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Honest Question - What did GW2 Truly Innovate?

WololoWololo Somewere, COPosts: 72Member

As the title says. 

 

What did GW2 Truly Innovate for this game? You cant say DE because Rift has those.... so what is it that GW2 has that no other game has?

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Comments

  • WololoWololo Somewere, COPosts: 72Member
    I guess its just as I thought then, GW2 didnt actually innovate anything, they just re-wrapped every feature from existing games that they found nice.
  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    GW2 improved on existing features found in different mmos -- and brought it into the same game but better

     

    example:

    autoscaling your level within the entire gameworld

    past mmos only allowed for this in some situations -- but not all the time

     

    most mmos borrow tho, WOW had nothing that didnt already exist in past games

  • BeansnBreadBeansnBread PshPosts: 5,501Member Uncommon

    Forced level scaling? I don't think I've played an MMORPG with a system in place where the charater is leveled to the content. I think it works really well in this case.

     

    Umm... it took PQs and bumped them up a notch (or three). I think that they improved on an already interesting concept for MMORPGs. I don't know if this is an innovation, but it's definitely an improvement over what we've seen before in my opinion.

     

    I don't think I've ever seen a WvW system that is like theirs. Not that it's 3 faction PvP, but that the servers get ranked against each other and change every 2 weeks to promote balanced/difficult matches. 

     

    Hmm, what about guesting on servers? I suppose TSW has a similar system in place from what I read. But both games basically innovated that at the same time.

     

    Maybe... the cross server auction house? I think TSW has this too. Both games made it happen around the same time.

     

    I don't know, maybe there are other things. Those are the main things I can think of off hand. Innovation is kind of a terrible word to use since everyone seems to have their emotions attached to it for some reason. But there are definitely things in GW2 that would follow the strict definition of the word in my opinion.

     

     

    Definition of INNOVATION

    1

    : the introduction of something new

    2

    : a new idea, method, or device : novelty

     
  • siriusluxsiriuslux YeppoonPosts: 8Member Uncommon
    Innovation is the creation of better or more effective products, processes, services, technologies, or ideas that are readily available to markets, governments, and society. Innovation differs from invention in that innovation refers to the use of a better and, as a result, novel idea or method, whereas invention refers more directly to the creation of the idea or method itself.
  • ZinzanZinzan NorthPosts: 1,351Member

    While im sure many people will reason as to what GW2 changed or improved, it's just dancing around the question...in answer to the question, it has no true innovation whatsoever.

    Everything in GW2 has been done before in one guise or another.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • sugar4freesugar4free Reggio CalabriaPosts: 26Member

    in my book Anet brought up a beautiful gfx and artwork combined with honest 3 "faction" pvp serverwide and arena pvp  e-sports-like, expanded a well existing lore, did hide really well the "quest" grind, game itself is not easy in the later lvls, gave you a real reason why to group with others, everything (even spitting) gives you exp, downscaling of char stats when visiting low lvl content (so it's not faceroll and you still enjoy to play with your low lvl friends) and last but not least  NO F....G MONTHLY FEE.

     

    But yes, that's just in my book   xD

     

    so stating these thingies  I guess for your "innovation" I can reply with : AAA mmo combined with NO F....G MONTHLY FEES !

    downsides ? yes: really light story (nothing compared to TSW which has storytelling as main core) but that's it.

     

    I am a fanboy ? no. Tbh 1 month ago I even requested a refund and finished to rebuy it again...

     

    image

  • YakkinYakkin irvine, CAPosts: 919Member
    Originally posted by Zinzan

    While im sure many people will reason as to what GW2 changed or improved, it's just dancing around the question...in answer to the question, it has no true innovation whatsoever.

    Everything in GW2 has been done before in one guise or another.

    Well, is there anything new left in the MMO genre to introduce at this point? Because I can't really think of any.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by Zinzan

    Everything in GW2 has been done before in one guise or another.

    never stopped WOW from being a success

  • JustsomenoobJustsomenoob lexington, KYPosts: 871Member

    It definitely innovated fun for me.   I'm  playing this now as furiously as I played Everquest when it came out in 1999.   First game since then I've played that much. 

     

    I don't know about any particular major feature it has that is truly new but the complete package is fantastic.    It takes main selling points of other games and just has them as "here's one of the things you can do".   With any major release I've played there's been something I really liked about it, but I found that I was just doing that and the rest of the game was weak to me.

     

    GW2 seems like it picked up those things and each component is something that would be just "good" standalone.   But you can cycle between everything with ease to where you just don't get bored.    Like exploring?  You've got more of that than you can handle any time soon.   Getting bored with exploring for the moment?   You've probably been hitting some DEs while doing so so that helps.   Not running into many DEs right now?   Drop over to WvWvW and play with everyone there for a bit.   Getting tired of running around with the zerg in WvWvW?   You've been picking up quite a few mats, go craft some stuff.   Used up all your mats for now?  (No trading post atm but normally you'd be able to just buy more of course), how bout some sPVP?  Maybe grab a few glory ranks.   Done some sPVP matches and ready for something else?  Hit up a dungeon group or two, those are starting to get rolling now.

