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No risk. No reward. What's the point?

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  • cyress8cyress8 Member Posts: 832

    Just so you know the population is starting to spread out so the zerging is pretty much solving itself like everyone knew it would.  Have you even played another mmo on headstart / launch day?  They all are zergfests but with the added bonus of kill stealing and asshattery.  At least GW2 minimizes that.

    Also, the goals in game are actually what you want to set for yourself.  At the moment my main goal is to become guild cook and dye creator.  Cooking in this game is very, very indepth with the assloads of ingredients I have to organize and logically need to put together to create recipes.  I want to be one of the top cooks and be able to sell my food to many people that will benefit from it.  It reminds me of when I was trying to become one of the top weaponsmiths in SWG.  I bust my ass trying to find the best resources on every planet.

    On your next point about gear.  Gear does matter.  I'm starting to even doubt you even play the game or you just want your hand held throughout the whole game.  The stats on the gear are used to supplement your builds you will be creating.  If you take a look a the sPvP gear you will notice all the runes that you can pick to mix and match  how you want your character to operate.  Those same items are even available in pve.  If you want you can go to LA and see the dungeon sets they have there and take a look at the stats on them.  They just don't toss all the stats on gear at the beginning of the game, amazingly, just like other mmos.

    On the point about the community.   I don't mean to be rude but you might be anti-social or you just cannot start your own conversations.  Do you wait on other people to talk before you even try to socialize?  

     

    BOOYAKA!

  • RanyrRanyr Member UncommonPosts: 212
    Originally posted by viturino
    Originally posted by Aori

    Pretty much what the game is right now.. I don't get the appeal myself. I've put in 5hours but tbh they were kinda forced, to see if I could get past the coal onto the diamond.

    Burn me at the stake but right now it feels like one of the countless Asian F2P MMOs without the mob grind(which I don't mind tbh) and terrible dialogue.

    Was hoping to get my moneys worth but I didn't, on the upside I can always try later without worry of subs.

     

    ROFL. You should think twice before making an opinion like that. Just an example, there's a heart in the Asura starting zone that is pure awesomeness, you make IQ test on lab rats and the dialogues are incredibly ingenious.

     

    Read more and have less preconceptions.

    I got a real kick out of the Asura children telling "Yo momma's IQ is so low" ribs to each other.

  • justinopejustinope Member Posts: 46

    you're not alone OP. I wasted my whole weekend forcing myself to continue playing this game, HOPING that I'd eventually find a class, area, something- anything at all that would really feel genuinely fun. 5 forced level 10's later I'm sad to report that for me there is no such thing. I'm glad everyone else is enjoying it but it doesn't look liek I will.

     

    Notable reasons being:

    PvE is ridiculously boring. DE's,Quests/Story are repetitive and WoW-quality at best (ok maybe a tiny bit higher but way less that TOR for example) or just too feel good homo-style that I can't get into it. Really  really boring.

    WvW queues are so long I just give up on getting in anymore (reminds me of why I quit wow/other mmo's actually, BGs for example). I'm sure I'd love it IF I COULD GET IN (!!!)

    sPvP is fun and really this games only redeeming quality. but with the masses so focused on leveling and WvW theres no challenge here.

     

    What really perpetuates this cycle though is that due to not getting any XP from sPvP, I could never progress my character to be very useful in WvW. I cannot level in WvW becasue I cannot get through the queue. I can't PvE because I'll rage out about how bored I am and quit.

     

    Now, whats a player like me to do?

  • BladestromBladestrom Member UncommonPosts: 5,001
    It's 2 days into a game that took 5 years to develop, more patience re pvp queues, as with every other mmorg in existence it takes a bit to bed in and stabilise. Re pve, it's as good as anything out there so not much to be done there, either ignore or move on to another game.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • SeunlauSeunlau Member UncommonPosts: 28
    Originally posted by cyress8

    Just so you know the population is starting to spread out so the zerging is pretty much solving itself like everyone knew it would.  Have you even played another mmo on headstart / launch day?  They all are zergfests but with the added bonus of kill stealing and asshattery.  At least GW2 minimizes that.

