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Originally posted by illmaculate Originally posted by itgrowls Originally posted by illmaculate Originally posted by itgrowls Originally posted by GeezerGamer Originally posted by itgrowls Just love the nonsense posts here in these forums about games these people obviously don't play. Claiming that GW2 questing is linear is like saying that the earth is still flat or that it's the center of the solar system. Wandering around one runs into the zones that DE events happen in, one doesn't get directed to go to the next town by a quest handed to you by the quest hub guy you just stumble onto them. Add the feature of hidden underground and underwater zones the mixup is complete. I went inside the norn mine via swimming underwater in their small river and ended up where the dredge were mining the mountain in the norn area instead of going the standard way through the heart area (hearts deplete over time so there eventually ARE no guides aside from the shield or boss symbols on the map as only SOME events are occurring), And Drops scale to your level, you don't get a level 1 item when you are level 80 fighting a level 15 vet/miniboss. So where these weird haters are fabricating these notions is beyond me. They really are getting tiresome spreading nonsense about a game they really have no intention of ever playing and need to spend their time playing some other title instead of lying about this one. Quest hubs are dead, the holy trinity is dead. Get over it move on and have fun. That's my advice to them.
So, basically, you wrote a wall of text saying you stumbled into a quest hub only you don't want to call it a quest hub?
So basically you didn't read a thing i wrote and assumed something? just like most here do. smh hearts disappear eventually, and they are only there to help transition the less fortunate (those lke you stuck in the past who want quest hubs to be everywhere and continue to claim quest hubs exist where there are none).
It's okay tho, if those who claim quest hubs exist in gw2 actually played they would spend less time being monsters-under-the-bridge on these forums and more time killing monsters-under-the-bridge in game.
You don't get it. The article is about quest hubs being dead. You're arguing there are no quest hubs when there clearly are. Just because you can do a particular zone once you've outlevelled it doesn't make it any less true.
I'm sorry, I can't help you any further. No one is saying there aren't a multitude of things to do in the game if you choose to do so; but, you arguing there are no quest hubs is insane. I'm sorry you can't wrap your tiny brain around that.
Your cognitive dissonance is showing. If you actually played the game everyone who has will tell you that post level 30 the guides to help people who have the handicap of expecting hubs dissappears. sorry you can't understand how that works or why they put hearts there in the first place.
Someone running up to you to yell at you about an event in the area is in no way the same as having a ! above the npc's head while he stands there dead to the world, where you have to talk to him to pickup the prohect to complete or where it directs you to the next are to talk to the next ! npc standing there waiting. Hearts are guides to help those who are stuck in the past learn how GW2 works. Nothing more. Eventually they are gone.
Sorry you view everything in the world as exactly the same. There's only one tiny brain here and it's definitely not mine. Have fun drinking your koolaid that's exactly the same as your sandwich that's exactly the same as the photons coming from your lamp, that's exactly the same as your keyboard.
Thanks for confirming that there are, in fact, quest hubs. Smoked. Next.
Trying too hard. You'll probably still be saying the same thing if GW2 had only ONE renowned heart in game.
Hearts were put in response to the early testers on how they get lost in the open world. It eases the players into the system.
As to the sweeping declaration that quest hubs are dead, only time will tell. Personally I prefer the GW2 style of "quest-giving" over the WoW style.
Originally posted by Atibra Before making a grand statement like "Quest Hubs are Dead" should you not define what your interpretation of a Quest Hub is? My definition, and the general defenition from a quick web search: Quest Hub: Location in a zone that contains a number of NPCs that give Quests. So - let's filter this definition through GW2 to see if Quest Hubs are truly dead: Renown Hearts: As defined by GW2 wiki are - Area anchored by specific NPCs with supporting lore and local goals that need to be accomplished. My Interpretation of Renown Hearts: This is not the death of Quest Hubs, it's simply an enhancement or an evolution of quest hubs. You are still directed to a certain area, you still must achieve particular tasks as defined by an NPC in that area. The primary difference is not being forced to go back to turn in the quest. However, Renown Heart NPCs shift into Merchants after you complete their task - promoting you to actually return to them to see what goods they have to offer; typically they provide level appropriate items and rare crafting materials that could hinder your progression if completely ignored. Dyanmic Events: As defined by GW2 wiki are - Events that occur in a persistent area. My interpretation of Dynamic Events: Again, not the death of Quest Hubs, simply an enhancement or an evolution of the same concept. Due to the events occurring in a persistent area, you must travel to a specific location in order to take part in the event. The primary difference once more being that you do not have to "turn in" the quest, and that success is area wide - as long as you took place in the event. Conclusion: Take 100 new Orc players in WoW, they will start at Razor Hill.. complete the associated tasks, and then move on to the next area. Take the same 100 new Human players in GW2, they will start at Queensdale.. complete the associated tasks, and then move on to Kessex Hills and spend the next 12 levels running around in a circle from Bandits to Bridge to Lieutenants to Overlord (the problem with fixed dynamed events). You're still forcing people to set locations for "optimal" character progression - and thus, the essence of the Quest Hub continues. For anyone who plans on responding back saying "you have the option to level outside the "optimal" progression - the same goes for WoW, so that arguement is moot.
