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I have an idea for a MMO that I think could/should be made and im willing to personally drop the 99$ on the HERO engine myself if enough people agree. I would do my best to build a team and get this thing in motion.
-First person and Third person perspectives, without one or the other feeling gimped.
-NO factions, Just guilds/ clans and a very detailed "flagging" system for PvP
-Open persistant world where Player built towns and cities are the only areas that exist in the game
-A completely open skill tree upon 1st login that allows every player to spec, right off the bat, into whatever class/ archetype they choose. the only limitation being an allotment of total points to spend. spec into any combo/ mashup of "Healer/ Tank/ DPS" you would like. Dont like your current spec? Trees are able to be reset whenever.
- Pure PvP. Get kills, earn points. Use points aquired in the open world to buy the mats used to make player bases and cities and upgrade the appearence of your gear.
-Arenas. battle 2v2, 3v3, and 5v5 for ladder rankings, bragging rights, and more points to go toward your player built structures.
-Territory Warfare. Declare war on opposing guilds. Once each guild has reached the determined online player count (10v10 - 20 v20) for the war contract, the "match" starts. Each guild city has a "Relic" at a centralized location, Grab that relic and return it to your guild city for a victory and a large amount of points and benefits.
Upon first login (game release) everyone will be thrown into the same basic starting "safe zone" a very small area designed for simply teaming up with players for 2v2, 3v3, or 5v5 arenas, or to group up in larger groups to go out into the open world to engage in open pvp. the open group pvp could be completely FFA, or be based on a "Group Dueling" concept, where you challenge other groups to large "duels" when meeting them in the open world
The game idea does sound complicated but there are a few things that when brought into perspective, make this somewhat feesable to create from a design standpoint:
-Skill tree fully available from the start gives the player the ability to feel free to play whatever class/ role they wish at anytime without the need of a level grind.
-Character advancement comes in the form of Guild/ player cities and appearance gear.
-Territory Warfare is balanced and doesnt favor the old "We blew up your city at 5 am cause you werent logged on" simply because once one guild challenges the other a certain amount of players from each guild have to be logged on and ready to fight before the "Match" begins. making the real challenge about fighting the other guild on thier ground and overcoming the player designed cities along with the players in each battle.
Let me know what you guys think of the overall concept and idea. If i could ever form the team, i would love to be a part of making a game like this. Any opinions you guys shoot my way is more then welcome.
Thanks for reading.