    Also, the goals in game are actually what you want to set for yourself.  At the moment my main goal is to become guild cook and dye creator.  Cooking in this game is very, very indepth with the assloads of ingredients I have to organize and logically need to put together to create recipes.  I want to be one of the top cooks and be able to sell my food to many people that will benefit from it.  It reminds me of when I was trying to become one of the top weaponsmiths in SWG.  I bust my ass trying to find the best resources on every planet.

    On your next point about gear.  Gear does matter.  I'm starting to even doubt you even play the game or you just want your hand held throughout the whole game.  The stats on the gear are used to supplement your builds you will be creating.  If you take a look a the sPvP gear you will notice all the runes that you can pick to mix and match  how you want your character to operate.  Those same items are even available in pve.  If you want you can go to LA and see the dungeon sets they have there and take a look at the stats on them.  They just don't toss all the stats on gear at the beginning of the game, amazingly, just like other mmos.

    On the point about the community.   I don't mean to be rude but you might be anti-social or you just cannot start your own conversations.  Do you wait on other people to talk before you even try to socialize?  

     

     

    ahahahha no way I mean.. Nooo way!! ahahaha

    "At the moment my main goal is to become guild cook and dye creator!"

     

    hahahahhaha this isnt happening this issnt happening noooo !

    hahahahahah Sorry sorry

    hahahahahaha...

    ohhh gooood..

     

     

  • IndromeIndrome Member UncommonPosts: 292
    Originally posted by BruceYee

    [ ... ] I am having a problem understanding what the point of playing this game is besides brief moments of joy felt when killing other players in evenly matched pvp situations outside of the usual zerg fests.

    Ever thought about leaving the "zergfest" with some friends, go squad and take over a supply camp guerilla style? There is more to do in WvWvW than running with the herd.

    -> In GW2, you should learn look left and right of your path.

    To me an MMORPG should give you something to look forward to (goals) even if they do not come in the form of loot or titles or achievements etc. Over the BWE's and since the headstart began I don't really see anything that has presented itself as a real goal. Maybe I'm missing it?

    Maybe. Or maybe GW2 simply asks you to redefine what "goals" means to you. A goal can be as simple as "looking around the next corner to find what's going on there".

    -> Possible goals for the standart MMO-player: The next level up, the next traitskill, the next slot skill, better (looking) armor, advancing your guild, try out different weapons in sPvP ... the list goes on.

    Dynamic events to me are a cluster@#!% with so many players and spells going off that I can't tell what I'm hitting or the guy next to me is hitting. I have two decent computers and have played on both so I know that it's not a hardware issue. Also, the Dynamic Events in many zones seem reused with things to do like "click on yam" but in another zone it's "click on hole" and something happens etc etc. Either way it seems very basic to me and gets repetitive very quickly.

    I once aided an asuran scientist in subduing skritt in a cave. (to which I escorted him and his golem first) We then brought those 10 skritt back to his lab where they revolted, broke out of their containments and started wreaking havoc in the lab. More skritt flooded in from the outside. I took out my flamethrower and went to town. It was a lot of fun.

    Don't mistake heart-quests with dynamic events.

    -> During a (pre-)launch the population of the starter zones is greater than it will be maybe a week after. Clusterf*cks happen. As long as you deal damage, provide comboable AoE or heal people around you, you get participation.

    -> Some basic dynamic events are based on your standart MMO list of tasks. What else could they be? Don't let that discourage you.

    Gear doesn't matter and there is nothing unique about player charecters? I'm not a fan of gear grinds at all but gear does make a charecter feel unique and is kind of your visual resume when it comes to player interaction.

    Gear matters in PvE up to LvL 80. You CAN play LvL 40 content with LvL 10 gear but it's hard. I play an asura engineer and I was very happy to find that leather coat with the long back. People were asking "where you get that?".

    -> GW2 does break with some MMO traditions. The basics are still there, though not as spotlighted as they are in other games.

    The community is...non-existant? If you're standing around 100 people but no one says anything does that count as a community? I have yet to experience a situation where it is vital to communicate with another player for any reason.

    I regard what happens when people fight together towards a common goal as communication. In fact I regard the "quiet synergy" between players in GW2 as one of its strongest points.

    -> GW2 is very immersive and demands a lot of concentration in combat. When you HAVE to dodge and block during a fight so as not to die you don't have time to type in chats. The vital communication comes without words in this game. Just stop listening with your ears alone.

