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I'm writing this in GW2 forums but it actually applies to all new games.
Are MMO burnouts destroying the genre?
In my opinion, yes.
On the 1st MMOs players actually looked for fun activities, finding new things, learning and overall having a fun free time activity.
In the last years alot more players have learned MMO mechanics and playing stopped being about having fun and became an endless job to "beat the game", "be the l33t" and so on.
People power gamer to maximum level in for 4 or 5 days, trying at all times to get "faster better points" instead of a better gaming experience, people would rather lose in pvp if it gives them more points, people would rather bypass fun content if grinding gives them more experience or loot, exploit rather then earning, complain instead of trying harder...
In the last few days i've read all of the above and it made me quite sad, not for playing GW2 (i'm having a blast with the game) but with the MMO community.
Todays games are better designed (for the most part), it's just the community and players that are worst.
There's just too many burnouts, people that hate MMOs now but play them to either "beat the game" or try to find the initial rush their 1st mmo gave them.