Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

[Column] Guild Wars 2: Guild Wars 2 Launch Edition

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,649MMORPG.COM Staff Uncommon

The day has finally come when the gaming world gets to get into Guild Wars 2 to see if it can and will live up to the promise it seems to embody. We've been hanging out during the head start and have The List today that details some of what we've seen, both good and bad. See what you think!

I don’t know if you guys have heard, but a little game called Guild Wars 2 is official “Launching” as of today, August 28th. I’ve spend what seems like forever in the game over the past few days, and as the lucky dog who gets to review the game here on MMORPG.com and have you all tear me a new one when you don’t agree with me (I’m kidding, sort of) I thought we’d celebrate the launch with a look at three fantastic things I’m loving in the new Tyria, and three things I’m less than thrilled with. Then later this week, we’ll officially start our “Review in Progress” series leading up to the official review later in September. So, let’s dive in (if you’re actually on the site and not playing). Mind you, some of my “negatives” could very well be fixed by the time you read this. But them’s the breaks!

Read more of Bill Murphy's The List: Guild Wars 2 Launch Edition.

image

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

image
«13

Comments

  • Kyus_HoBKyus_HoB LondonPosts: 185Member

    The other really fantastic bit is how they dealt with the login issues and dc issues on the first day.

    Whilst some people like to see 3-4 hours of down time on day 1 an issue. I would say that a company who realise there is a connectivity issue, take down the login servers and identify the problem within 4 hours and apply an appropriate fix that quickly to be displaying just the kind of inniative that will build this into a very successful game.

  • thamighty213thamighty213 NewcastlePosts: 1,630Member

    Fantastic bits 1. Map clearing

     

    Unless your Norn and bugged as 1000s are and Vendrakes heart is not spawning/showing.

     

    Bad points 2.  I have to agree on its a bit of a pain and I'm not even sure they can be done using transmutation as I couldnt do it last night with my krytan piece when I got a new mask.  I'm hoping that again is a bug as I'll be pretty pissed off if its asking 500 everytime.

  • CoolitCoolit FalkirkPosts: 468Member Uncommon

    I find myself agreeing with every single point you raised Bill, even the negative ones. Luckily though 2 of the 3 bad things will be fixed soon (hopefully) and the armor skin system can always be changed if enough people raise the issue.

     

    I've not done any PVP yet either as the PVE content is so well done I've not felt the urge to yet, the "got to get them all" mentality on maps has firmly grasped me too and I'm not an achievement person really either so they certainly did something right here, definitely great game design in my opinion.

     

    I'm going to try out the crafting today but my friends already tell me it’s very well done also so I'm looking forward to it which again is a shock as I’m no crafter :)

     

    And, holly cow that fire elemental, must have died 15+ times on it lol

     
  • BillMurphyBillMurphy Managing Editor Berea, OHPosts: 2,377MMORPG.COM Staff Uncommon
    Addition to this as I logged in during the early AM: Guild Emblem is fixed!  Wee!  One down. :) I think invites might be too. Anyone confirm?
  • IkedaIkeda Largo, FLPosts: 2,204Member Uncommon

    Bill, they had two updates lastnight around midnight eat that seemed to resolved a bunch of guild issues (bank, represent, join, etc).  The first seemingly messed up WvW but that was corrected in the second.  Still no AH though from what I see.

    Edit:  with no down time.  You logged out, updated, and we're back in with both.

    SWTOR: F2P or Premium? Want Galactic Strongholds early? http://www.swtor.com/r/LbMdN7 Use the referral for 7 days of subscriber access. Unlock your GS today!

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Ooo so we have an emblem now?!

    I've been making sure the queue is full of upgrades, we should be able to put said emblem on armor soon.

  • RocknissRockniss Youngstown, OHPosts: 1,034Member
    I'm a pvp person all the way myself but just like Bill, I havent touched it yet, I can't get over how awesome it is to run in an open field and just pick up event after event with random people, stop and heal them up, make new friends, its just great. My only dish on the game aside from what Bill has here is that 3-4 hours can pass and you don't even realize it.
  • ZeGermanZeGerman Andover, MAPosts: 196Member Uncommon
    Originally posted by BillMurphy
    Addition to this as I logged in during the early AM: Guild Emblem is fixed!  Wee!  One down. :) I think invites might be too. Anyone confirm?

    We never had a problem with invites or emblems so it was probably a minor bug they either fixed or are close to fixing.

     

    On your point about skinning why does it make sense that your rip the appearance off of something and put on something else that you get to do it again onto another armor.  If you allow for that you devalue the skinning process way way to much.  Plus gems can easily be bought for ingame currency so its not like you have to spend real money to get the look you want.  I doubt they'll do anything about this they have already gone farther than most games to make it easy for people.

  • ZeGermanZeGerman Andover, MAPosts: 196Member Uncommon
    Originally posted by Ikeda

    Bill, they had two updates lastnight around midnight eat that seemed to resolved a bunch of guild issues (bank, represent, join, etc).  The first seemingly messed up WvW but that was corrected in the second.  Still no AH though from what I see.

    Edit:  with no down time.  You logged out, updated, and we're back in with both.

     

    Yeah i was exceedingly pleased with the fact that they updated the game with less than a minute of down time.  Never seen that done so well.

  • gobossgoboss WroclawPosts: 3Member
    The Vendrake's hearth seems to have been removed.  I looked up a more up to date map of Wayfarer Foothills and found out I was missing Albin Chronicler quest (see http://www.gw2db.com/maps/28-wayfarer-foothills). I now have 100% on this map :)
  • laseritlaserit Vancouver, BCPosts: 1,952Member Uncommon

    Monday evening was a little frustrating with dc's and I seem to finally have found a spot to farm weak blood (didnt get a drop until I was lvl 14)

    It's a very enjoyable game, one that is really gonna piss my wife off lol

    "If you make an ass out of yourself, there will always be someone to ride you." - Bruce Lee

  • DestructhorDestructhor WinterPark, FLPosts: 88Member
    Had a blast this weekend, wore myself out so bad I was broken yesterday and took a sick day to recover (and play more :-)) Hit level 41 last night ready for the second dungeon. I can't wait for the trading post to get fixed as it will make crafting way easier. All in all having a great time and can't wait to get out of work!
  • onelesslightonelesslight Alexandria, VAPosts: 114Member Uncommon
    I'm having a wonderful time - my only con is the "join party member" feature which works sporadically at best. Get that fixed so I can be sure to play with my wife when I want to and I'll be a happy camper.
  • KonfessKonfess Dallas, TXPosts: 956Member Uncommon

    THE BAD BITS SO FAR

    2.) Armor Skins – One Time Use (or Vanity Items I want in the Cash Shop)

    My problem with Vanity Items has been that they target “Social” gamers rather than “Killer” gamers. Now I read that you are going to go down the list and pick the items you want and demand their removal from the cash shop or that their cost be “Fixed.”

    Come ON! The editorial staff and community have touted the virtues of F2P, and now here it is, in you face. And you can’t live with it? Oh you gonna put off transmuting for a couple of levels. Time to raise the RMT prices.

    You want to know the FIRST thing to be fixed? The number of free gems given out. The first hit is free, but you gotta pay for more.  Welcome to Guildcrack.
     

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.

  • CursedseiCursedsei Clarkston, MIPosts: 1,012Member
    Originally posted by Konfess

    THE BAD BITS SO FAR

    2.) Armor Skins – One Time Use (or Vanity Items I want in the Cash Shop)

    My problem with Vanity Items has been that they target “Social” gamers rather than “Killer” gamers. Now I read that you are going to go down the list and pick the items you want and demand their removal from the cash shop or that their cost be “Fixed.”

    Come ON! The editorial staff and community have touted the virtues of F2P, and now here it is, in you face. And you can’t live with it? Oh you gonna put off transmuting for a couple of levels. Time to raise the RMT prices.

    You want to know the FIRST thing to be fixed? The number of free gems given out. The first hit is free, but you gotta pay for more.  Welcome to Guildcrack.
     

    So... I'm just going on a hunch here... But...

    You didn't bother to read that point of the article did you? Just saw the "Armor skins" bulletin, stumbled brainlessly into the forums and typed up a bunch of gibberish about what you thought he was saying? Am I right?

     

    Because all he said was that he wished that the Krytan/Primeval/Profane vanity sets worked more like the HoM items in a way. In case you don't know how they work, you can warp freely into your personal instance of the HoM, "buy" any of the item skins or pets you want for 0 copper, then freely apply them to an appropriate piece of armor. He just wanted to see an item that worked just like that, sans having to repurchase it, even if it meant paying a little more than the price it is at.

  • DarkynDarkyn Nepean, ONPosts: 3Member
    I absolutely love the game so far but I'm definitely frustrated that I can't get into WvW. After playing in beta, I know what I'm missing. I hope there will be some sort of fix soon as I haven't been able to get into WvW since the 25th.
  • Master10KMaster10K LondonPosts: 3,065Member
    Originally posted by Ikeda

    Bill, they had two updates lastnight around midnight eat that seemed to resolved a bunch of guild issues (bank, represent, join, etc).  The first seemingly messed up WvW but that was corrected in the second.  Still no AH though from what I see.

    Edit:  with no down time.  You logged out, updated, and we're back in with both.

    I really do love the way they can quickly patch in hotfixes to the game.

    Earlier this morning I wanted to play a bit before I headed out. I got the patch that fixed the guild issues. After a couple minutes of play, I get the message saying that they will restart my client with a new update in 4mins. Just 4mins of play and a quick restart later and I'm back in the game.

    Seriously... why don't other devs do this?! (>_<)

    image

  • thamighty213thamighty213 NewcastlePosts: 1,630Member
    Originally posted by goboss
    The Vendrake's hearth seems to have been removed.  I looked up a more up to date map of Wayfarer Foothills and found out I was missing Albin Chronicler quest (see http://www.gw2db.com/maps/28-wayfarer-foothills). I now have 100% on this map :)

    CHeers I'll see if I can find which I am missing although having covered every inch of ground there I'm really unsure as to where it can be.

  • ThornrageThornrage Eastern North CarolinaPosts: 593Member Uncommon

    Bad

    1 - 5 character slots with 8 classes - I want to play them all. I will be purchasing the other 3 slots so it is not as if I could never have all 8 classes.

     

    Good

    1 - Where do I begin?

    I had lost faith in MMOs. I thought SWTOR would be the revival of a fun MMO but was falling asleep as I was being hand-held to the next quest. There was no exploring. I longed for the days of exploring such as in SWG or WoW. GW2 has brought it back.

    so let me start the list over

     

    1 - Open World exploration. I have even taken my human warrior and started playing in the Norn area.

     

    2 - Scaling. I am lvl 16 on my warrior but I can easily play in the lvl 3 - 6 area in Norn. I am going to go to all the race starting areas. I will be outleveling everything because of this but I dont care ... there is scaling.

     

    3 - Everything else!

    Too many things to mention. Dynamic events, WvW, NO QUEST LOG!  YAY! The personal story is quite fun. So much more to say but I will stop here.

     

    GW2 has brought back the FUN in MMOs. Haven't had this much fun since Age of Conan.

     

    "I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist

  • CenthanCenthan Toms River, NJPosts: 483Member
    Originally posted by Darkyn
    I absolutely love the game so far but I'm definitely frustrated that I can't get into WvW. After playing in beta, I know what I'm missing. I hope there will be some sort of fix soon as I haven't been able to get into WvW since the 25th.

    This is my #1 complaint as well.

    WvW is the primary thing I bought the game for, and I get wait times from 15 minutes (if I'm lucky), to an hour or so.

    Then, if I happen to follow my story line quest, and go into an instance for it, the whole queue for WvW gets reset.  So I'm basically stuck with not zoning into anything or I get kicked out of the WvW queue.

    As a side note referring to the article, I loved the Fire Elemental in Metrica province.  Although all the DE's were pretty nice, that was the most challenging in the zone where people had to really come to help rez and work as a team.

  • xpiherxpiher Indianapolis, INPosts: 3,311Member


    Originally posted by Master10K

    Originally posted by Ikeda Bill, they had two updates lastnight around midnight eat that seemed to resolved a bunch of guild issues (bank, represent, join, etc).  The first seemingly messed up WvW but that was corrected in the second.  Still no AH though from what I see. Edit:  with no down time.  You logged out, updated, and we're back in with both.
    I really do love the way they can quickly patch in hotfixes to the game. Earlier this morning I wanted to play a bit before I headed out. I got the patch that fixed the guild issues. After a couple minutes of play, I get the message saying that they will restart my client with a new update in 4mins. Just 4mins of play and a quick restart later and I'm back in the game. Seriously... why don't other devs do this?! (>_<)
     

    The ANET team has always done this. Its how their server arcitecture works and the fact they remotely apply patches themselves instead of paying people to do it. GW1 had an issue were an item was giving people 40% longer enchants, they patched that within a day of it being exploited, which broke something else which was patched in 20mins.


