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What keeps you playing an MMO longterm?

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Comments

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Simply put:

    Stuff to do / incentives to log-in / progression / fun / community.

  • LissylLissyl Member UncommonPosts: 271

    Aesthetics: Character customization, dyes, templating, costumes/outfits that I'm not forced to pay more for (the big reason f2p is anathema to me).

    Collectibles/mini-games: Fishing, Cooking, First Aid, Butterfly Collecting, Woodworking, Housing, Furniture Crafting as well as a HUGE number of pets and mounts.  And I mean huge.  Like...at least 100 pets and 20 mounts, minimum.

    Raiding: I like raids, but it doesn't need to be 'ZOMG HARDCORE RAID NAOOO!!!'.  Raids in and of themselves are just big groups of players attacking a boss with a decent smattering of mechanics in a closed environment (sorry, open world bosses don't qualify as raids if pvp exists imo).

    Consensual pvp: self-explanatory. Forced pvp is evil incarnate.

    Lore/secrets: I want lore, and I want exploring secrets.  This would be gw2's biggest appeal to me.

    Traps: DDO's claim to fame.  I love the way traps exist in DDO, and wish randomized traps/puzzles existed in other games.

    Dungeons: Lots and lots of dungeons with good lore behind them.

    I think saying 'community' is simultaneously obvious...and impossible.  A community is people, and a bad community is -still- people.  No changing that.

  • KyleranKyleran Member LegendaryPosts: 43,498

    Endless character progression with a purpose...... nothing else matters.

    ATM, only EVE provides this.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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