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POLL-How long before Blizzard copies GW2 questing design?

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  • nsignificnsignific ljPosts: 212Member
    Originally posted by Gaia_Hunter

    You just kill all the kobolds because they are being a pest.

    Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

    Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

    I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

    You need an incentive, a reason, if that reason is someone asking you politely.

     

    Otherwise you're just some lunatic who's killing kobolds.

     

    Did I write that clear enough?

    P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

  • pedrostrikpedrostrik lisboaPosts: 391Member
    Originally posted by kadepsyson
    Well if we see quests in Blizzards later games to throw water on cows and /bow to cows, then we'll know they copied it.  But honestly who the heck would put something so dumb as that quest in their game?  I mean, besides Arenanet?

    Far better than to kill 10 rats quest's on all WoW crap copied old system and at least its diferent

  • nsignificnsignific ljPosts: 212Member
    Originally posted by pedrostrik
    Originally posted by kadepsyson
    Well if we see quests in Blizzards later games to throw water on cows and /bow to cows, then we'll know they copied it.  But honestly who the heck would put something so dumb as that quest in their game?  I mean, besides Arenanet?

    Far better than to kill 10 rats quest's on all WoW crap copied old system and at least its diferent

    Again, WoW already had this. One example: ordering pack mules to head home by raising your hadn to them (/raise). That was in Lich King, so forget about copying.

    Please stop claiming innovation on GW2s behalf when you're not nearly versed  enough in the genre. Recognize GW2 for what it is, a good game for sure, but please stop with the innovative bullshit. I have yet to encounter one truly innovative thing in GW2. Most of it reeks of WAR, Tera, WOW and SWTOR, the rest of other minor games.

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member

    They won't. 

    Blizzard took way too many hard-coded shortcuts during the initial construction in '01-04.

    Same reason they're still stuck with (nearly) uncustomizable characters, unscaleable content, fixed loot tables, set pathwalkers, no armor dyes, etc.  EQ-era design, more than a decade later.

    And you need a level/combat math design that's scalable to even consider it.  Full overhaul of some truly massive systems?  Basically the entire game from the first boar to the last megadragon?  To what benefit, exactly?  Cost/benefit says "Nope" pretty firmly.

    They had scalable content to examine and copy clear back in '04, and refused to even consider it.

    Now, they're fixed-designing every raid and instance twice...still paying the price for taking early shortcuts.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • expressoexpresso mePosts: 2,183Member Uncommon

    whats to copy? replace ! with hearts and numbers with a progressing bar?

    As much as I am enjoying GW2 I am not stupid - from the outside it looks new but it's not, I am still killing x amount of y, collecting 10 bear asses and clicking on things.  Only difference being is there are usualy several ways to complete the QUEST but they're always kill, collect or click.

     

  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by Gaia_Hunter
    Originally posted by Yamota

    Heart Quests are quest hubs. You look on the map, go to the location and do quests => Quest Hubs.

    Dynamic Events are like Dynamic Quest hubs. You talk to NPC which triggers it or you see one on the map and go to the quest => Quest Hubs.

    I know you fanboys want it to be something new and revolutionary but if you look past all the BS it is the same thing but in different clothing. 

    When was the last time you met someone at a quest hub and you were able to play with that person without partying?

    Do you remember killing 40 orcs before reaching to the quest giver to just get a quest to kill 40 orcs in the same exact spot?

    Do you remember those quests that involve making you move from point A (being quest hub completed) to point B (new quest hub)?

    Do you actually play with strangers in open world without any effort like partying, comparing quest logs, etc?

    Oh wait, it doesn't matter because you guys rush the leveling phase/questing phase solo and/or do dungeons instead.

    But I guess GW2 making the leveling/questing process a multiplayer affair isntead of a solo affair doesn't qualify as innovation since everyone knows questing in a MMO is solo content.

    1. Yes in WAR PQs and Rifts

    2. Dynamic Quests are also repeteable so dont see your point here.

    3. Yes, so? Here I just look at my level and look at the level of the nearest heart quest and if it is a match I go there. Not big difference.

    4. See #1

    5. I dont rush anywhere, I just play the game. And for the record my highest level character is 38 Elementalist.

    6. This is not new, see #1. Also I used to play sandbox games, such as Asheron's Call and there I didn't need any artifical constructs like quests to play with other people. You socialise because that is what is needed to accomplish things. This whole questing is a solo thing is an abomination which WoW created and not the way it used to be like so GW2 did not make anything multiplayer, it was always like this before WoW came and dumbed down everything, including questing.

