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There are some negative comments from any game that may be due to a repetitive quest system that feels more like a chore list rather than something "immersive" or whatever word is used in place of "immersive".
But, besides for changing the lore, is there a way to actually make a quest more fun and immersive at all to please some people? From what I've seen from posts they tend to be:
- Kill a creature, creatures, or objects defended by creatures
- Round up items to give, from killing creatures or picking them somewhere near creatures
- Escort someone to somewhere, defending them from creature ambushes.
- Activate a series of objects, usually accompanied by creature or spawns a creature itself.
- Talk to someone, either right next to you or somewhere else near some creatures.
- Unlikely related, but deliver something, go through roads full of creatures or to next questhub.
- Rough up someone with the strength of a creature until they get to low health.
- Enter some dungeon, cave, or lair and complete it, usually by ridding it of all creatures.
Perhaps it's because the quests are all seperate and gives its own form of XP that people don't like to see. What if there was a game that could let you do all of that but in a series that makes sense and then rewards you with something more then levels, more then items. Some sort of "trait" or "talent" or "skill" point or whatever it's called nowadays.
Would there be anything else devs could do to spice up quests without it getting stale, or is it set in stone as of this age?