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Are the quests easy to do? Are there clear objective markers all the time, so players don't have to go "ok, where am i suppose to go now? i don't know where to go!"
To give you guys an idea of how much of a noob gamer i am, i got lost in skyrim. the quests are confusing for me and i literally got lost and got bored with it cuz i don't know where to go. the quest markers don't always show up for me in skyrim and often i wonder aimlessly trying to know where to go.
Are the quests in gw2 also like skyrim quests too, where it is not always straightforward to find ur way and stuff? or are they mostly straightforward so some noob like me can do them too without frustration?
Comments
there are no "quests" in GW2 like you find in other games as there are no real questgivers you need to talk to.
it all comes naturally - when you enter an area a heart shows up on your screen top right corner telling you that you are in a quest area and what to do here. there are usually different things to do which will all progress the little "quest" bar. like you get to a farm and the heart shows up telling you to help the farmer by defeating bandits around the area or feeding the cows or extinct fires that the bandits had ignited.
then there are dynamic events which will happen in the area. you will get a hint that there is an event nearby (you can check the map for an orange marker where the event happens). this can be an all out attack of further mentioned bandits or a followup events where you follow the bandits to their hideout to clear things up etc.
not every quest/event includes combat.
but basically, sounds like these are easy to do then? straightforward? i hate it if there is going to event that involves "find person x and talk to him", and i don't see person x marked anywhere on the map.
The quests are easy to do. They are your standard MMO quests, just delivered in a different way. You head over to the map area where there is a heart indicator, and you follow the objectives set forth by the NPC.
IMO, it wouldve been better had they left the heart indicators out of the map completely.
No, there is no hand-holding from one quest hub to the next if that is what you are asking.
Explore and adventure your way from one "quest" to the next with others or by yourself.
There are a lot of videoes that would be much more usefull. Aerowyn's Videos would be a good start.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
the only person you might have to talk to is the one that's your "questgiver" - thats the person standing at the heart position on the map. sometimes you need to get some item or magic spell from him to do the quest. like there is a quest in the norn starter area where the questgiver (heart-npc) will transform you into a snowleopard (pretty nice stuff as you now have different skills) to do some hunting. but usually the heart quest dont need you to talk to anyone.
the nice thing is that when there are many people doing the same heart quest and they all damage 1 mob that need to be killed all get vcerdit for their quesrt and all get loot rights.
after you finished you might also visit the heart-npc, as you can buy special rewards from him (not fotr money but karma points - ypu get for participating in dynamic events).
Very easy.
The Hearts are pretty much all "kill this" or "collect that".
Even when they try to be unique by having you transformed into something like a pig it is still "kill this" or "collect that".
The Dynamic Events are not much different. You only have difficulty if you attempt them solo though.
The DEs are kill, collect, defend and escort. But the variety comes in the form of defend this for a certain number of waves, certain number of mobs or a certain amount of time.
So, yes, even though you dont have mobs with "!" and "?" the questing is still very easy and very simple.
I just gather for crafting and if a heart or DE gets in my way I conquer it. There is no reason to do the hearts unless you are trying to complete a map area.
OP if you like adventuring skip the hearts until you need to do them for map completion. If you like a bit more direction, do the heart quests and look for scouts that will aid you in the game.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Basically, in GW2, when you enter an area, you get automatically all quests in that area. A list at the side of your screen tells you what to do. That's then the pretty generic stuff. Kill some of these, click on some of those, and so on. The difference is, that you can just focus on one thing (like just killing evil stuff there, or just picking up items), to finish everything at once, or you can do a mix (some killing, some picking up). Doesn't matter. If you do enough "good" in that area, you will have completed it sooner or later.
In addition, sometimes additional of these quest hubs pop up, called events, which are normally designed for multiple players. Once completed or failed, they vanish again for a while.
So yes, of course there are quests. While beeing like the quests from other games, you just have a bit more flexibility.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
There are very few quests. There are lots and lots of repetitive tasks.
Kill, gather, destroy tasks. That is 99% of the PvE in the game. You find a heart and you kill, gather, or destroy a group of objects and you get rewarded. You then go to the next area and do it again. Sometimes you'll find NPCs which will start a "dynamic event" (the dynamic part is a stretch it is just a task that opens up when someone talks to a certain NPC). These dynamic events involve..... kill tasks, gather tasks, destroy tasks, or defend tasks (aka kill tasks).
That is what GW2 is. Those kill and gather tasks people complained about in other games is what this whole game is designed on. But due to the fact there are not "quest hubs" or typical "quest givers" suddenly this is a revolutionary and amazing idea.