  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by nsignific
    Originally posted by Gaia_Hunter

    You just kill all the kobolds because they are being a pest.

    Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

    Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

    I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

    You need an incentive, a reason, if that reason is someone asking you politely.

     

    Otherwise you're just some lunatic who's killing kobolds.

     

    Did I write that clear enough?

    P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

    I believe what he is trying to say is that the world should take into account that X number of Y has been killed and somehow reflect that in the world. This is what makes these kind of quests garbage because it is an endless cycle of killing this or fetching that but the world is not affected by it, it is not persistant. I mean, with all the players finishing a quest to kill centaurs you would think they would be extinct by now.

  • Odinthedark1Odinthedark1 Linden, NJPosts: 330Member
    Never, and theres no way that their biggest project would copy something slightly above mediocre, for how long Titan will be worked on and knowing blizzard it will be king and reign supreme in its own way. i hope next E3 they give us SOME info on titan though.
  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by Yamota

    I mean, with all the players finishing a quest to kill centaurs you would think they would be extinct by now.

    I wonder if there's an achievement that tracks "Giant Boars Killed (all variants, all zones, L1-85)"?

    Too tongue in cheek, ya'll are indulging in some serious FanWars here.  Carry on.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,817Member Uncommon
    Originally posted by nsignific
    Originally posted by Gaia_Hunter

    You just kill all the kobolds because they are being a pest.

    Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

    Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

    I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

    You need an incentive, a reason, if that reason is someone asking you politely.

     

    Otherwise you're just some lunatic who's killing kobolds.

     

    Did I write that clear enough?

    P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

    I'll explain.

    WoW-like:

    !Help. bandits are taking over my farm. Kill 10 bandits.

    Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!

    GW2:

    NPC shouting: "Help! Help!  Bandits incoming!"

    Bandits run in start kidnapping farmers and setting fires.

    Kill all the bandits. No more bandits standing up.

    Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!

     

    Clearly there is no difference and I'm just silly.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • korent1991korent1991 CakovecPosts: 1,390Member

    I saw they are trying to implement DEs already, and the minipet battles, etc.

    Shouldn't take long...

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • vort3xvort3x Jebem vam materPosts: 129Member
    Originally posted by Gaia_Hunter
    Originally posted by nsignific
    Originally posted by Gaia_Hunter

    You just kill all the kobolds because they are being a pest.

    Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

    Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

    I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

    You need an incentive, a reason, if that reason is someone asking you politely.

     

    Otherwise you're just some lunatic who's killing kobolds.

     

    Did I write that clear enough?

    P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

    I'll explain.

    WoW-like:

    !Help. bandits are taking over my farm. Kill 10 bandits.

    Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!

    GW2:

    NPC shouting: "Help! Help!  Bandits incoming!"

    Bandits run in start kidnapping farmers and setting fires.

    Kill all the bandits. No more bandits standing up.

    Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!

     

    Clearly there is no difference and I'm just silly.

    Kinda sums it up... :D

  • korent1991korent1991 CakovecPosts: 1,390Member
    Originally posted by Slampig
    Originally posted by Deathenger

    Also, taking bets that Titan will surely be without quest hubs now thanks to GW2.

     

    Oh, you meant the hearts, where you get all the quests... I see what you did there.

    Where you get all the quests?

    I don't see it... Heart events are just your "guideline" if you don't know where to go or what to do when you enter a specific zone. Heart event is just 1 event which you can do, or not. If you choose to do it there's ALWAYS 2,3 or even more ways of actually doing it. For example, if you're helping a soldier to determine what's poisoning the other soldiers you can investigate by talking with injured ones, if you find some flowers you can pick them up and ask the soldier to see if that might help heal the wounds a bit or you can go smash some seperatists which are poisoning them.

    It's just 1 event which isn't "all the quests".

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • TorgrimTorgrim GothenburgPosts: 2,088Member

    Blizzard won't put in GW 2 features in WoW due to WoW is so hard coded it won't be possible.

    Blizzard new project aka Titan, on that one I would say yes.

    If it's not broken, you are not innovating.

  • TeknoBugTeknoBug Calgary, ABPosts: 2,156Member

    Oh yeah I forgot to mention, I've finished heart quests just by participating in events near them, I didn't even have to think about or worry about the quests. Just play the game, why worry about leveling, gearing or questing when you can explore, attend events and kill things on your way to gathering spots, vistas, skillpoints and discovery locations.


