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I mean really I know what a beta is, infact it's when the core game is built and the final touches are going on the game. So really nothing much is going to change other than polish and a few things added here or there. However I'm pretty sure if you do not like the core game design, then you will never like the game. In fact the core game design has been done by alpha, it wont change and will just be built upon, so again if you don't like the game in alpha then you probably wont ever like it.
I've been apart of betas for MMOs and many games for the past 15 years now and I can safely say any game I've hated in alpha/beta I have hated after launch. Also guess what they've barely ever changed from beta to launch, other than server stability and a few bugs here and there.
The miracle patch never comes, despite how many times you people keep saying it is coming. The latest one I experienced was for CS:GO and yet they didn't even have a patch from beta to launch lol. Game design is done far early on, way before the alpha and we never experience that side of it.
I really think people have a misconception of how games are made.
The other thing I hate is people saying you need to play like 200 hours before you can judge an MMO. No......... you can pretty much judge if you will like it right away before playing by the look of it and from the features described. Once you get into the game you can get a feel of the mechanics and how the game plays pretty much straight away. Also I'm not going to grind away from the start to end game to get to the "good bit"..... it should be good from the get go.
I really find it funny why F2P has come so popular, I don't pay with my money, I have 15quid a month easy to pay for an MMO, I pay with my time. I will only devote my time to games that I like, so the subscription model isn't dead, I think the only advantage the F2P has is there is no barrier to entry. I mean if games released for free and the only payment you had to make was after the first 30 days, it would be as popular as the rest of the F2P market. Though I reckon only a tiny percentage of the audience actually buys stuff for F2P games, I just reckon they buy so much they make up for the like 70% of people who aren't buying stuff.