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Dark Age of Camelot releases some time in 2001. Awareness to the existence of MMORPGs for the first time is formed. Immediately fallen in love.
Dark Age of Camelot releases Trials of Atlantis in 2003. Game turns into a raid-a-holic atmosphere. Faith in MMORPGs begins to diminish. Quit playing.
World of Warcraft releases in 2004. Hopes begin to rise. Hits 60 and realizes the game is about an end game gear grind. Quit playing except for new expansions.
Faith in MMORPGs dies in 2005.
Many MMOs come out using the same gear grind systems between 2004 and now.
Arenanet says they will make an MMORPG that fixes common MMORPG problems with Guild Wars 2.Guild Wars 2 releases. Faith in MMORPGs (and humanity) is restored.