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9 ways GW2 is better then any other MMO.

2

Comments

  • NikkitaNikkita ParisPosts: 790Member
    Originally posted by pauly6478
    Well I wish I never played GW1 then I wouldnt know how bad of a job they did with GW2

    The only thing the in my opinion is backward is skill system. GW1 was years ahead in that aspect. But in everything else GW2 is an improvement.

    And trust me i am a huge GW1 fan.

    image


    Bite Me

  • pauly6478pauly6478 binghamton, NYPosts: 276Member
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.
  • bobfishbobfish SouthamptonPosts: 1,688Member

    Not going to nitpick the whole list, but in the case of number 8, I actually think TSW does quests better. Being able to walk by an object on the ground it trigger a quest is such a nice touch and makes the world seem so much more believable. If that was combined with DEs I'd be a very happy PvEer.

    I also think TSW has better writing and acting, but that is probably far more subjective thing to be saying.

  • KuinnKuinn MestaPosts: 2,093Member

    You cant change anything in the world, there's different events that can change some places a little untill they are being un-done or re-done, but you dont really change the world in any permanent way.

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by Nikkita
    Originally posted by pauly6478
    Well I wish I never played GW1 then I wouldnt know how bad of a job they did with GW2

    The only thing the in my opinion is backward is skill system. GW1 was years ahead in that aspect. But in everything else GW2 is an improvement.

    And trust me i am a huge GW1 fan.

    Most frustrating thing ever...not being able to jump.  AAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!

  • The_KorriganThe_Korrigan EastPosts: 2,630Member
    Originally posted by pauly6478
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

    Have you even started to play with the trait system? The amount of combinations between traits and utility skills offers a lot of different builds with different roles. Of course, that's not something you can assess even before leaving the newbie area, you have to do some research and have unlocked a decent amount of traits first.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • MMOwandererMMOwanderer LisbonPosts: 415Member
    Originally posted by The_Korrigan
    10. Has more forum trolls than any game since World of Warcraft. Pathetic human behavior on forums always gives something to laugh at during those few bored moments in the working day :)

    You are, of course, refering to your own comment, right?

    EDIT: If you don't like people's posts and disagree, that's totally cool. Thre are indeed alor of fanboys and haters. But, using this kind off "low life" insult is not only low, but makes you look extremely bad.

  • TdogSkalTdogSkal Livonia, MIPosts: 1,244Member
    Originally posted by pauly6478
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    Hey fanboi give it a few more weeks you will catch on at how crappy this game really is. GW1 was an epic game they took everything amazing about it and said "meh lets change it all."

     

    Defend it all you want rage on me all you want. Promise you in a few weeks everyones opinion will change.

     

    Some of us are just gifted at seeing dissapointment way ahead of time guess others need to be slapped in the face with it.

    Wrong, I played GW1 for a month and quit because I hated the game it was boring and the professions lacking.

    I will be playing GW2 for years to come and I can promise you that.  No game to date has giving me the same feeling as EQ1 did and GW2 is giving me that feeling again.

    So please understand that your opinion is just that YOURs.  Mine and that of my friends are not even close to your opinion.

    Sooner or Later

  • NikkitaNikkita ParisPosts: 790Member
    Originally posted by MMOwanderer
    Originally posted by The_Korrigan
    10. Has more forum trolls than any game since World of Warcraft. Pathetic human behavior on forums always gives something to laugh at during those few bored moments in the working day :)

    You are, of course, refering to your own comment, right?

    pssst..hey you there. Use that /report button. It really works;)

     

    image


    Bite Me

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by The_Korrigan
    Originally posted by pauly6478
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

    Have you even started to play with the trait system? The amount of combinations between traits and utility skills offers a lot of different builds with different roles. Of course, that's not something you can assess even before leaving the newbie area, you have to do some research and have unlocked a decent amount of traits first.

    I liked the skill system of GW1.  It was like building a magic the gathering deck.  You had numerous skills to build a theme on and refined your choices that synergized. 

    I don't feel that GW2 skill system is worse, just different.

  • KareliaKarelia HeraklionPosts: 668Member
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    i guess this is the part that we all laugh...

  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    9. Nonsense. They are not everywhere you go and most of them are nothing but escort this from X to Y or kill X mobs.

    8. Which quests is he referring to? The heart quests are incredibly mundane, either the standard kill X or carry food/weapons/whatever X times. Boring as hell.

    7. Instant teleportation anytime you want, yeah that does tons for immersion...

    6. BS! You cannot change squat. The Dynamic Events go around in circles and often they are not even chained but escort this from here to there and the success or fail does not seem to impact anything.