    This feels like a single player game to me, even more so than SWTOR *holds up pot cover to block incoming @#!%*.

    Maybe you should start expecting better of people. Might make you yourself a happier person. Play with friends if it feels too much like a singleplayer to you.

    -> I have yet to take part in a DE where I haven't had at least 2 or 3 other players at my side. We fight towards the same goal, combo with each other, watch out for each other. All without grouping or saying a word. That is multiplayer to me.

    I get the whole GW1 pvp aspect of it where you log in with a group of friends + get on vent and pvp but is this the game's main selling point?

    No.

    -> GW2 is comprised of PvE, sPvP and WvWvW. There is also crafting, questing, dynamic events, exploration, the character story and the Ruins of Orr at endgame.

    What am I not seeing?

    You seem to not even be looking.

    P.S. I would also like to add that I purchased the deluxe edition and have no regrets about it seeing as the money is going to a good company and for a BTP game is a good deal imo.

    I haven't. Right now I wish I had but I have to watch the money.

     

    ______________

     

    Originally posted by Seunlau

     ahahahha no way I mean.. Nooo way!! ahahaha

    "At the moment my main goal is to become guild cook and dye creator!"

    hahahahhaha this isnt happening this issnt happening noooo !

    hahahahahah Sorry sorry

    hahahahahaha...

    ohhh gooood..

     

    Very constructive.

    image

  • MMOExposedMMOExposed Member RarePosts: 7,387
    Originally posted by vort3x

    GW2 is different, people wanted different, they got it. I don't understand why people look for content in MMOs in PvE. They will never get one. If you want PvE content run Dragon Age or Skyrim.

    If you really want to have fun in GW2 play PvP, and play PvE, WvW as something to relax abit, that's it. I bought GW2, I bought it for PvP only, I might never even finish the PvE tbh... I don't care about it at all...

    If you care about PvE in MMOs you're gonna have a bad time. And times when we were grinding our asses of in Lineage2 and zerging eachother are over. It was quite fun but it's about time it ended.

    pretty poor logic.

    since rpgs have been based on table top and videogame rpg genre, which usually has no PvP, why should PvE take a backseat?

    also WvW has long travel times, usually with only a single useable waypoint on the whole map. that can get boring fast, runing back to the fight, or trying to find the main zerg on the map in a pug.

    Philosophy of MMO Game Design

  • KalestonKaleston Member Posts: 173

    I'm a bit confused. If people wanted to play GW2 as PvE content. Sort of single player experience, I think this MMO is one of the best for it.

    You don't have to group, you can pretty much take other players as NPCs that help you fight if you want.  There are really great stories to read about, very nice exteriors and fun ambience.

    As I'm primarily PvE explorer type of player, GW2 is like a wonder to me so far. Huge world, no necessity to rely on other players, quite a few things to explore and find, very fun combat (either in mob or alone). I'm always getting those "WOW" moments. Like standing next to a priest that worships Owl spirit for a while and suddenly he starts to sing a song about glorious Owl's sacrifice. No triggering no nothing. If I just dashed through, I would've never heard it. And who knows how much of this cool moments I've missed in my journeys.

    But I was always saying that to my friend. I think GW2 won't be WoW breaker... Some people in WoW need the feeling "I'm level 80 and where are the raids I can run 1000 times to get my purples?". Well I don't know if they are there or not and I don't really care. I just enjoy the game. And even if I get bored when I explore everything, It alredy feels to me it's money very well spent.

    For people that don't see what's in GW2, I'd like to give an advice: First state what you want to do there. If It's small scale Dynamic events, go to low populated servers and just wonder around. I'm on medium and I'm often doing DE alone or 3-4 people helping. There are "major" events, where you have huge amount of players playing together (even though it's been up to 20 for me so far), but there are many "side" events in places where most people don't go (read far from "quest hubs") you can have quite a lot of fun.

    If it's anything else, try to make a thread "I want to do this and that in GW2, and it's not delivering, what should I do?". To my experience, you usually don't get bashing for "not appreciating game as it is", more like you get real answers... if you are looking for answers that is.