That, my friend, is where you are wrong. Where what you posted IS a method of leveling in GW2, there are MANY other ways to level as well (i'm not even going to list them anymore, I assume you already know XD)
In addition, from Queensdale, you don't EVER HAVE to go to Kessex Hills! Don't wanna follow the story? Head to the charr, norn, asura, or sylvari zones! Heck, forget PvE all together and just party in WvW.
THAT is the difference between GW2 and traditional MMO questing: GW2 you have choices in your progression...and leveling is only 1 form of progression in the game. In traditional MMO questiing, you have the set track that you so artfully described.
It's not the game's fault if someone chooses to play connect-the-dots with hearts. They've provided so many ways to play the game...if you don't want to play linearly...THEN DON'T PLAY LINEARLY.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
I'm not sure doing away with quest hubs is a good idea for a game genre that is as social as MMORPGs. Quest hubs is a place for people to stop and chat with each other, meet up and go on quests together, which is what they should be about, doing things together. I feel that doing away with quest hubs is as detrimental to the social aspect as the automatic looking for group/dungeon tools are.
I could also agree that quest hubs and content based on them have become very formulaic and boring, but doing away with them seems to be the wrong solution, unless your game is supposed to be very solo focused, then all is good i guess..
Originally posted by illmaculate Originally posted by itgrowls Originally posted by illmaculate Originally posted by itgrowls Originally posted by GeezerGamer
"With exception to story missions, which aren’t all that interesting, basic quests in their traditional sense are gone, replaced with open-world events that can be completed either alone or with other players in the area. Since everyone who contributes to a kill or an event gets experience regardless of their group (and level, since Guild Wars 2 downscales you to the appropriate level for every location), players naturally work together to complete these events, taking down centaur armies or defeating rampaging dragons."
This should destroy anyone elses misguided attempts at putting words in my mouth. Quest hubs are dead.
Not a quest hub? Doing the same events over and over, running to different areas of the map trying to get repetitive vistas or POIs, and doing daily grinds sure does have a quest hub feel to it.
Not that I am a fan of quest hubs (came up through EQ1), but how are the Heart/Event Hubs any different? Sure they Only have 1 Quest(Heart) and rather than bring me 10 Wolf Fangs, it is some combo of Wolf Fangs + Poison Wolf Food + Scare the Cattle to the Corral... Rather than a fixed number of 1 item, you just do stuff until the progress bar fills or empties.
Dress a Skunk in pretty new clothes and call it a Mink, and it is still a Skunk.
The Hearts may not lead you to the next Hub in a traditional fashion, but it sure seems like the Storyline does that job quite nicely...
Does the delivery method really matter that much? A boring quest is still a boring quest regardless of wether you have to click on an NPC to get it or if it atuomatically activates when you walk within an area. I didn't find GW2's questing to be all that innovative because at the end of the day you're still killing 10 rats and collecting their tails.
If anything, TSW took the gold for this year's innovative questing. Decyphering morse code? Yes please. Although I can see how that can turn off a lot of player considering the average attention span now days.
I just wanted to thank everyone for a truely stimulating debate. While it has gotten heated at times, I think the fact that it has generated so much opinion is good for the industry, which needs to do better and "think different."
This article is, of course, just my opinion. Many of you have a very different opinion and that is just fine.
Many of you are suggesting ways to improve DE's and take what GW2 has done even father. Next week I'll outline some things that I would love to see in MMOs in the future, and hopefully we can have a great discussion then too.
I just have one request. Please don't attack each other personally in these comments. I love to see debate, arguments and thoughtful posts, but it should not be personal. Attack the ideas with counter-ideas, yes. But please don't attack the commentor.
Thanks again for the great response, controversial though it might be. See you in the next column.
Follow me on <a href="https://twitter.com/grummz">Twitter: @Grummz</a>
Originally posted by grummz I just wanted to thank everyone for a truely stimulating debate. While it has gotten heated at times, I think the fact that it has generated so much opinion is good for the industry, which needs to do better and "think different." This article is, of course, just my opinion. Many of you have a very different opinion and that is just fine. Many of you are suggesting ways to improve DE's and take what GW2 has done even father. Next week I'll outline some things that I would love to see in MMOs in the future, and hopefully we can have a great discussion then too. I just have one request. Please don't attack each other personally in these comments. I love to see debate, arguments and thoughtful posts, but it should not be personal. Attack the ideas with counter-ideas, yes. But please don't attack the commentor. Thanks again for the great response, controversial though it might be. See you in the next column. - Mark
I think it's really great for developer's like yourself to participate on site's like this one. I appreciate it.