You will have zero problems finding these or finding where to be to complete them. Step outside of the heart completion radius and it disappears off your list, step back in it reappears. Annoyingly enough that radius defines credit. So in one area I was supposed to revive fallen lumberjacks or something like that. They placed one of them just outside the radius so reviving him results in no credit.
You will also have no problems finding where to be for a dynamic event when it is active. Your map is circled telling you where to be.
There are story quests which are the easiest quests known to man and you will also have no problem finding the next one. It has a green spiral symbol on the map for where it is.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
dynamic events are the quests essentially in GW2 tho they occur with or without you sometimes. hearts and spyglass on the maps give you the idea of the general area you should be in. Keep in mind tho that they are only temporary as you get higher in level post level 30 they start to not have as many hearts anymore tho there's lots more to do towards higher levels then the beginner zones.
It's actually quite genius.
Edited: for spelling, lack of sleep is a horrible monster.
Quests (in this game called "Hearts" or "Dynamic Events") are pretty straightforward. All are marked on the map for you even with the appropriate level recommended for you to participate. They are usually gather, kill x, defend or escort in nature. Sometimes there can be a little confusion as to what you need to gather, but if you read the quest description, it generally provides the details needed.
Instead of there being a quest text box that you read at the beginning of each quest, a voice usually tells you what to do and a summary appears on the quest tracker in the upper right hand of your screen.
It's really no different than any typical themepark MMO.
1) Heart Quests - Clearly marked on your map and also appear in your task area when "in range" of the quest.
2) Dynamic Events - Events that take place periodically in certain areas. If you are near them, you will get a message on your screen that says a dynamic event is taking place nearby. If you open your map up, you can usually see where this is.
3) Personal Story Quests - Always shown on your map with a bright green star and always listed in your quest tracker area. These quests are more level specific.
Unlike Skyrim, GW2 let's you know where quests are, where dynamic events are happening, and where you need to go for you personal storyline quests. Sometimes, though, you need to listen to nearby NPCs for further quests. Sometimes, NPCs may run up to you when you enter a town for a quest. When a bunch of players enter at the same time, you may miss these.
As an example:
There is a monastery in one of the zones. They make brew. You first help them clear out grub worms and such. Afterwards, centaurs may attack the monastery wanting that brew. After defending the monastery, you may have to guard the shipment to an outpost in a swamp. Listening to the nearby NPCs will give you clues.
You really do not have to "look for quests" in GW2. They just kind of happen. I hope that helps a little bit
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Des chain, and sometimes you have to do all sorts of things to trigger them, praying at statues, finding a hidden cave etc.. they aren't really like quests as such.
The story is more like traditional quests
All 3 are optional
You can level through, WvW, exploring, crafting & just killing stuff
Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2
Modified slightly.
If your an alt aholic like me ull like the quest system. Everytime ive played a new alt i find new events, and dont find others. The ones around the hearts are easy to do and trigger often (where most of the players end up camping) and the masses/sheep will do those events over and over.
Now if you go away from the hearts youll find events where ull be solo or only 3 or 4 other players with you. Yesterday my current main had a npc run up and ask to help save a submarine. Well i suck at water combat so i was going to abandon the effort then 2 more players showed up and long story short the event failed. To many speratists and like i said i suck underwater. I also seem to fail the char kids escort event unless theres a large amounts of players helpping. Some are easy to do solo like the seperatist road block..
The quest system is different from other mmos dont let the haters fool you.
Hearts are only there realy to buy some items and show you a general area where events are at. The majority of the quests u will be doing are random events... and some do have stages. Now this is unlike Rift which was a random mob/boss spawn. These events make the world seem alive.
Like one time I was near a town and i saw a npc yelling at two npc grunts then she sent em off and they went runing. Well I followed and it was a start of an event ive done many times but always in the middle.
Ofcourse some people may not like this since you are not the center of the universe(except in the personal story quests but those are a small part of the game) the world just does its thing, it will try to get u involved but there are no guard rails like in most theme parks where you go from quest hub to quest hub and if you deviate ur screwed in lvling and have to grind.
If your a gamer who doesnt get all the rings or coins in games like me then you wont even do most of the hearts, You can just wander around and stumble upon events. Yes there area also treasure chests in hidden areas.
quests (or whatever you call them) are boooriiiing...
You just described an mmorpg for him. Funny one should come to mmorpg.com for information concerning a new game and ask questions about it..
Where are you getting 1/10th from? Please supply a link. I do believe you are pulling stuff out of the air.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
*looks around sheepishly, I mean goatishly
I think I'll leave this opinion here for you guys:
If WoW had chosen to revamp their questing system with Cata to be in line with what GW2 has now (i.e. quests are given automatically and you don't interact with NPCs), the MMO playerbase would have decried the move as "dumbing down the genre even more".
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil