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One of GW 2 "features" is that it does not have any trinity system of tanks, healers etc but the problem, from what I have experienced so far, is that it has replaced it with tank, damage, CC but just removed the healer and allowing everyone to have self heals, with long cool down and some classes to have some limited healing.
Not sure I see the improvment here. I heard that this is supposedly be replaced by classes which can prevent damage but which class is so good at preventing damage so to not need healing?