member
    Originally posted by Akais

    Now people are complaining about a game that is F2P with tons of content for both PvE and PVP regarding longevity.

    this is true, and i find it ridiculous. GW2 easily has 300 hours of content PLUS the endgame grind, WvW and sPVP. if you burn through 300 hours of PVE content in 10 days, and dont wanna do the pvp / gear grind / crafting, then what the hell do you want? no one is gonna cater to such insane appetites and sense of entitlement. 

  • sonoggisonoggi tdot, ONPosts: 1,119Member
    Originally posted by Sideras

    I've come to the realization that 80% of the time with gaming today the devs don't fuck it up, people do. There is no joy in gaming when the only thing people are after is unlocking shit and boasting about who has the biggest numbers. Pathetic.

    im not sure what youre getting at. im on Dragonbrand and we have plenty of small engagements, as well as keep zergs. people will move away from zerging once they realize the rules of WvW, key being supply routes. when people start making cash in game, which they have i guess, we'll be seeing siege equipment everywhere, with higher keep turnover.

  • KingPinoyKingPinoy Concord, CAPosts: 55Member

    ALRIGHT THIS POST SUCKS, IF YOU FLAME PEOPLE DONT READ THIS.

    Alright, after reading about 10-15 pages, i believe im starting to understand peoples concerns. One thing i dont believe however, is that dungeons are just spam fests. Dungeons actually require some sort of cooperation, not all, but the hard ones. For example, Im with this PUG, sure we die a bit. After a while we start planning things out, trying to figure out how Anet wants one to kill the boss. Not only this, but people can't all be killing whatever monster they feel like. They actually have to target the same one, otherwise everyones just going to get picked off.

    Another thing many people don't understand, is that the trinity system is there just in another way. I was rolling with a midget( forgot the race, they always make me laugh for some dam reason) and he was talking about how he was a(healer). By this he meant that all his gear was toward healing his fellow dungeon mates, yet he dealth enough damage to kill people. The problem with this seems to not be the game, but the fact that people don't understand that something like this is possible. You CAN get through a dungeon without someone like this, but many will probably die in the process. It seems almost as if there are different ways a dungeon has to be done, according to the team.

    About the pvp, i recommend joining a guild thats all about the pvp. The game doesn't restrict how many guilds you are in(that i know of.) There is actually coordination, problem is moreso on the high populated servers. What many dont realize, is seige weapons are a VERY important aspect of the game. For those who are straight up dying, why run up to a castle/fort with tons of people on the walls, with most likely seige weapons of their own. You dont have to be lvl 80 to use these, although they are money consuming. Arrow carts for example, are EXTREMELY dangerous to those who decide to walk in them. How do you take this out? Build a catapult to blow it up, a trebuchet to blow up the walls its on, or even another arrow cart to kill/harrass the people using them.

    About lvl scaling, sure ill get stomped on by a lvl 80, but at least in groups, a lvl 5 CAN be useful. For example, my lvl 80 hits about 500 dmg with a shortbow(Im probably weak, my gear isnt the best) while my lvl 5 hits 200 with a pistol. Sure i dont own the guy, but its enough to not feel completely worthless. The Pvp in this game may not be enjoyable for some, but of course WvWvW isnt for everyone. I personally enjoy storming a castle with 50+people while 50+ people are trying to defend it.

     

    I am currently a lvl 80 ranger, I enjoy the game, but at times I grind dungeons just for money and gear.(tokens) It does burn out quickly, but thank god its not a sub game. Sub games i always feel like i have to get my moneys worth. I see how some are burnt out, its just about what kind of player you are. I personaly enjoy PVP but hate exploring. I just want the best gear and tons of money. I enjoy the personal story, sure its not the best, but its not terrible. I hated games where the only person doing the quest was just me. I could have my friends help, or sometimes just the NPCs were enough. Im sorry if this is just a wall of text and you read none of this. Im not the best writer, but this is IMO.

    Let people hate the game, theyre different from you. For $60 I am extremely happy.  The cash shop can always be bought with gold, so no need to spend cash, just time. People with money to spend will always have the easier way, through gold sellers, cash shops, etc. I just cant wait for an Exp Pack, I can only imagine what more they can add to the game. Im done.

     

    WARRNING THIS POST SUCKS

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