It looks like you're new here. If you want to get involved, click one of these buttons!
I've been reading the threads and two ideas seem to be very popular topics for conversation.
1) The death of the Trinity (healer, DPS, tank)
2) The diminishing element of multiple players in a multiplayer game.
I think a good example of this is SWTOR where because of your companions you can level from 1-50 without ever having to be in a group. But with the Trinity, there was always grouping. My priestess would duo with a warrior or a tank would have 1 or 2 DPSs and maybe a healer if doing a dungeon. It struck me that maybe these are related. I havn't played GW2 (because it is sold out) but it seems to me that as games move towards jack-of-all-trades instead of specialists that the gameplay will become more just ORPG.