    Oh my God, hate me for just playing the game and not caring about leveling in this game.

    image
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  • Requiem1066Requiem1066 londonPosts: 274Member

    Reading the thread a general theme shine's out .. How a quest is delivered isn't the problem ... People are just tired of the same old " types " of quests .

    Kill X number of mobs is still Kill X number of mobs no matter how you dress it up . Anet tries and succeeds in some ways to make it more fun , but Imo anyway they have a very limited palette to choose from to begin with ... Which isn't their fault but the fault of the Themepark genre as a whole, and I can't see it changing.

     

    image

  • roo67roo67 londonPosts: 402Member
    Originally posted by Nikkita
    Originally posted by roo67
    Never . Guild Wars pve would be too confusing and hard for the majority of todays Warcraft players . You have to realise theres a limit to what they are capable of grasping . If you make things too hard from they will  do what I did with monopoly boards when I was little and losing and throw it up in the air. If such a thing were to happen to a laptop or desktop Blizzard would get lots of complaints from parents about broken computers .

    This is BS.  WOW community have all knid of players with different gaming backgrounds. And many of them ..this is going to be shock for you..also play other MMOS. I have been in multiple guilds in WOW over 5 years and i met a lot of 30+ players who were in army, teachers even doctors and engineers.

    When you post nonsense like this it says more about you than entire community you are tryign to generalise on basis of your own limited and narrow thinking.

    Isn't it ironic that you are bashing WOW players while being fan of GW2 whose goal is to beat WOW in sales and become number one?  there is nothing confusing about GW2 PVE everything is marked on your map and when DE triggers it shows up in big red circles so all you have to do is rush to the spot....and kill.

    If you notice I said "majority of WoWs PVE community" not all of WoWs community . I cant help that you can't absorb whats actually written .

    WoWs PVP community is a different thing . I'm not knocking that side of the game at all . Theres still some fun and challenge to be had in the battlegrounds and arenas. Sadly the world PVP has been destroyed because the world outside of the citys now goes largly unused .Its like the Australian Ouback its there but hardly anyone uses it  .

    The average WoW pve player  goes through 20 levels of easy questing .Then grinds dungeon after dungeon till he or she hits level 85 . None of these dungeons offer real challenge to the point you hit 85 . Then you have a choise which mode you want to go on eventually . Then and only then you may encounter some interesting pve raiding and theres not a lot of it . Very few people quest at all any more .Most mobs the same level as you go down with 2 or three shots . No danger at all in that .

    I would bet that theres not a majority of people aged 30+ in WoW that play the PVE content . Maybe a few like myself still enjoy the battlegrounds but you would to be a very inexperianced or extremly casual adult gamer to get any kind of enjoyment out of the questing or raiding ( while leveling at least ) .It is designed to attract younger players who are new to gaming . I dont blame Blizzard for that they know what thier target audiance is and they've done well to sell it to them . But lets not delude ourselves that Blizzards thinking of players over the age of 18 whens its watered down the content in every patch and expansion for the last 4 years or so .

    Even most of WoW adults that do this type of PVE wouldn't enjoy what GW2 has to offer because they would have left WoW years ago if they wanted any sort of real challenge .

     

  • ShakyMoShakyMo BradfordPosts: 7,207Member
    They wont it flys in the face of the blizzard way.
    Likewise they won't copy WvW because blizzard are obsessed with putting stuff on timers. This goes back to the myth blizzard copied the best from current games when making wow, they didn't, if they did they would have ripped pvp from daoc. (wow is diablo 2 in mmo form)
  • NikkitaNikkita ParisPosts: 790Member
    Originally posted by Gaia_Hunter
    Originally posted by nsignific
    Originally posted by Gaia_Hunter

    You just kill all the kobolds because they are being a pest.

    Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

    Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

    I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

    You need an incentive, a reason, if that reason is someone asking you politely.

     

    Otherwise you're just some lunatic who's killing kobolds.

     

    Did I write that clear enough?

    P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

    I'll explain.

    WoW-like:

    !Help. bandits are taking over my farm. Kill 10 bandits.

    Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!

    GW2:

    NPC shouting: "Help! Help!  Bandits incoming!"

    Bandits run in start kidnapping farmers and setting fires.

    Kill all the bandits. No more bandits standing up.

    Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!

     

    Clearly there is no difference and I'm just silly.

    And 5 minutes later bandits reappear and what you did meant nothing. So you move on to another area with another 20 faceless heroes just like you.

    Knowing that you have wash some stinky cows which will become stinky again no matter how many buckets of water you thrown on those damn cows.

    image


    Bite Me

  • NikkitaNikkita ParisPosts: 790Member
    Originally posted by roo67
    Originally posted by Nikkita
    Originally posted by roo67
    Never . Guild Wars pve would be too confusing and hard for the majority of todays Warcraft players . You have to realise theres a limit to what they are capable of grasping . If you make things too hard from they will  do what I did with monopoly boards when I was little and losing and throw it up in the air. If such a thing were to happen to a laptop or desktop Blizzard would get lots of complaints from parents about broken computers .

    This is BS.  WOW community have all knid of players with different gaming backgrounds. And many of them ..this is going to be shock for you..also play other MMOS. I have been in multiple guilds in WOW over 5 years and i met a lot of 30+ players who were in army, teachers even doctors and engineers.

    When you post nonsense like this it says more about you than entire community you are tryign to generalise on basis of your own limited and narrow thinking.

    Isn't it ironic that you are bashing WOW players while being fan of GW2 whose goal is to beat WOW in sales and become number one?  there is nothing confusing about GW2 PVE everything is marked on your map and when DE triggers it shows up in big red circles so all you have to do is rush to the spot....and kill.

    If you notice I said "majority of WoWs PVE community" not all of WoWs community . I cant help that you can't absorb whats actually written .

    WoWs PVP community is a different thing . I'm not knocking that side of the game at all . Theres still some fun and challenge to be had in the battlegrounds and arenas. Sadly the world PVP has been destroyed because the world outside of the citys now goes largly unused .Its like the Australian Ouback its there but hardly anyone uses it  .

    The average WoW pve player  goes through 20 levels of easy questing .Then grinds dungeon after dungeon till he or she hits level 85 . None of these dungeons offer real challenge to the point you hit 85 . Then you have a choise which mode you want to go on eventually . Then and only then you may encounter some interesting pve raiding and theres not a lot of it . Very few people quest at all any more .Most mobs the same level as you go down with 2 or three shots . No danger at all in that .

    I would bet that theres not a majority of people aged 30+ in WoW that play the PVE content . Maybe a few like myself still enjoy the battlegrounds but you would to be a very inexperianced or extremly casual adult gamer to get any kind of enjoyment out of the questing or raiding ( while leveling at least ) .It is designed to attract younger players who are new to gaming . I dont blame Blizzard for that they know what thier target audiance is and they've done well to sell it to them . But lets not delude ourselves that Blizzards thinking of players over the age of 18 whens its watered down the content in every patch and expansion for the last 4 years or so .

    Even most of WoW adults that do this type of PVE wouldn't enjoy what GW2 has to offer because they would have left WoW years ago if they wanted any sort of real challenge .

     

    Your post is as geenric as it can get so there is nothing to grasp here. You don't know majority of WOW's PVE community. So why even make an asnine claim like that? if you got soem data or staistics to back up your ridiculous claims about so called majority. if yes we can continue this discussion.

    Irony is that GW2 is going for mass appeal and you know what happens when a MMO goes for mass appeal? so don't be hypocrite when you are judging WOW and its community because Anet aiming for the same. I don't know from where you got the idea that GW2 is more mature and is not targetted towards attracting younger crowd.

    image


    Bite Me

  • kujiikujii san antonio, TXPosts: 190Member
    Yeah diablo 3 sure was mind blowing.  Oooh and dont forget all the new innovative battlegrounds they have added.  And pandas can roll..amazing. I am sooo exited for "titan.". 
  • kujiikujii san antonio, TXPosts: 190Member
    Originally posted by kujii
    Yeah diablo 3 sure was mind blowing.  Oooh and dont forget all the new innovative battlegrounds they have added.  And pandas can roll..amazing. I am sooo exited for "titan.". 

    <p cfbody"="">

    Blizzard will teach the industry what *real* innovation means. With Titan I´m pretty sure they come up with more than yellow circles and a "dynamic" quest log.

    No need to copy anything from GW2 (please, no cow feeding Blizzard.. please).

    Further *real* innovation, look at World of Darkness and TSW

     

     
  • roo67roo67 londonPosts: 402Member
    Originally posted by Nikkita
    Originally posted by roo67
    Originally posted by Nikkita
    Originally posted by roo67
    Never . Guild Wars pve would be too confusing and hard for the majority of todays Warcraft players . You have to realise theres a limit to what they are capable of grasping . If you make things too hard from they will  do what I did with monopoly boards when I was little and losing and throw it up in the air. If such a thing were to happen to a laptop or desktop Blizzard would get lots of complaints from parents about broken computers .