I myself believe a good mix is the best and the quality of the questing or progressiuon content is more important then how it is delivered.
"Be water my friend" - Bruce Lee
Originally posted by Valua I still consider Heart Quests "quest hubs" because - they are.
For all its intents and purposes, they actually are. Based on their early beta, without them people will get lost apparently. Gotta give 'em something equivalent to the "!" thingy.
At least I now know what the guys who put that damn "!" in WoW looks like. Thanks for coming up with the single more annoying feature in the MMO genre. I'll let it go though because I enjoyed the article and you seem to see the error of your ways.
Ultimately, GW2 is still a theme park and ANet has done a decent job of repackaging the traditional mechanics. However, once you start to see through it, you can tell that you are still on rails and you are really on a kiddie coaster.
Mark, your writing style is light-hearted, smooth, sincere, with tinges of hidden wisdom and a great deal of insightful expertise in the gaming industry.
Really enjoy the article, can’t wait for the next one!
Originally posted by Krytycal Does the delivery method really matter that much? A boring quest is still a boring quest regardless of wether you have to click on an NPC to get it or if it atuomatically activates when you walk within an area. I didn't find GW2's questing to be all that innovative because at the end of the day you're still killing 10 rats and collecting their tails. If anything, TSW took the gold for this year's innovative questing. Decyphering morse code? Yes please. Although I can see how that can turn off a lot of player considering the average attention span now days.
I think the delivery method matters very much. You're mixing up quest content and the delivery method. Boring content (eg: kill 10 rats) versus complex content (eg: deciphering a code) is different from how those are delivered (talk the the npc with the bang over their head versus contributing to the quest automatically).
One key aspect that GW2 has done differently in the deliver method is provide more than one path to completion. You can choose to kill rats until the progress bar has filled or you can choose to defend an npc or you can choose to disarm traps in the area or you can choose to do a combination of those tasks.
Another key difference is that in quest hubs there are npcs with the exclamation mark that you talk to, go out and do the deeds for, and ultimately return to them (or another down the road at a new hub) for a reward. With GW2 you only need to be in the area to contribute to that completion. You typically don't need to talk to an NPC in order to contribute, but talking to an NPC might open up other completion options or provide other insights along with role play and story.
WOW, I think this guy is trying hard to get hired by anet and show some anger at the place that dumped him.
1. Wow did not invent quest hubs. AC among others were well before WOW.. Also, almost all single player RPGs had similar ´hubs´ were you went to pick up quests.
2. Why is getting a quest from an NPC such a bad thing? For most of us... the RP is a big part of MMORPG. Yes, it is definitely convinient to not have go find an NPC to give you the quest to retrieve her stolen good.... but does it really makes sense that the UI just tells you ´hey, this person you never met wants you to retrieve stuff stolen by these guys you also never met´. To me, most autoquest (hearts) seem way too artificial. I would much rather happen upon a farm, talk to the owner, find out there is a problem, get directions to the bad guys etc... you know.. RP
Just another silly article by someone who hates wow bragging up anything from the ´new´ game that is different than WOW. Does anyone really think ´hearts´ are that significantly different than !!!!s. The writer laughs at the !s over NPCs heads, but then say how great it is that there are hearts on the map.... really? lol
Originally posted by Torvaldr Originally posted by Krytycal Does the delivery method really matter that much? A boring quest is still a boring quest regardless of wether you have to click on an NPC to get it or if it atuomatically activates when you walk within an area. I didn't find GW2's questing to be all that innovative because at the end of the day you're still killing 10 rats and collecting their tails. If anything, TSW took the gold for this year's innovative questing. Decyphering morse code? Yes please. Although I can see how that can turn off a lot of player considering the average attention span now days.
I'm not mixing up quest content and delivery method. I clearly stated that I think the content is more important than the delivery. I don't care if a book automatically downloads and plays as an audiobook when I turn turn on my kindle or if I have to go to the bookstore and buy the paperback version. As long as the book is good, the delivery method makes no difference. A boring book is still a boring book even if Jesus himself reads it to you before bedtime.
GW2 might have changed the delivery method, but the quests are still the same bland and boring kill 10 bandits, collect rat tails and water plants. I never thought quests in MMORPG were bad because you had to talk to some guy to get the background, I think they are bad because 80% of them have you do mundane, mindless tasks.
If anything, I think TSW is the game we should all be looking up to in terms of innovating the questing system. It's too bad people are getting too caught up on the wether you need to click on an exclamation mark or not to realize the real issue behind quests in MMORPGs.
Originally posted by Reas43 You know. This website would garner more hits if it just dropped the facade and renamed itself GW2MRPG.com your site for all things good and positive about GW2, dissenting editorial pieces will not be harbored!
Ha i think some poeple are jumping the gun with the "quest hubs are dead" statements and that doesn't even adrress the fact it's still the same old same old, you just don't have to click on a npc is all.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
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