It looks like you're new here. If you want to get involved, click one of these buttons!
The game is called Wartune, although I haven't seen any evidence of a war, and no idea who wrote the tune. There is some "lore" provided, but... I haven't really been reading it. I've been playing a few days, currently at level 28. Here's a brief rundown of what I've found so far.
Review bullet points:
1. Basic turn-based side-scrolling combat. At first you only have Campaign mode, which are solo "dungeons"; at later levels you gain access to group "dungeons". Forming pugs for dungeons is easy, and the game auto-advertises your run if you opt to create one. You can prepare 5 abilities to use in combat, plus 1 rune (consumable). There's a little skill involved, but not much.
2. Very generic character classes, warrior-type, archer-type and mage-type. Classes can spec two different ways; for example, I'm a mage and you can choose "dps" or healing, or mix them as a hybrid and be crappy at both. Basic stats to go with them (strength, intelligence, etc). It's very simplified design, even young children could probably grasp character build-outs.
3. Quite good artwork for a free-to-play browser game. The combat backgrounds are quite detailed to match the area you're in, and player "castle" backgrounds are quite detailed. They've put somewhat more effort into the various artwork than they probably even needed to, if you care about that sort of thing. There's a distinctly Asian flavor to character appearances, and there's no customization options. Female avatars are the typical enviable-figure types, although it's nothing that hasn't been seen elsewhere in hundreds of other games. Also, there are interesting tiny details that, again, I appreciate because they weren't necessary. When you liberate some story NPC from a dungeon, they often become a wandering avatar in your city that you can click on for a comment later on. Completely pointless and irrelevant... which I like because it shows someone was actually thinking about it at some point.
4. Farmtune. Sounds really juvenile, but it's fairly harmless. The game's "farm" aspect is simply a way to essentially force you to meet other people, and the chat is constantly filled with "add me for farm". You really can't get anywhere with your farm without other players - as a result you'll find your friends list (initially capped at 200 "friends") full pretty rapidly. General etiquette is to invite anyone and everyone you see to be a friend.
5. City-building. The game employs the typical time-based "building" for upgrading various parts of your player city seen in most of these types of browser games. The higher the level of your barracks, the higher you can upgrade your troops' abilities; the higher the level of your warehouse the more gold you can store, etc. Not rocket science. Guilds have their own version of the "city" with available upgrades, where guild members can acquire additiona skills/stats and items.
6. Gear. Game is pretty much controlled by gear. Gear can be enchanted (trade gold for stat improvements), socketed (add gem(s) for stat improvements), recycled (disenchanted for refinement crystals) and refined. Refinement is potentially the most valuable of these features - it allows you to re-roll all of the stat bonuses on any item. So if you loot some pointless ring with phys attack as a mage, you can refine it so it has stats you can actually use, as long as you have enough crystals (so far has been very cheap to do it). Rerolled stats are random... so it's easy to waste time/effort on this. At later levels you also get access to "astrals" which are just yet one more way you can buff various stats/attributes.
7. Miscellaneous garbage. Interestingly, there's not a huge amount of down-time, something that seems to plague most other browser-based games. One busy-work task is to simply check the farms of your 200 now-closest friends, which takes some time in itself (although not that much, since the game notifies you graphically if one of youre friend's' farms needs attention). There are bounty quests which are really nothing more than time-wasters and free experience, one of which is... whack-a-mouse. Easily the funniest concept I've ever seen in one of these types of games.
Wartune is a decent time-waster. If you don't want to pay, the P2W factor isn't really all that onerous; it just means you're not going to be at the top of the heap in the arena. Standard for all of these browser-based P2W games. The PvP arena is where pay-to-win resides.
From what I can tell right now approaching level 30, the open-world PvP factor is very tame, which is good for the more casual free-type player. Unlike some games of this type, you can only plunder other players 5 times a day (5 plunders total, not plundering one person 5 times) and city-protection tokens are fairly common drops if someone really cares about not losing a handful of gold. No one is subordinate to any other player in a serfdom or slavery-type way (contrast this with, say, Castlot, where one player can "own" 2000-3000 soon-to-be-rage-quitting players simply by being higher level or having bought uber-gear). The game essentially throws resources and experience at you constantly, so the PvP can (at least at lower levels) be ignored. In fact, the game throws so much stuff at you, I'd almost think it's designed to force you to want to pay for more inventory slots (surprise!). So far, there's been nothing close to debilitating raids on my city or resources. Sure I get plundered several times a day (there's a daily quest for it) but it's virtually immaterial, and I'm of course just going to turn around and do it too.
Seems to borrow heavily from most of the well-known tropes; races and concepts from Warcraft, some other bits and pieces from Skyrim and Oblivion; some parts from Dragon Age, etc. Almost makes you wonder if there's some sort of copyright violation. Essentially the game seems to be a typical time-based gear grind, so if you've got no other game right now (so yeah, I'm not playing Guild Wars 2) or no money, hey, why not.
Like all time-based games though, as the server ages no doubt it will be harder and harder to be a new player, as the existing playerbase no longer does the group instances etc at the low levels. Right now the game is constantly abuzz with new entrants, but I have no doubt that will pass as the casuals/disinterested drop out and only the more dedicated players bother to stick around.
The developers have already added two new servers since the first one opened a few days ago, which I found a little unusual. Ordinarily these types of games will wait for 2 or 3 months to open the next server, as players often will "reroll" on the new server in an attempt to "min-max" their character better to, for example, dominate the arena. In that way the game can create an ongoing revenue stream.
It's free. Strongly suspect as a server ages, its population will decline and become exceptionally top heavy, so if you want to take a peek now is probably the time while the servers are fresh with new blood. (This is not an advertising paragraph. Joining games of this type weeks or months late almost always sucks badly).
If you're an OCD min-maxer (my name is Three S., and I'm recovering, thank you), this is just yet another game that's going to try to get you to cough up "real money" at almost every turn. But to play a free-to-play browser-based game is to know what you're getting into, and if you're just in it for the free entertainment, like I am, the production qualities in Wartune are actually quite good. It's never going to be an AAA title, but I've definitely played many games that were a LOT worse than this.
I didn't check before writing this to see if there's still MMORPG.com keys available--I used one and the starter gear you get for it was quite good. I'm on the original Temple of Ibalize server, and if you want more info or a helping hand in the game, lemme know.
Final note: for me the performance of this game in Chrome was abysmal. Could be on my end, but the Flash responsiveness was awful. Game runs flawlessly in Firefox.