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Total Biscuit: WTF Is... : FTL - Faster Than Light?
FTL: Faster than Light - Trailer
FTL is a "Spaceship simulation roguelike-like".
It will be released September 14th, 2012 on Windows, Mac and Linux. It will be available for purchase from our website, Steam and GoG.com.
Comments
That actually looks quite good, I would by it for $5, $10
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
It'll be around the $10-$15 mark. Think $10 even, I know the kickstarter backers got it for $10. So this is a nice test case of a (likely) successful kickstarter project.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
http://www.ftlgame.com/?p=378
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
yeah, Ill pay that. Developers gota eat dont they
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
BUY IT!:
http://www.ftlgame.com/
http://store.steampowered.com/app/212680/
http://www.gog.com/en/gamecard/faster_than_light
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I just got it off of Steam for $8.99.
Bren
while(horse==dead)
{
beat();
}
It's definitely a "Rogue Like" in the only real point is to survive and make it as far as possible. This is one of those little gems of a game that doesn't rely on flashy graphics or a good story line. It's 100% game play and it's addictive as hell. It has very simple gameplay mechanics but the gameplay itself is very complex and deep. You may be fighting a fire in one compartment while fending off enemy boarders in another and fixing damaged equipment in yet another... all at the same time!
Also the resource managment is a constant struggle as well... Do I cut some engine power to bring that fancy new Ion Cannon online I just picked up? You have limited power to run your systems and they are all power hungry. You can also upgrade everything on your ship as well. You can also find or purchase augments for your ship systems that have other useful effects.
You start off with 3 crew members but there are many ways to pick up more during your journey. All crew members also improve by doing stuff. If you put one crew member in the shield room over time his shield management skill will get better making that department more effective. Same goes for Weapons, Helm, Engines, Damage Control, etc... You also have to keep a close eye on your crew members health and if it gets too low you need to send them to the Medbay to get fixed up. During a battle it can get quite chaotic sending crew in all directions doing different functions on the ship.
So far I'm loving the game. I never heard about it until I read this thread this morning and went to Steam to check it out. I figured for $8.99 it was worth a shot and I'm some glad I decided to take a chance on this game. Sadly though nothing I can put here in writing can do this wonderful little gem justice. If you're curious about it I recommend just getting it. It's a great little time wasting type game and well worth the money.
Bren
while(horse==dead)
{
beat();
}
@Bren - great to hear you're enjoying it! It's got the magic "jump in for a quick playthrough" + "next time I'll have to do/attempt x..."
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
<childish, provocative and highly speculative banner about your favorite game goes here>
Upgrade your door systems to Blast Doors. It helps tremedously during boarding actions as they have to cut through the doors to procede through the ship. Slows boarding parties down to a crawl.
Edit: Also when they are trying to cut through the door open the airlock behind them. Usually you can suffocate them before they can cut through.
Bren
while(horse==dead)
{
beat();
}
Any other impressions? I've done a few runs now and have to say, each one has been satisfyingly different - always learn something new for the next run is one of the game's big strengths. Easily the best game I've played this year.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem