Aesthetics: Character customization, dyes, templating, costumes/outfits that I'm not forced to pay more for (the big reason f2p is anathema to me).
Collectibles/mini-games: Fishing, Cooking, First Aid, Butterfly Collecting, Woodworking, Housing, Furniture Crafting as well as a HUGE number of pets and mounts. And I mean huge. Like...at least 100 pets and 20 mounts, minimum.
Raiding: I like raids, but it doesn't need to be 'ZOMG HARDCORE RAID NAOOO!!!'. Raids in and of themselves are just big groups of players attacking a boss with a decent smattering of mechanics in a closed environment (sorry, open world bosses don't qualify as raids if pvp exists imo).
Consensual pvp: self-explanatory. Forced pvp is evil incarnate.
Lore/secrets: I want lore, and I want exploring secrets. This would be gw2's biggest appeal to me.
Traps: DDO's claim to fame. I love the way traps exist in DDO, and wish randomized traps/puzzles existed in other games.
Dungeons: Lots and lots of dungeons with good lore behind them.
I think saying 'community' is simultaneously obvious...and impossible. A community is people, and a bad community is -still- people. No changing that.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Simply put:
Stuff to do / incentives to log-in / progression / fun / community.
Aesthetics: Character customization, dyes, templating, costumes/outfits that I'm not forced to pay more for (the big reason f2p is anathema to me).
Collectibles/mini-games: Fishing, Cooking, First Aid, Butterfly Collecting, Woodworking, Housing, Furniture Crafting as well as a HUGE number of pets and mounts. And I mean huge. Like...at least 100 pets and 20 mounts, minimum.
Raiding: I like raids, but it doesn't need to be 'ZOMG HARDCORE RAID NAOOO!!!'. Raids in and of themselves are just big groups of players attacking a boss with a decent smattering of mechanics in a closed environment (sorry, open world bosses don't qualify as raids if pvp exists imo).
Consensual pvp: self-explanatory. Forced pvp is evil incarnate.
Lore/secrets: I want lore, and I want exploring secrets. This would be gw2's biggest appeal to me.
Traps: DDO's claim to fame. I love the way traps exist in DDO, and wish randomized traps/puzzles existed in other games.
Dungeons: Lots and lots of dungeons with good lore behind them.
I think saying 'community' is simultaneously obvious...and impossible. A community is people, and a bad community is -still- people. No changing that.
Endless character progression with a purpose...... nothing else matters.
ATM, only EVE provides this.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon