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[Preview] Neverwinter: PAX 2012 Best in Show - Here's Why

245

Comments

  • gillrmngillrmn ArnhemPosts: 250Member
    Originally posted by Suzie_Ford
    Originally posted by Vannor
    Is this game still largely aimed at groups of 3 players for instances or has that been changed now?

    Good question and I've sent it to Andy to hopefully find out soon. My guess is they're off today....unlike me. :D

    The game is maily aimed at a group of 5 players delving into dungeon in instances as well as open areas. It  might be like CO, in which you have quests in public areas as well as dungeons and sewers. Foundry may initially have only instanced missions during launch, but to make public area foundry tool is on the wishlist of devs.

  • gillrmngillrmn ArnhemPosts: 250Member
    Originally posted by Obidom
    ...

     ...

    It also depends what Edition Rules we are using.... hopefully 3 or 3.5 and not 4....

    ...

     

    Its based on 4e. The setting is post spellplague(100 years after it), same as the 4e Neverwinter campaign pnp book. It seems most content from game itself would be canonical for pnp too.

  • JonokuJonoku Cool, PAPosts: 645Member
    It's cryptic so I say no to this game, after all their pay to win games out there. lol.

    Looking at: The Repopulation
    Preordering: None
    Playing: Random Games

  • JimmyYOJimmyYO Columbus, OHPosts: 520Member
    This game has the potential to be the best mmoRPG ever made, emphasis on the RPG. It's biggest failing is 4th edition, which was complete trash. Normally this would automatically disqualify any D&D game from being great but the videos show exceptional work being done, not to mention the game looks extremely fun to play.
  • reillanreillan Tulsa, OKPosts: 234Member Uncommon
    Originally posted by Suzie_Ford
    Originally posted by Rohn
    Originally posted by kelarcanus
    Uh. Does nobody remember Ryzom and the Ryzom Ring? An MMO with player generated content isn't new :P

     

    It's not new, as many have pointed out in the past, but it is a great feature.  The power of the feature in this particular game is something to be excited about.

    I REALLY hope the Neverwinter Nights modding community gets on board. I have never seen so many awesome mods created by such an astonishing variety of builders. It would just be.....almost too much to handle. :D

    If they really want the NWN modding community to get on-board, they need to find a way to release the Foundry Toolset ahead of time.  Bioware did it with NWN1, and Obsidian did it with NWN2.  It ensures that there will already be player-generated content from day 1, and lets other people see what regular, average people can do with the tools.

    I modded for persistent worlds in both NWN1 & 2, and I'm already writing my story for NWO.

     
  • shantidevashantideva bongholmPosts: 186Member

    4th ed...WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!?????

    *sniff*

    "Train by day, Joe Rogan podcast by night, all day!"

  • GyrusGyrus Lost City of ZPosts: 2,335Member
    Originally posted by MMOwanderer
    Originally posted by Suzie_Ford
    Originally posted by rentantilus
    Someone has finally stumbled upon the perpetual motion machine for MMOs: Get the customers to create their own content. Bravo!

    I know, right? What's the most expensive component of MMO development? Content creation. Let developers give the basic story and create the systems to give players tools to create even more. It's a win-win proposition!

    The problem of putting the game in the hands of the players is that, they might just use it be be a-holes (pardon my french).

    It's good that they plan to counter exploits, but, NeverWinter will, quite literally, be made or broken by it's community. I really hope for the best myself, don't get me wrong. An mmorpg with a playerbase dedicated to building the world around them, the lore, it's stories. This could be the game for immersion seekers and rp'ers like myself. Even better than a full sandbox. BUT, i will be on full ca{u}tion mode.

    ....

    Exactly.

    To (selectively) quote Raph Koster: http://www.raphkoster.com/gaming/laws.shtml

    Never trust the client.
    Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this.

    Hyrup's Loophole Law
    If something can be abused, it will be.

    Psychological disinhibition
    People act like jerks more easily online, because anonymity is intoxicating. It is easier to objectify other people and therefore to treat them badly. The only way to combat this is to get them to empathize more with other players.

    ------

    So, here we have Cryptic (who really aren't half as clever as they think they are IMHO) not only putting the client in the hands of the enemy... but the whole game.

    Now, I am sure that in time we will see some real good quality content out of a system like this.  But in the mean time we will most likely have to wade through piles of crap.  And those piles of crap will drive away a good proportion of the playerbase in the first 3 months (or less)

    Yeah, those who remember the craft of Role Playing and Dungeon Mastering will love this title and in the end will build a tight (if somewhat small) community... because there aren't that many people who know that craft left.

    MMO players - as a group - are arseholes.  They will - as a group - happily drive other players from a game for "LOLz" even if it means destroying a game in the process.  We have all seen it time and time again.

    As always - I will wait and see - but Cryptic don't have a good history and I really doubt their design team is up to the task of thinking through all the potential abuses and cutting them off.

    I'm picking that 6-12 months after release (when the majority of the MMO crowd has gangbanged this title and moved on) this game will have a solid (but small) community making good content.  Unfortunately for Cryptic - accountants don't like to wait 6 - 12 months for a modest revenue...

    Nothing says irony like spelling ideot wrong.

  • RecoreRecore Posts: 5,094Member Uncommon
    Preorder Torchlight 2 to get beta access.
    Raptr Gamercard
  • fahadjafarfahadjafar ChittagongPosts: 44Member
    with all the goof things in the game, there is one thing that outweighs them by tenfold : PWE. i am staying far away from PWE stuffs. if Turbine would published this game, i would definitely play but not PWE
  • OsedaxOsedax Vernon, VTPosts: 16Member
    Can't wait. Yes I will play this one, reguardless.
  • TorvalTorval Oregon CountryPosts: 7,200Member Uncommon
    Originally posted by Suzie_Ford
    Originally posted by Obidom

    Due to my Life time subs with both Cryptic games, I automatically qualify for testing this game :)

     

    urry up and give it to me, I wonder how long it will take for the Modding Community to convert some classic DnD modules to the game? Baldurs Gate etc will probably look AWESOME!

    Oh you ARE a sweet talker, aren't you? *swoons at the thought of original NWN, IWD and BG mods*

    What would be awesome is if Wizards would license and sell official premium content modules.  Not only would you have community driven advnetures like PnP, but you would have third party companies paying for content development.  This is how I would love to play DnD because it's the best of both worlds.

  • Po_ggPo_gg Twigwarren, WestfarthingPosts: 2,715Member Uncommon
    Originally posted by Gyrus
    Originally posted by MMOwanderer
    Originally posted by Suzie_Ford
    Originally posted by rentantilus
    Someone has finally stumbled upon the perpetual motion machine for MMOs: Get the customers to create their own content. Bravo!

    I know, right? What's the most expensive component of MMO development? Content creation. Let developers give the basic story and create the systems to give players tools to create even more. It's a win-win proposition!

    The problem of putting the game in the hands of the players is that, they might just use it be be a-holes (pardon my french).

    ....

    So, here we have Cryptic (who really aren't half as clever as they think they are IMHO) not only putting the client in the hands of the enemy... but the whole game.

    Now, I am sure that in time we will see some real good quality content out of a system like this.  But in the mean time we will most likely have to wade through piles of crap. 

    Just a slight addition, based on STO Foundry: they don't put anything in the hands of the "enemy", so while there could be a-holes in the playerbase, you won't have to wade through no piles at all :)

    I guess, just as in STO, Cryptic will put the user content in-game, meaning there will be a pretty decent filter which will hold back the crap, farming-based or just simply lame content.

    Edit: maybe not the lame ones, there's a few in STO as well... If they don't break any rules, they can sneak in-game. It's up to the players then, to low rate the lame missions, so they could sink to the bottom of the list, where they belong.

  • SwampRobSwampRob Halifax, NSPosts: 1,008Member
    Originally posted by JimmyYO
    This game has the potential to be the best mmoRPG ever made, emphasis on the RPG. It's biggest failing is 4th edition, which was complete trash. Normally this would automatically disqualify any D&D game from being great but the videos show exceptional work being done, not to mention the game looks extremely fun to play.

    I agree with your first statment, anyway.

    I've played pnp D&D since the mid-70s and I think 4e is the best version ever, way better than the utterly unbalanced 3.x

    To each his own.

     

  • gillrmngillrmn ArnhemPosts: 250Member
    Originally posted by Gyrus
    Originally posted by MMOwanderer
    Originally posted by Suzie_Ford
    Originally posted by rentantilus...
    ....

    Exactly....

    ...

    So, here we have Cryptic (who really aren't half as clever as they think they are IMHO) not only putting the client in the hands of the enemy... but the whole game.

    Now, I am sure that in time we will see some real good quality content out of a system like this.  But in the mean time we will most likely have to wade through piles of crap.  And those piles of crap will drive away a good proportion of the playerbase in the first 3 months (or less)

    ....

    They have rating system with advanced search. The same system which is used by Youtube "to wade through piles of crap."

  • TrionicusTrionicus Fort Lauderdale, FLPosts: 497Member
    Based on gameplay footage I'm assuming it's not a skill based game like Neverwinter Nights 1 or 2 is. That alone disheartens me, I really hope I won't have to pass on yet another Dungeons and Dragons online game.
  • zellmerzellmer Fakesville, WIPosts: 442Member

    I liked this idea..... when Valve did the same thing LONG AGO..

     

     

  • rdrakkenrdrakken Gotham, FLPosts: 426Member
    Originally posted by Suzie_Ford

    I REALLY hope the Neverwinter Nights modding community gets on board. I have never seen so many awesome mods created by such an astonishing variety of builders. It would just be.....almost too much to handle. :D

     Cant speak for the NWN modders but I can say a small group of Oblivion/Skyrim modders will be playing ;-) Just remember though, it will NOT be like modding those games...we wont have the tools to be making new spells, animations or creating armor from our own meshes...we will be limited to the items/props they give us. So just expect decent content based on what they give us.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    I will keep an eye on this one. Looks promising.

    Waiting for L2 EU Classic

  • ArglebargleArglebargle Austin, TXPosts: 1,414Member Uncommon

    Delete

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Austin, TXPosts: 1,414Member Uncommon
    Originally posted by SwampRob
    Originally posted by JimmyYO
    This game has the potential to be the best mmoRPG ever made, emphasis on the RPG. It's biggest failing is 4th edition, which was complete trash. Normally this would automatically disqualify any D&D game from being great but the videos show exceptional work being done, not to mention the game looks extremely fun to play.

    I agree with your first statment, anyway.

    I've played pnp D&D since the mid-70s and I think 4e is the best version ever, way better than the utterly unbalanced 3.x

    To each his own.

     

     

    Yeah, as an old D&D player, I have to agree.  Though 4th Ed went a little to far in the return to a miniatures/MMO style, it was at least coherent and organized, unlike the murky, haphazard design of the previous D&D editions.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ArglebargleArglebargle Austin, TXPosts: 1,414Member Uncommon

    While I understand the desire, both financially and artistically, to control the additions to the game via their foundry, I am not that fond of giving Cryptic that power.  

     

    It will keep out some crap, it will also keep out anything that might be too edgy for them.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Apparently no one here has played STO. that will show you just what the foundry is really about, it's not about innovation, it's about creating a game with very little content and then allowing the community to do your job for you. That's hardly innovative.
  • TibernicusTibernicus Fall River, MAPosts: 433Member
    Originally posted by Starfired

    Now THIS is innovation.

    Guild Wars 2? WvWvW? Dynamic Events? Please.

    Good job Cryptic. This is really bringing the traditional DnD experience to the MMO genre. Be a Dungeon Master! Its a fantastic idea.

    How is this a new feature? This has been in every Neverwinter Nights game.

    And this game is barely an MMO. Not more so than any of the previous NW games, which also weren't MMOs. Guess they slapped the moniker on it to get more buzz.

  • gillrmngillrmn ArnhemPosts: 250Member
    Originally posted by Arglebargle

    ...

    It will keep out some crap, it will also keep out anything that might be too edgy for them.

    If you are talking about UGC content being removed I had a similar concern so I asked in their official forums, and the devs replied that only the content violating EULA will be removed. Rest even if content has poorest rating, it will still be there to play. Also it seems their reviewers would be volunteers from normal users but I am not too sure on this last statement.

  • Mariner-80Mariner-80 Winchester, VAPosts: 347Member

    This game has, for me, several major selling points:

     

    (1) Its IP. D&D/Neverwinter as a setting has a huge amount of interest and potential.

     

    (2) The Foundry. I really look forward to this aspect of the game.

     

    (3) Mercs/Heroes. This is big with me, but I have not heard much about this in any previews. I like having the option to group with players OR solo (using NPCs) OR play with groups that have both players and NPCs (as I could in Guild Wars 1). I really hope this feature is still part of Neverwinter's game plan. If it isn't, my interest in the game will lessen considerably.

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