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Is GW2 nothing more than the direct opposite of giving the player's the ability to actually choose what they want to do, and then get a viable outcome out of it that will satisfy the player?
I ask this because right now the only viable build I've seen has to do with whichever build does the most dps in X amount of time (burst dps).
Yet, GW2 gives us the "choice" of specializing into other paths such as toughness/vitality for taking hits better, and +Healing. However, from what I've seen first-hand anything other than doing massive dps is a waste of time, and you're even detrimented for trying to fix yourself into a specific specialized role.
For example, why give players the choice of stacking every single defensive-minded ability/trait (maxed toughness + vitality, toughness trait skills, defensive based signets/skills etc) when you almost see no return in that investment?
I tested this last night by specializing out of my massive dps Two-Handed Sword Warrior setup into a maxed Toughess/Vitality Defensive build that was possible for a level 41 Warrior. To my dismay I found that I could only take one or two more hits from a boss (after running out of endurance via-dodging of course) before going down compared to my old pure DPS build. Ironically, I can solo any boss my level or within 5 levels of my character with my dps build, however my "Tank" build can barely even keep himself alive long enough to get the boss to 70% before being thrown to the worms.
I know I'm not the only one who has noticed this as Reddit had a pretty good discussion about how worthless any other build OTHER THAN dps/condition builds were. My question to you, is do you think it's a proper design for GW2's idea of a "role-less" system when they actually have all of the groundwork for roles already there, but none of the incentives to do so.
Personally, I've found that my guildmates actually get pissed off that they cannot specialize how they want. We have members of our guild who used to be hardcore dedicated healers, and actually enjoyed healing people. Then, we had our dedicated tanks whom were obviously very close-knit with our healers. Now, both parties are completely upset & I've found are logging in less & less each day regardless of how early post-launch GW2 already is.
Was the game worth its $60-80 box fee? Sure, but I don't believe it should be touted as the "next big thing" when we have people clammering to go back to games like DAOC, EQII, Final Fantasy, etc. (ps: our guild is VERY anti-WoW, so not sure if that matters in this instance?)
Have you had any issues with any specific specializations other than dps-oriented ones?
The Theory of Conservative Conservation of Ignorant Stupidity:
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