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I'd have to say no. The WOW I want to play would have evolved vanilla WOW into one with more emphasis on open world PVP, with strong rewards for it and probably have no BG's to speak of. In fact, I'd favor a FFA ruleset server on top of the original ruleset and there's no way that's ever going to happen.
I was ready for WOW to change when BC came out, just not in the direction it took so I can see no reason to return to the original game, re-running MC for umpteenth time really isn't my dream.
On hiatus from EVE Online since Dec 2016 - Screw off-grid PVE boosting changes
Pouring on extra "Salt" for 2017
In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
Don't just play games, inhabit virtual worlds™ "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by delete5230 Yes, Note: You can't get an accurate vote here on mmorpg.com because at least one million or more pissed off players don't even look back anymore, and so many of them don't even look at the WoW forums here. Understand that if Blizzard ever did release a vanilla WoW server, you know they would fix the bugs and add anything that would be of interest to the players.........The shallowness of people thinking they would release a broken game is just ridiculous. MY guess : We will see Vanilla WoW servers when the cash cow of all the expansion's lose steam. So were looking at at least a year, but it will come !!
lol, and you actually believe that?
heard that often enough, wont happen kiddoe, no matter how much you like it. wow wont drop till titan is out.
and SURELY blizz wont release a vanilla server, sorry kids, that's nothing blizzard would do.
"uh hell, we developed this game for years now, lets release a server that will have the release rules!" errr. yea, no.
"I'll never grow up, never grow up, never grow up! Not me!"
I have to agree that we will never see a "vanilla" server... Why?
A: They need to re-build it. It is not like they just have abunch of old 486 windows machines sitting around with all the source code.
B: If A does get done, they need to pay extra people to read and get familiar with the code, and then these people need to go through all the old bugs and errors and make sure they are all intact and "working as intended"
C: They will need a bunch of extra support people to help with the different version of the game.
D; They will need another account database.
E: And even if they get all this in place they need to attract enough players not only to pay for said things but they need to make a profit on it.
And then we have the problem of what classic WoW is. All in all i would not like to take that gamble if i was the one doing the books at the Blizzard HQ. But this is my personall opinion and since i do not work for Blizzard i have no clue what reasoning they really use for not doing it.
This have been a good conversation
Only if i could get my old guild back together.
Then I would, oh yes, I would.
I'd like to try it out. There's a community of people that still stay at 60, 70 and 80 - they run raids and stuff right now. I have a few alts I thought about trying it out and see. You can block XP.
I think there's a forum for it on the website called community events or something.
Macro-Wow.com, get your Wow macros!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
My ultimate answer to this question would be yes...but with some caveats.
I actually played on a Vanilla private server for a few hours to see what these guys had managed to pull off and I left a little disappointed. There have been a lot of improvements to World of Warcraft over the course of its continued development. The user interface is the biggest one. I often found myself trying to figure out how to do somethings in the game only to find out that the functionality in the interface I was looking for did not exist in this previous version of the client.
The magic of Vanilla WoW is that it is uncluttered. In the race to make some of the most complex and varied games of present, developers have lost sight in some regards to the ellegance of simplicity. Even one of my current favorite games, Guild Wars 2, suffers from this certain fault. When presented with too many goals to acheive or elements to explore, many gamers tend to wallow in a mire of uncertainty. A specific amount of the RPG experience lies in the certainty of progression and a feeling that time spent is being rewarded through a stronger character.
The point of "leveling" should be that you should be able to do and experience grander things as opposed to just being able to do more things. This is where the double edged sword of GW2's game design resides currently. You can do almost everything as soon as you log in for the first time, but the certainty of progression is lessened with every level gained.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
This isn't a signature, you just think it is.
No... it depends really though. I disliked a lot of the vanilla pains. If they went near the end of the vanilla I can see doing it possibly, but truthfully I'd rather lean at the BC period. To me WoW was at its best in BC. It made plenty of steps to make it less tedious without making it trivial as well. It wasn't perfect but was making more steps forward then taking them back. It just felt like after BC they went along more with the steps back and ignored any steps they went forward.
That and BC had Karazhan, that place is probably my favorite instance ever in an MMo. As amazing as I felt Hammerknell is in Rift, Karazhan just can't be topped in the sheer amazingness of not just being entertaining in design, but also fun to do.