    This is BS.  WOW community have all knid of players with different gaming backgrounds. And many of them ..this is going to be shock for you..also play other MMOS. I have been in multiple guilds in WOW over 5 years and i met a lot of 30+ players who were in army, teachers even doctors and engineers.

    When you post nonsense like this it says more about you than entire community you are tryign to generalise on basis of your own limited and narrow thinking.

    Isn't it ironic that you are bashing WOW players while being fan of GW2 whose goal is to beat WOW in sales and become number one?  there is nothing confusing about GW2 PVE everything is marked on your map and when DE triggers it shows up in big red circles so all you have to do is rush to the spot....and kill.

    If you notice I said "majority of WoWs PVE community" not all of WoWs community . I cant help that you can't absorb whats actually written .

    WoWs PVP community is a different thing . I'm not knocking that side of the game at all . Theres still some fun and challenge to be had in the battlegrounds and arenas. Sadly the world PVP has been destroyed because the world outside of the citys now goes largly unused .Its like the Australian Ouback its there but hardly anyone uses it  .

    The average WoW pve player  goes through 20 levels of easy questing .Then grinds dungeon after dungeon till he or she hits level 85 . None of these dungeons offer real challenge to the point you hit 85 . Then you have a choise which mode you want to go on eventually . Then and only then you may encounter some interesting pve raiding and theres not a lot of it . Very few people quest at all any more .Most mobs the same level as you go down with 2 or three shots . No danger at all in that .

    I would bet that theres not a majority of people aged 30+ in WoW that play the PVE content . Maybe a few like myself still enjoy the battlegrounds but you would to be a very inexperianced or extremly casual adult gamer to get any kind of enjoyment out of the questing or raiding ( while leveling at least ) .It is designed to attract younger players who are new to gaming . I dont blame Blizzard for that they know what thier target audiance is and they've done well to sell it to them . But lets not delude ourselves that Blizzards thinking of players over the age of 18 whens its watered down the content in every patch and expansion for the last 4 years or so .

    Even most of WoW adults that do this type of PVE wouldn't enjoy what GW2 has to offer because they would have left WoW years ago if they wanted any sort of real challenge .

     

    Your post is as geenric as it can get so there is nothing to grasp here. You don't know majority of WOW's PVE community. So why even make an asnine claim like that? if you got soem data or staistics to back up your ridiculous claims about so called majority. if yes we can continue this discussion.

    Irony is that GW2 is going for mass appeal and you know what happens when a MMO goes for mass appeal? so don't be hypocrite when you are judging WOW and its community because Anet aiming for the same. I don't know from where you got the idea that GW2 is more mature and is not targetted towards attracting younger crowd.

    So far I'm seeing a more friendly community in GW2 . This usually goes with mature players . Theres less of the type of silly names you see people giving characters in WoW that are something a child would more likely come up with . As a game its quite a bit more challenging which wont appeal to very young players . Talking to people thus far I've not met anyone under 17 .

    As for WoW you can use something called occams razor . It is a principle urging one to select from among competing hypotheses that which makes the fewest assumptions . I don't have to know the majority of WoWs commuity I simply have to look at the evidence .

    WoW has been made increasingly easier over the years , the most likly reason for this is to make the game more accessable to younger gamers . Older gamers in general have been playing longer and thus they usually have had more experiance so normally they want something to offer a bit more challenge so its less likly that its being aimed at them

    If you look at general chat and the kind of thing that goes on in it you soon realise that its unlikly we are looking at what adults would say otherwise it would be similar to the kind of chat you see in a game like lotro which is known to have a more adult following .

    The subject of the new MoP pack have had a lot of criticsm . The playable Panderen are seen by many to being aimed at younger players because of their similarity to the Kung Fu Panda movies  which I quite like anyways along with Shrek etc so I m not overly anti-panda  but I'm also well aware those movies are aimed more at chidren than adults 

    I think WoW started out with an older player base but it has dimminised in recent years . I too know older players but none of them are under any illusion as to being in the minority these days simply because of the way the majority of the population act . None of the older players I know have much real interest in WoWs PVE anymore .

    You see you don't need to know everyone in the game to realise who Blizzard are aiming it at . You just have to apply some common sence and realise ......

