Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Update Notes Sep. 8

observerobserver Houston, TXPosts: 3,009Member Uncommon

https://forum-en.guildwars2.com/forum/info/news/Update-Notes-September-8th-2012

 

Hey everyone,

Please bear with us as we iron out our process for update notes. Here are the notes that we have compiled from the last 3 nights. I will try and post a daily update here as long as we are doing daily builds. As the build cycle begins to slow down a bit we will be able to create and maintain a more consistent form of update notes.

Thanks,

Jon

UPDATE NOTES – 09.08.12
Traits
Engineer
· Updated the Engineer’s Firearms trait – Juggernaut. New text for the trait: You gain 200 Toughness while wielding a Flamethrower. In addition, gain might for 15 seconds every 3 seconds, as long as you remain in this weapon kit
· Fixed a bug with Go For The Eyes. It can now only trigger once every 10 seconds.

Skills
Mesmer
· Fixed a bug with Signet of Illusions. It now give phantasms 50% more health instead of 300% more.

General
· Fixed a bug that should help resolve almost all of the broken skill challenges players have been running into.
· Ranger pet swap recharge is now the same in and out of combat. This closes an exploit with swapping ranger pets to generate very long buffs.
· Ranger pets should now immediately use their F2 skills when told instead of first performing an auto-attack.
· We discovered a bug in Monthly achievements that was causing some players to complete in August while others did not. We ae forcing completion on all players who are currently at 100% to even out this bug for those players who have completed their monthly achievement. In the future, monthly achievements will turn over on the first of the month at midnight UTC. Daily achievements also roll over for all players at midnight UTC.
· Fixed numerous events and event chains that were blocked.

PvP
· Max Glory cap per PvP match is set to 350. You now receive an achievement for reaching this cap in a given match. This closes an exploit that was letting players farm hundreds of glory per match by trading wins.

Story
· Fixed a blocking issue in “Forging the Pact.”

Crafting
· Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.
· Fixed a bug with the recipe for Ginger Pear Tarts that excluded Dough from the recipe.
· Increased the karma costs of all Bulk Cooking Materials.
· Increased the refinement costs of all Wood Planks from 2 logs to 3 logs.
· Yellow Dye recipes now include Onions instead of Celery.
· Adjusted the ingredient costs on Dye recipes.
· The following Cooking Materials are no longer sold for Karma and are now acquired through drops, gathering nodes, or loot bags: Butter, Chocolate, Vanilla, Chili Peppers, Thyme, Black Peppercorns, Cinnamon, Bay Leaves, Walnuts, and Oranges.

Comments

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon
    thank you, very helpful
  • itgrowlsitgrowls newport news, VAPosts: 2,951Member

    good news in cooking. I did notice how i got like 29 sticks of butter the other night just from killing bandits. Who knew they'd be like Fry on Futurama and carry butter in their pockets but i'm not complaining LOL

    hopefully i'll get some other cooking mats from the humanoids.

    The log thing is a little disappointing on my huntsman altho it may just be that i haven't found the best place for soft wood farming yet.

  • Master10KMaster10K LondonPosts: 3,065Member
    Hopefully once they've ironed out the majority of the bugs and issues with that game that they'll be able to start release detailed patch notes for every patch.

    image

  • PsychowPsychow SF Giants Territory, CAPosts: 1,784Member

    Crafting
    · Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.

     

    Very nice fix. I was happy to be able to see everything I could craft without dragging everything out of the bank.

     

    I wish crafted components counted as resources instead of using up regular bank space.

  • fyerwallfyerwall Posts: 3,155Member Uncommon
    Originally posted by Psychow

    Crafting
    · Players can now do the production portion of crafting without having to pull the resources from their bank. Note: Discovery still requires use of the bank. This is something we would like to change but decided that getting part of the way there was better than making players wait for the entire fix.

     

    Very nice fix. I was happy to be able to see everything I could craft without dragging everything out of the bank.

     

    I wish crafted components counted as resources instead of using up regular bank space.

    Agree! This is an awesome fix!

    And I too wish there was a 'components' section under collectables.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


    image

  • teakboisteakbois Parlin, NJPosts: 2,154Member

    There is one fairly big issue with the cooking mats:

     

    Its nerfed the blue crafting mats drop rate from bags.  Maybe give the bags a chance to drop 2 scales/bloods/whatever to compensate for the lower drop rate?

  • teakboisteakbois Parlin, NJPosts: 2,154Member
    Originally posted by fyerwall

    And I too wish there was a 'components' section under collectables.

    would just be too big.  Think of all the different insignias and such

  • ScalplessScalpless SnowballvillePosts: 1,396Member Uncommon

    · Fixed a bug with Signet of Illusions. It now give phantasms 50% more health instead of 300% more.

    Noooooo! I wondered why my illusions were so durable. Guess they aren't anymore.

    Luckily for me, I bought most of the ingredients that are no longer available for karma in bulk, in huge stacks. I suppose they were a bit too cheap, but it was nice while it lasted.

Sign In or Register to comment.