Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

What keeps you playing an MMO longterm?

24

Comments

  • TruthXHurtsTruthXHurts El Do, KSPosts: 1,555Member
    Originally posted by sirphobos
    Basically, when I get to the point where I've seen everything in an MMO, I get bored.  As such, Everquest is the only MMO to every hold my attention longer than six months, as it was designed such that the average player never reached the end of what was available at any given time.

    What I miss from EQ1 are random items that NOBODY knows what they are for.

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • VirusDancerVirusDancer Brandon, FLPosts: 3,649Member
    Originally posted by Illius

    This brings me to Community.  I used to like the mmo community but it has changed... and I probably have too.  With regards to that statement I can no longer stand most people that play mmos nowadays.  I have to dredge through a lot of crap just to find those few gems worth talking to and it's starting to not be worth it.

    I had a sad lol at that...meh.  Much like the market changed, the community changed...

    I miss the MMORPG genre. Will a developer ever make one again?

    Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%

  • worldalphaworldalpha Milton, ONPosts: 403Member
    Usually it is a mix of gameplay, graphics and community, with a strong emphasis on community.

    Thanks,
    Mike
    Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  • SilaxSilax Daytona Beach, FLPosts: 250Member

    A mix of coffee, alcohol, and OCD.

     

    Oh and good PVP and responsive controls.  Lag is a real downer.

  • soulmirrorsoulmirror Jax, FLPosts: 112Member

    1.  Things to do besides the level grind, to be able to explore, craft, work on a guild city / house, guild runs in a newbie area (think aid station).

     

    2. Long leveling curve, give me a goal in years not days.

     

    3.  Community, good and bad, thay all make the server revolve, you need heroes and villans to give a server the spark it needs.

     

    4.  Everything you do has consequence wether it is to further yourself, guild or rep or to destroy it.  You are accountable for your actions.

     

    5. Risk Versus Reward, you take the risk or time to do something you are rewarded for completion.

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member

    I really don't know. The things that I liked in WoW are things that I don't want to see in other games; quest hub/spoke throughout the progression of my character, talent trees and weak crafting. I played WoW for about three years. I also played a lot of hours in Global Agenda, but I think it's because it wasn't WoW. It really was a lobby based shooter mmo, and it was great.

    Now? I've spent a ton of time in Minecraft, but I don't think that means I want the next game I play to have Minecraft's features. I think Torchlight 2 is going to be my next game, and maybe, just maybe GW2. That's only a maybe though. I'm not even sure I'll play it.

    I can not remember winning or losing a single debate on the internet.

  • JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon

    comunity.

    a good group of guys you play with and a tight all arround comunity. nothing else keeps me for very long.

  • CakeisyummehCakeisyummeh GlasgowPosts: 194Member
    A good community and roleplay.
  • AeliousAelious Portland, ORPosts: 2,854Member Uncommon
    On a personal level Tank hit it on the head: freedom to make the game my own. The main differnce between "old" games and "new" ones is that the new ones are tailor made from beginning to end... That's what single player console games are for IMO.

    From a broader industry scope I think it's too many choices, that's the first problem. The second is that since most, or all, of the new MMOs out there are missing a world people can call thier own. They seem designed to take a month to finish without much else to them.

    I hope more flexible games start popping up that provide a world you really want to be a part of. That or I'll finally break down and get the next gen Xbox because they do consoles better :)
  • TheocritusTheocritus Gary, INPosts: 3,745Member Uncommon
        Progression and replayability...Those two things can kill a game or keep it going for years for me...One of the reasons why I get so frustrated with msot of the newr games is they make them to only last a very short time anymore.
  • BrueskieBrueskie London, KYPosts: 42Member Uncommon
    Memories of what was (started playing these thing in '98 with UO.)
  • Thunder073Thunder073 Amherst, NYPosts: 66Member Uncommon

    SLOW (EQ) leveling curve. Sick of playing games, hitting max level in a week and waiting for new content. I want to feel like I'm always advancing my character. Whether it be leveling up with AA's (or some sort of max cap progression) crafting, earning positive factional reputation to go to KoS areas.