     

    Of course somewhere along the way while doing that, you'll find you want to go back and explore some more, or do more WvWvW or whatever, so you can do so.   You never really feel like there's a particular thing that you need to be doing, everything feels good and worthwhile, and that's a great feeling.

     

    It's a truly complete gaming experience.

  • emestoemesto HarkPosts: 55Member

    There is plenty of innovation, but it is still trapped inside the MMORPG genre, so there is only so much they can do really.

    Apart from that I guess they are limited by the technology available to us at the time. We can't comprehend what games will be like in 10 years time since the technology for it isn't available yet and we haven't seen it, but consider the jump from tetris to guild wars 2. 

  • WololoWololo Somewere, COPosts: 72Member

    Originally posted by Nadia
    GW2 improved on existing features found in different mmos -- and brought it into the same game but better

     

    example:

    autoscaling your level within the entire gameworld

    past mmos only allowed for this in some situations -- but not all the time

     

    most mmos borrow tho, WOW had nothing that didnt already exist in past games

    Originally posted by colddog04

    Forced level scaling? I don't think I've played an MMORPG with a system in place where the charater is leveled to the content. I think it works really well in this case.

     

    Umm... it took PQs and bumped them up a notch (or three). I think that they improved on an already interesting concept for MMORPGs. I don't know if this is an innovation, but it's definitely an improvement over what we've seen before in my opinion.

     

    I don't think I've ever seen a WvW system that is like theirs. Not that it's 3 faction PvP, but that the servers get ranked against each other and change every 2 weeks to promote balanced/difficult matches. 

     

    Hmm, what about guesting on servers? I suppose TSW has a similar system in place from what I read. But both games basically innovated that at the same time.

     

    Maybe... the cross server auction house? I think TSW has this too. Both games made it happen around the same time.

     

    I don't know, maybe there are other things. Those are the main things I can think of off hand. Innovation is kind of a terrible word to use since everyone seems to have their emotions attached to it for some reason. But there are definitely things in GW2 that would follow the strict definition of the word in my opinion.

     

     

    Definition of INNOVATION

    1

    : the introduction of something new

    2

    : a new idea, method, or device : novelty

     

    Nadia, I never said to compair this game to WoW. Ever. 

    Second, Leveling the content in a game to the character has been in since TES:Oblivion and Id venture to say even games before that.

     

    ColdDog - Never said the system had to be in an MMORPG, just any game, which forced level scaling has been in. (Oblivion, Skyrim)

    WvW has been implemented on WO but it was called RvR - and No, adding one more W does not make it an innovation, it makes it a re-packaged feature that another game had to innovate.

  • KumateKumate Asheville, NCPosts: 69Member

    Ill take a shot in the dark.  First you can't post a "Thats right I told you so" 5 minutes after you posted.  Give the thread a little longer for responses jeez.

     

    Heres what I think it did new.  Allows you to be useful in PVP right from the start.  Going to level 80 with full gear and weapons/skills right into PVP without having to grind something I havent seen before. (Someone might correct me).

     

    Getting experience for rezing people.  This so far has made rezing people something that EVERONE does in this game.  Even when your wiping it feels like teamwork. 

    The Vistas, allowing you to see the point of view the developers had in mind when they created the amazing landscape.  The Vistas make me see parts of the game that I didnt even know where there.

     

    Making finding places a puzzle, hacing to have timing skills while jumping from rock to rock.

     

    The multiple story quest.  I am not talking about a quest for each class like in SWG, I mean being able to play your characters multiple ways and still see something different every time. 

     

    Then well to top it off, it pretty much takes everything from other MMO's and does most of them better.

  • ThorqemadaThorqemada BerlinPosts: 1,277Member Uncommon

    Bringing the greener grass honeymoon to a new level of hype.

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

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    Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM

  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by Nadia
    Originally posted by Zinzan

    Everything in GW2 has been done before in one guise or another.

    never stopped WOW from being a success

    Thats irrelevant, it's not the point, nor the question asked.

    I never said this was a bad thing, nor anything new, i simply answered the question others want to skip around instead of answering.

     

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,668Member Uncommon
    Originally posted by Wololo
    I guess its just as I thought then, GW2 didnt actually innovate anything, they just re-wrapped every feature from existing games that they found nice.

    That's what it must be... we're all stumped. Either that or your initial post, posted 8 minutes before your nanabooboojustasithought followup, was so thinly veiled as to what it was that most saw right throught it and saw no point in replying.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • WololoWololo Somewere, COPosts: 72Member
    Originally posted by Loktofeit
    Originally posted by Wololo
    I guess its just as I thought then, GW2 didnt actually innovate anything, they just re-wrapped every feature from existing games that they found nice.

    That's what it must be... we're all stumped. Either that or your initial post, posted 8 minutes before your nanabooboojustasithought followup, was so thinly veiled as to what it was that most saw right throught it and saw no point in replying.

     

    Its called a bump without the word BUMP, damn you crybabies..

  • WololoWololo Somewere, COPosts: 72Member
    Originally posted by Zinzan
    Originally posted by Nadia
    Originally posted by Zinzan

    Everything in GW2 has been done before in one guise or another.

    never stopped WOW from being a success

    Thats irrelevant, it's not the point, nor the question asked.

