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I have learned that if I get into a downed state, switching my target to one that is almost dead will get me back up quicker. Anyone else notice this?
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.