    Originally posted by Centhan

    Originally posted by Darkyn I absolutely love the game so far but I'm definitely frustrated that I can't get into WvW. After playing in beta, I know what I'm missing. I hope there will be some sort of fix soon as I haven't been able to get into WvW since the 25th.
    This is my #1 complaint as well. WvW is the primary thing I bought the game for, and I get wait times from 15 minutes (if I'm lucky), to an hour or so. Then, if I happen to follow my story line quest, and go into an instance for it, the whole queue for WvW gets reset.  So I'm basically stuck with not zoning into anything or I get kicked out of the WvW queue. As a side note referring to the article, I loved the Fire Elemental in Metrica province.  Although all the DE's were pretty nice, that was the most challenging in the zone where people had to really come to help rez and work as a team.
     

    The issue with WvW is that it has too hard of a numbers limit, which I'm sure is done for balance, simplicity, and, most importantly, for server limit issues. If I was ANET I would keep the hard limit, but increase server capacity for WvW. Once the initial limit is reached, allow for a secondary copy of WvW to exist while adding a "out numbered" bonus or introduce a soft cap ontop of a hard cap to were the number of people from 1 server cannot be over 1.5x the number of people from any other server or something like that.

     

     

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • xxlilDevilxxxxlilDevilxx Burnaby, BCPosts: 245Member

    Stop misleading people with your 500 gem and $20.

    $20 is not equal to 500 gems

    Should be this: Spend 500 gems on this item (I spend $20 in the weekend which equals to 1600 gems)

     

    image
    image

  • HomituHomitu Hometown, HIPosts: 2,030Member

    I think people unanimously find map completion to be incredibly fun and rewarding.  I haven't heard one comment to the contrary.  This has so many perks:

    The Pacing

    Even within this one PvE gameplay mode--the leveling quest--you never find yourself playing in only one activity for any extended period of time.  You never just do public events; you never just do heart quests; you never just explore for the sake of exploring; you never just do jumping puzzles (both vistas and official puzzles.)  You set out to explore the zone and discover what awaits you, and you naturally and fluidly encounter all of this stuff.  In the absence of a singular repetitive activity, there is no grind.  You don't get bored.  You just don't.  

    Sense of Progression  

    One major concern some players had going into GW2 was the lack of progression, or incentive to participate in particular game modes. Thus far, I find myself boggled by how many goals I have to work toward at any given time.  And the variety of map completion requirements is a big part of this.

    It Feels so Rewarding  

    The anticipation mounts when you realize you're at about 88% map completion.  It's impossible to log off at that point.  And your persistence always proves worthwhile when you open that chest, reap the useful rewards and watch that exp bar climb with those satisfying visual and audio effects.  

    Love love loving map completion!
  • achesomaachesoma Portland, ORPosts: 1,000Member Uncommon

    Homitu is spot on.  Map completion is my favorite feature.  It satisfies the explorer in me as well as the completionist. 

    On pvp.  I, like Bill, have yet to get into WvW since headstart.  Personally, I'm saving it for level 80 and end-game.  I do spvp to get my fix which is still fun.  But with all this predominant talk about GW2 pvp over the years it has really over shadowed the pve aspect of GW2.  Which, imo, is where GW2 really shines.  I've been saying this since BWE1. 

    image

  • brootulbrootul marietta, GAPosts: 2Member

    "Just one thing, ArenaNet… please tone down the Fire Elemental in Metrica Province. Thirty people getting wiped in less than thirty seconds seems off balance a bit."

    I think this is intended.  Get 30 lvl 80s with quality gear, knowledge of their class, and lvl adjusted to +1 (would be 17 iirc) then the event becomes much more managable.  Open world endgame raid bosses if you will.

«13
Sign In or Register to comment.