    I never said this was a bad thing, nor anything new, i simply answered the question others want to skip around instead of answering.

     

    Thanks Zinzan~ You Truly did answer the question correctly from what I have been able to gather.

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member

    Honest answer - GW2 took a bunch of features from different games, improved upon those features and put them all together in a nice polished package...with no sub fee.  WoW did the same thing back in the day. 

     

  • ictownictown iowa city, IAPosts: 123Member
    Originally posted by Wololo

    As the title says. 

     

    What did GW2 Truly Innovate for this game? You cant say DE because Rift has those.... so what is it that GW2 has that no other game has?

    If you read my thread, you would say otherwise.  [Basically a time line]

    http://www.mmorpg.com/discussion2.cfm/post/5223433/thread/361194#5223433.

    I would sy overflow servers is what no other mmo has right now.

  • BeansnBreadBeansnBread PshPosts: 5,501Member Uncommon
    Originally posted by Wololo

    Nadia, I never said to compair this game to WoW. Ever. 

    Second, Leveling the content in a game to the character has been in since TES:Oblivion and Id venture to say even games before that.

     

    ColdDog - Never said the system had to be in an MMORPG, just any game, which forced level scaling has been in. (Oblivion, Skyrim)

    WvW has been implemented on WO but it was called RvR - and No, adding one more W does not make it an innovation, it makes it a re-packaged feature that another game had to innovate.

    You aren't understanding key differences. I mentioned them on purpose. Also, you left out the rest of the innovations.

     

    Forced level scaling in Oblivion and Skyrim had the world scale to YOU. In GW2, you scale to the WORLD. And within the MMORPG genre, it is definitely an innovation in my opinion.

     

    When it comes to WvW, I was specifically talking about how they rank the servers against each other and then have a server ladder. That has never been done before tha I have seen.

     

     

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by Wololo

    As the title says. 

     

    What did GW2 Truly Innovate for this game? You cant say DE because Rift has those.... so what is it that GW2 has that no other game has?

     

    Because you're confusing "innovation" with "invention."    Invention is something new.   Innovation is the creation of the same old thing, but better and more effective.

     

    The telephone is an example of invention.   The iPhone is an example of innovation.  

     

    Rift's DEs were cute, but ultimately aggravating random monster generators.   By the time I hit level 10 I was sick of them.   They were the same, annoying, in-the-way-thing time-after-time.  

     

    GW2's DEs are innovations.  They take Rift's static random-monster-generator DE and add a story and a success/failure chain that leads to new DEs.   Each DE has consequences.   Some are long-term.   Some are short-term.   You can move up the chain with success (positive) or you can move down the chain with failure (negative).   

  • negativf4kknegativf4kk WorthingPosts: 377Member Uncommon
    lvl scalling.

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  • ZinzanZinzan NorthPosts: 1,351Member
    Originally posted by Enigmatus
    Originally posted by Zinzan

    While im sure many people will reason as to what GW2 changed or improved, it's just dancing around the question...in answer to the question, it has no true innovation whatsoever.

    Everything in GW2 has been done before in one guise or another.

    Well, is there anything new left in the MMO genre to introduce at this point? Because I can't really think of any.

    Well this is the million dollar question isn't it. Currently every game is effectively a rehash of previous games, arguably very few mmorpgs ever made had anything that could be considered truly innovative.

    People point at EvE, but that could just as easily be argued as being a rehash of Elite, Homeworld plus a few others. The first sandbox could probably have been considered innovative, the first online FPS perhaps, the first mmorpg as well maybe....it's hard to know really.

    The real question is does an mmorpg need to be innovative?

    Why is innovation considered relevant? WoW didn't innovate, it was just well made and marketted brilliantly, isn't that enough for a game these days?

    Typically i tried to avoid this but inevitably im discussing that which i wanted to avoid, amusing :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • MosesZDMosesZD Kirkwood, MOPosts: 1,383Member
    Originally posted by Zinzan
    Originally posted by Nadia
    Originally posted by Zinzan

    Everything in GW2 has been done before in one guise or another.

    never stopped WOW from being a success

    Thats irrelevant, it's not the point, nor the question asked.

    I never said this was a bad thing, nor anything new, i simply answered the question others want to skip around instead of answering.

     

     

    It's a valid answer.    The iPhone was made out of available parts.   It wasn't scratch-built from the ground up.   Pretty much was off-the-shelf.

     

    And yet it is innovative.

     

    WoW did nothing truly new.   Everything in WoW had/has been done in other MMOs.   In CRPGs.   In MUDs.   But it was an innovative MMO because it brought the best of the best into the game and polished it.  And polished it again.  And again.  And they ended up with a mega-hit.

     

     

  • fayknaymfayknaym Washington, DCPosts: 125Member
    There may be one out there, but I haven't seen an mmo that gives you xp for everything you do and shares all the resource nodes, mobs and quests (events) between all players. There's no resource, mob, or quest stealing in gw2 and that's one of my favorite things about it.
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