     

    LESSSSS quests! omg so sick of 50 quests per level. I just want to group up and kill normal mobs. FORCE us to group, tired of solo playing a character to max level in a week. Mobs need to be much stronger, no charcter should be able to solo... its a MMO for christ sake, make us group. This solves the community problems as well. No one wants to group up with pricks. This will force players to play nice together so they get invited back to exp grind groups.

    /sigh... I miss old school EQ 1 so bad

     

    btw, i now realize i hate children playing games as well, no more f2p bs. Make them 18+ CC manditory. I cant throw money at a game fast enough for this to happen. Devs are targetting the wrong demographic...

     

    fml, i have had nothing to play since EQ and DAoC. "Maybe next year" is getting annoying.

  • Ice-QueenIce-Queen USA, GAPosts: 2,451Member Uncommon
    Housing and having other things to do other than just pvp or pve, such as fishing, gathering, crafting, exploring,mini games.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • Cephus404Cephus404 Redlands, CAPosts: 3,675Member

    Currently, nothing, but what WOULD make me play an MMO long-term?

    Content.  Lots and lots and lots of excellent, non-grindy content.

    Community.  Decent human beings that I actually want to spend time around.

    Fun.  If it's not fun all the time, I'm not playing.

    Since those three things are entirely absent from most MMOs, I don't play any.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • maplestonemaplestone Ottawa, ONPosts: 3,099Member
    I'm living a life of denial and escape.  I'd like to believe that MMOs are healthier than alcohol.
  • NovusodNovusod Lakewood, NJPosts: 892Member Uncommon
    In order for a MMO to have long term playability it needs to have social aspects and that means some type of forced grouping. Doesn't matter if it is sandbox or theme park. MMO's where the whole game can be solo'ed will not last.
  • CalmmoCalmmo LondonPosts: 52Member
    Simply put, raids
  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member

    I did (and prob will for a little more) play WOW longterm (2-3 year?) but there is no apriori reason why i should play any MMO longterm.

    MMOs are games .. if they are fun .. i will play. In fact, after MOP, i probably will move to F2P MMOs and hop around.

    The OLD games? I got disgusted with UO during beta. EQ got too grindy (horrible camping) in a year. WOW is the only one that holds my attention for more than 1 year.

  • AusareAusare adamstown, MDPosts: 850Member
    Alt'ing. I rarely like end game. Not a competitive pvp'er. Not really into raiding. I like leveling characters, even the same classes in different specs.
  • BlackWatchBlackWatch OKC, OKPosts: 983Member

    Is the game fun? 

    Do I have friends that play it?

    Am I able to find an active/mature guild of like-minded individuals and avoid 'trade-chat-trash'?

    How well are classes balanced for PvP?

    How engaging is the PvE? 

    Is it a 'grindfest'?

    Am I able to create a 'unique' character (character creation, development, appearance, etc.,..)

    What genre is the game?

    Does the game have a healthy population?

    If I want to do something in game (dungeon/pvp/raid/etc.,..) how long do I have to wait in a queue?

    How dedicated and accessible is the Dev Team and how well do they communicate to their customers?

    Player housing?

    Fun/engaging/rewarding crafting system?

    ... lots of stuff, tbh.

    image

  • RockhideRockhide Chicagoland, ILPosts: 155Member

    There are three major factors for me:

     

    An in-game group of friends that I get along with who share similar game priorities and level of (or lack of) commitment as my own.

     

    The feeling of having a personal investment in my characters.  This starts with name and appearance options but includes things like "class theme" and abilities, and the types of rewards and accomplishments I'm able to accumulate on the character.  You could have the most awesome game world ever, but if I don't feel a connection to my character, I'm not going to play for very long.

     

    Amount and diversity of content.  I've found that I often stop playing games, not just MMOs, when I feel I have seen "everything" of consequence.  If the future is a repetition of what I've already experienced, I begin to feel that I no longer need to continue.  How does the amount of content (including content being added) compare to how fast I consume that content?   Is the ocntent I have yet to experience different enough from the content I have experienced to keep me working toward experiencing it (includes visuals, atmosphere, types of enemies, and level of challenge of skill and ability)?

  • S1LentKillerS1LentKiller place far far away, MIPosts: 71Member
    Originally posted by Thunder073

    SLOW (EQ) leveling curve. Sick of playing games, hitting max level in a week and waiting for new content. I want to feel like I'm always advancing my character. Whether it be leveling up with AA's (or some sort of max cap progression) crafting, earning positive factional reputation to go to KoS areas.

     

    LESSSSS quests! omg so sick of 50 quests per level. I just want to group up and kill normal mobs. FORCE us to group, tired of solo playing a character to max level in a week. Mobs need to be much stronger, no charcter should be able to solo... its a MMO for christ sake, make us group. This solves the community problems as well. No one wants to group up with pricks. This will force players to play nice together so they get invited back to exp grind groups.

    /sigh... I miss old school EQ 1 so bad

     

    btw, i now realize i hate children playing games as well, no more f2p bs. Make them 18+ CC manditory. I cant throw money at a game fast enough for this to happen. Devs are targetting the wrong demographic...

     

    fml, i have had nothing to play since EQ and DAoC. "Maybe next year" is getting annoying.

    First off i agree with you 100% on grouping and the community, I also miss EQ because of that. I'm not liking this F2P bull Sh*t. SoE F2P so stupid. you can't even breath with out them asking me to be a gold membership or  buy a jar of air. 

    What keeps me in an MMO is how  massive the world is. kinda like EQ.If i can see it i want to beable to walk/run/ride my mount there. This is before they added PoK portal books. i liked how people would sit at east common land to sell/buy and ask for a port by a druid or wizard because its so darn far to just run there. That to made EQ so life like. I think thats the reason why i played EQ for 4 or 5 years before SoE went crazy with the expansion packs.

    I made more friends on EQ then i have ever made on any other MMO because of the grouping . some of them still hang out with me on other MMOs just to hang out. I like MMoRPG becaue its suppost to be massive with multi players. I don't want a massive single role playing game ( MSoRPG ). 

     

     

  • IcewhiteIcewhite Elmhurst, ILPosts: 6,403Member
    Originally posted by maplestone
    I'm living a life of denial and escape.  I'd like to believe that MMOs are healthier than alcohol.

    Have your doctor evaluate your weight and bp.

    If you make it past those hurdles, talk to the spine specialist about what all those hours seated is doing to your back.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon

    1) Longterm goals related to character development

    I like the possibility to obtain better gear after level cap. I am not so much keen on the way WoW does it. It became too grindy and the fact that the gear gets reset every now and then also does not make it any better for me. As I said, I like longterm goals.

    You mentioned Lineage II. I really like the way gear progression was handled back then (Chronicle 1, 2). It was really difficult and time consuming to obtain the best in slot gear. I would say that for regular people with a job, it was nearly impossible. There was still something to look forward to. However, I did not like the way towards the gear. It was a terrible grind. You said you liked it and I accept that. I also used to have fun grinding mobs, but I believe that the way towards the goals in an MMO can be more interesting than that.

    The progression does not necessarily have to be only about gear. Gaining skills, crafting, stats, perks, talents, whatever it may be which makes your character stronger in a longterm makes MMORPG more attractive for me.

    2) Friends + Guild

    I believe that it is one of the main reasons why I am still playing WoW. There is my old guild consisting of people I have been playing with for many years now whom I met in the game back then.

    3) Fun factor

    To a large extent influenced by the previous two points, but really...if the game had the best longterm goals and there would be bunch of my real life friends playing it, but the gameplay would be boring, I probably would quit it anyway.

    4) Lore

    In vast majority of games, I really do not care about the lore. However, there are games in which the lore simply is important for me. In WoW, it has always been a significant aspect, for me (up till the death of Arthas). I used to play Warcraft 3 back then and I really liked the lore. The campaign was absolutely fantastic. Suddenly, they released WoW which allowed me to enter the huge world and be part of the lore. It was really cool.

    Waiting for L2 EU Classic

  • CalerxesCalerxes LondonPosts: 1,630Member Uncommon
    Originally posted by nariusseldon

    I did (and prob will for a little more) play WOW longterm (2-3 year?) but there is no apriori reason why i should play any MMO longterm.

    MMOs are games .. if they are fun .. i will play. In fact, after MOP, i probably will move to F2P MMOs and hop around.

    The OLD games? I got disgusted with UO during beta. EQ got too grindy (horrible camping) in a year. WOW is the only one that holds my attention for more than 1 year.

     

    Why? thats the theme of the thread.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

Sign In or Register to comment.