    If its a bird , it waddles,quacks and looks like a duck . Its a fair assumption its a duck .

  • NikkitaNikkita ParisPosts: 790Member
    Originally posted by roo67
    Well you can use something called occams razor . It is a principle urging one to select from among competing hypotheses that which makes the fewest assumptions . I don't have to know the majority of WoWs commuity I simply have to look at the evidence .

    WoW has been made increasingly easier over the years , the most likly reason for this is to make the game more accessable to younger gamers . Older gamers in general have been playing longer and thus they usually have had more experiance so normally they want something to offer a bit more challenge so its less likly that its being aimed at them

    If you look at general chat and the kind of thing that goes on in it you soon realise that its unlikly we are looking at what adults would say otherwise it would be similar to the kind of chat you see in a game like lotro which is known to have a more adult following .

    The subject of the new MoP pack have had a lot of criticsm . The playable Panderen are seen by many to being aimed at younger players because of their similarity to the Kung Fu Panda movies  which I quite like anyways along with Shrek etc so I m not overly anti-panda  but I'm also well aware those movies are aimed more at chidren than adults 

    I think WoW started out with an older player base but it has dimminised in recent years . I too know older players but none of them are under any illusion as to being in the minority these days simply because of the way the majority of the population act . None of the older players I know have much real interest in PVE anymore .

    You see you don't need to know everyone in the game to realise who Blizzard are aiming it at . You just have to apply some common sence and realise ......

    If its a bird , it waddles,quacks and looks like a duck . Its a fair assumption its a duck .

    You are ignoring the most vital part here. Mass appeal. That was the aim of Blizzard and they never tried to cover that up. Anet has already said it clearly they want to sell more copies than WOW and be number one. And there is a down side to mass appeal when you want to please as many players as possible you have to go the obvious route of making the game easier.

    And in those millions of boxes Anet wants to sell it si hard to believe younger audience is not taken into account. So i find it ironic that you keep bashing WOW for catering to lower common denominator when GW2 plans to do the same. Why such a hypocricy? playing GW2 doesn't make you smarter or better than WOW players because i sense very condscending tone in your posting.

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    Bite Me

  • xpiherxpiher Indianapolis, INPosts: 3,311Member
    Originally posted by Nikkita
    Originally posted by xpiher
    Originally posted by Nikkita
    Originally posted by xpiher
    Originally posted by Nikkita
    Originally posted by xpiher

    Never because a lot of people are actually complaining about not having quest hubs. So billzard will keep them to keep that market share. Personally I hate quest hubs that send you to next one ect ect. Its boring.

    I saw someone mention TSW as innovative... not really. Adding in Mist style puzzles and making your game more like a single player RPG doesn't innovate. 

     


    Originally posted by Tardcore How long before MoP sales are picking little peices of GW2 sales out of its gigantic teeth? Oh yeah, 14 more days.
    Sorry, but WoW and GW1 were both similarilly successful when released. If anything, the only thing WoW can do is go down because they've already completely expanded their market share. If anything, GW2 is even more casual friendly than WoW is now simply due to the fact that it is F2P. Don't expect WoW to take away anyone from GW2 who isn't playing the game as a filler (which is what most people do between WoW expacs).

     

    Funny because i keep reading how so many are playing GW2 as a  filler due to its B2P model.

    Yes, many are. But typically speaking, when WoW players look for a filler MMO, it doesn't produce 1million + in sales. 

    And you know that how? the biggest advantage of GW2 is that it is B2P. GW2's success won't be measured by  how many are still paying for the sub. Nevertheless, i am confused how you are so sure that when WOW players look for filler MMO it doesn't produce 1 million in sales?

    Simply based on past sales, the number of people left subbed to those games until WoW came out, and the number of people left playing them. TOR and AoC are the ones I can think of. The hype machine pumped those games to million + subs, but people left the games in droves before a new expac of WoW came out due to let down. 

     

    Edit: You also are forgetting one other thing GW2 has: NO GEAR GRIND TREADMIL! People are tired of that modle, even WoW players. GW2 is the only game on the market that doesn't have that as its core design for end game. 

    That means GW2 active number will fall too when MOP will release?

    GW2 has pretty hardcore grind for gear which are dvided in various tiers ;)

    The only difference here is that it is not directly tied to dungeons. So for those who like to do gear treadmill they can still do it. What people should say is that GW2 got rid of 'dungeon gear' grind.

    What gear grind? 

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

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