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During PAX Prime 2012, we had the opportunity to sit down with Neverwinter's Lead Designer Andy Velasquez to talk about the Foundry; what it is, how it works and what it will bring to the game. See what we discovered and then let us know what you think in the comments.
All I can say is that Cryptic has done something truly amazing with the Foundry. While Star Trek Online players are familiar with the system, those who have not yet experienced it will be astonished at the ease with which player generated content can be made.
Read more of Suzie Ford's Neverwinter: PAX 2012 Best in Show - Here's Why.
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