    5. Yeah, I will become super powerful dragon killer by cooking eggs. That makes sense...

    4. I haven't done much crafting so no comments on this one. How is it different from other MMO's?

    3. This one is good, I like this one.

    2. Also this one I like, but how is it profession agnostic? A warrior plays pretty much as I expect a warrior to be, same with Elementalist.

    1. Responsive to what? Bugs? I was not aware that they have implemented anything, yet, beside bug fixes and optimizations. Where are the patch notes for this?

    All in all a pretty crappy list which I mostly dont agree with. Also, no mention of PvP. Wasn't that one of the selling points of GW 2? I personally am not impressed by WvWvW or structured PvP but strange that it was not even mentioned.

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by pauly6478
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

    And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

    I'm still searching for a really good Necro (for a human player) elite skill.

    Almost no profession had more than a couple of viable builds.

    Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • sleepr27sleepr27 LisbonPosts: 103Member
    Nop i don't agree, it's a good game for the price you paid that's it. It doesn't innovate anything, it doesn't revolutionize anything and certainly being a little different doesn't make it more fun. In fact in some ways it's even worse then what we have in most "tradicional" mmo's.
  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon

    None of that is the main reason I'll keep playing.

    I'll keep playing because of the gameplay which suits my tastes much better than other MMORPGs.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • IsturiIsturi Phoenix, AZPosts: 1,509Member
    Originally posted by Gaia_Hunter

    None of that is the main reason I'll keep playing.

    I'll keep playing because of the gameplay which suits my tastes much better than other MMORPGs.

    Well said.

    image

  • FadedbombFadedbomb Aiken, SCPosts: 2,081Member
    Originally posted by Gaia_Hunter
    Originally posted by pauly6478
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

    And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

    I'm still searching for a really good Necro (for a human player) elite skill.

    Almost no profession had more than a couple of viable builds.

    Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

    Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

    I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

    You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • grimalgrimal Stamford, CTPosts: 2,873Member Uncommon

    Well, if that isn't the most osubjective list I have seen, I don't know what is.  I really do wonder if this guy played a lot of this game or is simply reading the list of features off the back of the box.

     

    Either way, I don't think any MMO has ever really brought multiple improvements on traditional features.  When I think back, I usually can remember one or two aspects of a game that shined, but no more than that.

    For GW2, I think the jury is still out.  But I think one of the biggest things everyone seems to agree on is the vast amount of quality for the price.  It didn't bring B2P to the genre (we can thank ANET's other title for that), but the generosty that ANET put into this game is really unquestionable.

    As an example to my previous statement, I will expound on the features of recent MMOs that I thought they excelled in:

    TSW: Theme / story and possibly skillsets

    Tera: Combat

    TOR: Story and Polish

    DCUO: Combat

    WAR: PQs

    Rift: Rifts and skill system

    SWG: crafting and skills and  true sandbox feel

    Aion: Sexy avatars / Gliding exploration

    APB: Customization

    COX: Customization

    LOTRO: Beautiful world and story

    TR: Combat and Invasions

    etc... you get the point.

    With a few exceptions, I don't think any MMO has done more than one or two things better than the competition.

     

  • KiljaedenasKiljaedenas New Westminster, BCPosts: 468Member
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    I wanted to post directly on that site but it needed an account, so I'll have to post my reply here:

    Wow. I haven't played GW2 yet but I can definitely tell you that some of those 9 statements of yours are false, based on what I've read about it.

    -Dynamic everything: I've heard some people complaining that the "dynamic" events are limited in number and just repeat all the time, so I don't know if that's really a good thing.

    -No one has better PvE: This is an increadibly subjective opinion. Some people might think it's the worst they have ever seen.

    -Waypoint travel: What you described is ABSOLUTELY IDENTICAL to what a very huge number of MMOs have done for well over a decade. So how exactly is GW2 better than those other MMOs in this regard? It is no different!

    -What you do in Tyria actually changes Tyria: Actually, what you described is what the NPCs do in Tyria actually changes Tyria. Rift had the same system. There are other games where what the PLAYERS do in the game world actually alters it (look at Eve Online's Nullsec and Wormhole space), which actually puts them ahead of GW2.

    -You can hit max level by cooking, healing, exploring: Basically, you're saying that you can progress your character in the game without being forced to fight stuff. Guess what? GW2 is not the first game to do this! And from the sounds of it, the variety of non-combat stuff that you can do is somewhat limited, so again GW2 is not better in this regard.

    -Intuitive crafting system: That isn't an "intuitive" crafting system, that's a "guesswork" crafting system, and it will only remain so until users post a list of all the crafting recipes on a wiki, and I would be surprised if that took longer than a month.

    -The way your character scales to lower level areas: I could see this pissing off a lot of people. If you defeat an area completely, you shouldn't have to be forced to struggle through it again later just to drop off some crap in your storage.

