It looks like you're new here. If you want to get involved, click one of these buttons!
Back when they released the "manifesto", A-net claimed that one of the things they disliked the most of standard mmo´s was the fact that no matter which quest you completed, boss you killed, or village you saved, everything resetted five minutes later and the game did not care about the player not it´s exploits.
Well, how is GW2 offering me a different experience from that?
I am a lv 32 warrior so far, and while i had a blast on most of the game´s features and i am loving exploring and crafting, i still do not see how does GW2´s world care that i am there.
I visited a lot of zones and done dozens of events, and every single one of them restarts if i just stay 5 mins afk around them, the villages are constantly under siege, those pesky centaurs keep coming for more and generally nothign seems to change or "stay saved" as i progress thru my own storyline and partecipate in the events.
Sure, some (very few and far between) events have slightly alter the npc presence in the zone, such as that lv 15-25 field where upon the completion of all the centaur questline, the lionguard "controls" most of the roads, but that´s not really all that "world changing" and even that goes away within half a hour or so.
So...what about it?