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I constantly hear that this game would be different if they would not start making it 5 years ago etc. Well - Guild Wars 2 was in development for 5 years and they were able to upgrade some of the features. And it's not only MMO out there that was in development for couple of years.
I think that Bioware just played it safe and they were copying stuff from others while they should copy them, check them and upgrade them or change them from the bottom. For example:
~ WHY in TOR people are punished for helping yeah other (Kill steal) ? GW2 solved this.
~ WHY world is static ? This was fixed in Rift a little and GW2 on higher scale (events cause change in economy, vendors products etc). No need for sandbox if they don't want to create one but world should by more dynamic.
~ Why player is fixed with one weapon ? I would like to see system like in GW2. Operative with 1 pistol could have some hitman skills (headshot, criple shot etc) and trooper could have rapid fire, blast or something. After playing GW2 couple od days I don't see how I could go back to game like TOR. Switching weapon and your tactics as needed is something great. Someone is trying to kite you ? Use a bow and send few arrows to his knee.
~ Why they decide to fix our aligment ? You can be bad or good but that's change nothing. You can't join siths while you are Rep. In GW2 you don't have faction wars on the map BUT you can do stuff on any faction areas.
~ Engineers are idiots. Why crafters can't make better weapons than some ancient stuff you find in a flashpoint or something ? Want to do world PVP ? Add 2-3 planets that are full of resources of any kind, deeper into planet - more rare resources. And then make it for something like Ilum. Main theme would be war for resources between factions. Add to this later some other type of PVP activities like guild ships you could assault and some kind of automatic weaponary (siege weapon) that can be created only from resources from this planets and you have quite a nice chain of PVP stuff working together.
Seriously - Bioware played safe and it's cost them lossing subs. It's not about 5 years of development. It's not about then and now. Every game take time to create. And I'm afraid that lack of talent made TOR a failure. And this is NOTHING NEW. Bioware lack of talent is showing past few years.
After great KOTOR and interesting Jade Empire that was not a success and quite interesting Mass Effect 1 and Dragon Age Origins we experienced failure after failure.
~ Mass Effect 2 - game about nothing. That game could never happen and it would not affect the story. More a shooter than RPG.
~ Dragon Age II - everyone knows how much failure that game was. Short, simple, stupid, with silly animations, pathetic story and paratroopers in full plate armor that were teleported from USS Enterprise to your room.
~ Mass Effect 3 - quite nice shooter but nothing new, pathetic RPG with now real consequences of your actions and bad ending. Every promise made by devs about this game was a BIG LIE.
~ TOR - you know that one.
In other words. This game is not what it was back in the days. So we should stop looking at Bioware from the perspective of Baldurs Gate etc. Today - Bioware is 5% of making generic games and 95% of marketing full of lies.