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With the new crop of MMO's a common complaint is that they have no staying power, nothing to keep you entertained passed max level. So what was it about the older generation of MMO's that kept everyone playing for years?
I have to admit that I like the grind of killing mobs over and over again which I found a love of in Lineage 2 and just levelling for the sake of levelling or to get the next bit of gear, ingame money, mats etc.. so I like a really long levelling curve that seems impossible to reach, with distinct gear changes (as in L2 grades of gear) so you don't have new better gear every five minutes, this facillitates having many goals to achieve in order to grind efficiently, enchanting, socketing and so forth which makes progression feel like its meaningful. Its taken me a while to recognise this in myself as I've bounced around many games trying out all the different styles. So in all its a long progression system one that never seems to end is the central theme here but thats hard to do without tonnes of grind included which new MMO's seem to be frightened of.
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