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We've all felt it at least once before with a game we love to waste time in on a weekly basis. That feeling in the depths of your stomach when you're sitting there staring at your monitor screen eyeing all the icons on your desktop. That feeling of helplessness when you realize that there's nothing on your desktop that gives you the instant feeling of "Yea, let's boot that up and have some fun !".
The moment you get this feeling you also immediately feel an impending dread that somehow you've completely lost any urge whatsoever to log back into your favorite MMO. That somehow, you've reached the limit to what that particular product can do for you in terms of virtual accomplishment or satisfaction.
Did I play too much?
Is the game simply not "deep" enough to keep me engrossed to keep playing anymore?
Have I seen all there is to see?
Are the goals that I set for myself within this virtual space no longer interesting to me anymore?
Am I getting too old for these types of games?
These are the questions you might ask yourself in order to justify to yourself that NO! No you haven't gotten bored! Somehow, somewhere, for some reason something happened to MAKE you stop playing. Unfortunately, you come around to the realization that you might not actually have a reason. You might simply just be "bored" with that game you've been waiting on forever to come out, and then you hit the ultimate "bottom" of that feeling in your gut. The feeling that, perhaps, that game has failed you somehow, but the real kicker isn't that the GAME "failed" you. It's that you have failed to see what the game had to offer to begin with, and understand exactly what that game was from the very beginning.
That feeling, that utter sense of dread, is what I believe to be nothing more than your awakening to the fact that your "perfect" MMO doesn't exist yet.
This is what I call the "I Quit" syndrome with regards to the MMORPG market.
This is where I believe a majority of blind "Fanaticism" & "Hate" comes from with regards to newer products being announced, talked about, and eventually released. People want SO BADLY for that new game that moderately identifies with them to be that "One Game" that returns them to the euphoria of their past experiences. Nostalgia drives this mentality, and it is in the search of this nostalgia that drives the cycle ever forward without slowing or stopping.
It has always been my drive to inflict a specific amount of critical thinking into what a new game has to offer, where it wants to go, where it looks like it will go, where similar products in the past have gone, and how that product differentiates itself from the last. This is where criticism comes from, and this is where products are measured.
I believe this syndrome has a key element to it, and that element is far too complex to be narrowed down to a handful of answers. It depends entirely on what the individual is looking for, and what kind of experience they want to have. If you don't know what YOU want to begin with how can even one game ever be fitting enough to keep your time spent valuable? Remember, it's never wrong to question something that doesn't clearly define itself. That includes your own opinion !
Do you have your own theory as to what causes this issue or do you relatively agree that it is based on a person's specific expectations being improperly weighed against realistic products?
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.