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I would like to make this thread not to bash the game and call it a horrible title but to bring to light this certain topic to players (who like myself) enjoy progressive leveling that follows the storyline.
In Guild Wars 2 you will find that the story is great... I mean it's personal and is constantly affected by the decisions you make. The cutscenes and conversations (voice acted) that are had real make you feel immersed in your character. However, these great story moments can only be done so often. To break down the system of how it works....
> You do a 5-10 minute story mission which is amazing and filled with stuff to do. During it there is several cutscenes, conversations, decisions, fights, etc.
> After you finish it you look for the next story to find you have to gain 3 levels to do it.
Now this wouldn't be so bad if this game was not a complete grindfest. With a lack of a "quest" system so to speak you are forced to then run around the map(s) and find any event or heart that you can (given your level can do it). This can take several hours in the higher levels (I'm only level 42 and I average a level or so every hour to hour and a half). When you finally get to the desired level you go to your quest and find.. oh hey another 5-10 minute mission. You easily complete this and enjoy every moment until it's done.
Now completed you're told to go to another location that... oh no surprisingly you have to be 3 levels higher. It's very tiring and has led to me just quitting the game. Again, this thread is not meant to bash the company as the title is by far one of the most successful of the decade (in terms of selling). I am simply warning those of you who are not into having to search non stop for any little event to level up 3 times per 5-10 minutes of your story.