    -The build-focused, action angled profession-agnostic combat: Translation of this would be "you have lots of skills but can only use a few of them at a time so pick wisely". Again, GW2 is not the first to do this, so again not better than others.

    -The design team being very responsive: Haven't played it so I can't personally comment, but I have heard a number of complaints contrary to this.

    So...yeah...GW2 is definitely not better than any other MMO in these regards. Seriously, the hype-train on this game is ten miles long, but it's full of equipment stolen from other games.

    Where's the any key?

  • EricDanieEricDanie Rio de JaneiroPosts: 2,238Member
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    Interesting opinion he has. I don't feel the need to nitpick and counter everything he said or bash the game but I do have to argue about 7. I don't really like waypoints, fast travel or any kind of global chatting in a MMO because of how it kills the immersion of the virtual world.

  • sonoggisonoggi tdot, ONPosts: 1,119Member
    pretty much summarizes why gw2 leaves every other MMo in the dust in every way. 
  • sonoggisonoggi tdot, ONPosts: 1,119Member
    Originally posted by EricDanie
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    Interesting opinion he has. I don't feel the need to nitpick and counter everything he said or bash the game but I do have to argue about 7. I don't really like waypoints, fast travel or any kind of global chatting in a MMO because of how it kills the immersion of the virtual world.

    it doesnt. you still have to explore everything in order to unlock the waypoints. why would you wanna keep traveling the distance once you've seen it all? if u wanna waste 2 hours per play session travelling, go play EVE online or some other sandbox dung. 

  • Ban_KhaerosBan_Khaeros Panmington, NDPosts: 27Member
    Originally posted by Fadedbomb
    Originally posted by Gaia_Hunter
    Originally posted by pauly6478
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

    And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

    I'm still searching for a really good Necro (for a human player) elite skill.

    Almost no profession had more than a couple of viable builds.

    Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

    Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

    I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

    You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

    Unfortunately, Gaia_Hunter is right - there were few viable builds for content that actually mattered.  The problem is that you are talking about PvE and soloing - and as those of us who have played the game competitively know, PvE is a joke.

     

    In PvP (the only content that ever mattered in GW1, especially when it comes to skill balance), only a few builds were viable because many skills (and sometimes entire classes) were nerfed into the ground. 

     

    Before you retaliate with some comeback even though you've never held a hall before, go ahead and give these articles a read.

     

    Inexperience

    PvE Difficulty

    Originality

     

    That should wrap it up.  Onto the next thread.

  • EricDanieEricDanie Rio de JaneiroPosts: 2,238Member
    Originally posted by sonoggi
    Originally posted by EricDanie
    Originally posted by Isturi

    This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

    9. Dynamic everything, wherever you go.

    8. No one has better PvE quests.

    7. Waypoint travel

    6. What you do in Tyria actually changes Tyria.

    5. You can hit your level maximum just by cooking, healing and exploring.

    4. The intuitive crafting system.

    3. The way your character scales to lower-level areas.

    2. The build-focused, action-angled, profession-agnostic combat.

    1. The design team at ArenaNet couldn’t be more responsive.

    I personally disagree with numbers 5, 4, and 2.

    5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

    4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

    2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

    Interesting opinion he has. I don't feel the need to nitpick and counter everything he said or bash the game but I do have to argue about 7. I don't really like waypoints, fast travel or any kind of global chatting in a MMO because of how it kills the immersion of the virtual world.

    it doesnt. you still have to explore everything in order to unlock the waypoints. why would you wanna keep traveling the distance once you've seen it all? if u wanna waste 2 hours per play session travelling, go play EVE online or some other sandbox dung. 

    A world should remain a world. Supposing I live in America and I've been to Europe once does not mean I should be able to instantly return any time.

    I do have cons against myself though: there are considerable travel costs depending on the distance and current level plus in order to get rid of fast traveling you need a whole design based on that. Even EVE has fast travel through jump clones and warping (no one would ever want to travel from a planet to another without warping).

  • Gaia_HunterGaia_Hunter BristolPosts: 2,800Member Uncommon
    Originally posted by Fadedbomb
    Originally posted by Gaia_Hunter
    Originally posted by pauly6478
    All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

    And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

    I'm still searching for a really good Necro (for a human player) elite skill.

    Almost no profession had more than a couple of viable builds.

    Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

    Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

    I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

    You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

    Only 10K hours.

    Shall I point you to the PvE build discussion section of the guildwarsguru and where you can go say Discord is great?  I'll be eating pop corns :)

    Tip: Assassin's Promise is the best elite for a human Necromancer and Necrosis is way better than discord and still isn't used over other PvE only skills like EVAS or Finish Him!

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

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