    Just a word on comminity. If you don't try to socialize, don't expect everyone to greet you with warm hug. Go out and make some friends and you will find out, community is there just waiting for you to find it.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    Well, imagine you go to a themepark... you do the rides as they are untill you lose interest and move onto something else. It's the same with GW2, if the game is too casual for you then move onto another game.
  • PravanaPravana Member Posts: 48
    Originally posted by BruceYee

    Before I start I have to say that if you're having fun playing the game and have found your new home then I am happy for you and wish you nothing but the best.

    That being said, I must get a couple things off my chest about the game and I am pretty sure that this is my last post here because I will probably be hunted by GW2 fans on this board until the end of time after posting this.

    I am having a problem understanding what the point of playing this game is besides brief moments of joy felt when killing other players in evenly matched pvp situations outside of the usual zerg fests.

    To me an MMORPG should give you something to look forward to (goals) even if they do not come in the form of loot or titles or achievements etc. Over the BWE's and since the headstart began I don't really see anything that has presented itself as a real goal. Maybe I'm missing it?

    Dynamic events to me are a cluster@#!% with so many players and spells going off that I can't tell what I'm hitting or the guy next to me is hitting. I have two decent computers and have played on both so I know that it's not a hardware issue. Also, the Dynamic Events in many zones seem reused with things to do like "click on yam" but in another zone it's "click on hole" and something happens etc etc. Either way it seems very basic to me and gets repetitive very quickly.

    Gear doesn't matter and there is nothing unique about player charecters? I'm not a fan of gear grinds at all but gear does make a charecter feel unique and is kind of your visual resume when it comes to player interaction.

    The community is...non-existant? If you're standing around 100 people but no one says anything does that count as a community? I have yet to experience a situation where it is vital to communicate with another player for any reason.

    This feels like a single player game to me, even more so than SWTOR *holds up pot cover to block incoming @#!%*.

    I get the whole GW1 pvp aspect of it where you log in with a group of friends + get on vent and pvp but is this the game's main selling point?

    What am I not seeing?

    P.S. I would also like to add that I purchased the deluxe edition and have no regrets about it seeing as the money is going to a good company and for a BTP game is a good deal imo.

    Sorry to hear about that. I'm having a lot of fun. Can I have your queue slot? I'm tired of getting bumped to the overflow.

    image

  • xalvixalvi Member Posts: 329
    point is F.U.N? Try it
  • k-damagek-damage Member CommonPosts: 738

    A concrete, perfect example that there is more risk / reward than in other current MMOs, from a simple mechanic :

    http://www.mmorpg.com/discussion2.cfm/post/5249845#5249845

     

    Risk / Reward is here, it's just not brought to you with a flashy Fox News-like "this just in !" popup.

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • hikaru77hikaru77 Member UncommonPosts: 1,123
    Originally posted by xalvi
    point is F.U.N? Try it

    I wonder why ¨play just for fun¨  didnt work in all these years of MMO history?, I mean we have so many  developers and companies who have worked in a longterm endgame content and ways to keep the players ¨playing¨ their games, but  the answers was, ¨forget everything, just play for fun¨, amazing.

    GW2 is a casual MMO, easy like that, if you wanna play the game like any other MMO, you´ll get bored pretty fast, and thats why probably after less then a mounth we will find these forums full of people talking ¨there is not endgame¨, ¨im already bored, coming back to WoW, or swtor, or Rift etc¨.  

     

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,237

    First of all, no one is going to hunt you (or at least they shouldn't).  GW2 is going to be one of those games you either LOVE or HATE, with a rare few in between.

    I believe the OP cannot see the point to playing GW2 because it is not setup in the way he is 1) used to or 2) likes to play a game.  Its obvious if you are the type of gamer who needs a well understood goal or reason that you will not like GW2, simply because they game is not built that way.

    What GW2 does offer is an environment for you to FIND YOUR OWN FUN.  A strong requirement that really hasn't been introduced in the MMO scene (at least not in my tenure playing).  To counter your argument... I dont NEED a goal to have fun in a game.  I like the fact that I can log in and do whatever I want.  Run to a new area, do some DEs, take a stab at crafting, go hunting for mats, and do trading (in the future since its down right now).  The best part for me, is there is more connection to the world the more you stop moving and pay attention to the detail (the sidebars the NPCs have, following a character).  I'll even admit that its difficult!

    Its so EASY to find a DE in progress, join in, perform some support abilities and get some XP and then run off to go somewhere else.  I literally have to force myself to hang around to see what happens next.  And nine times out of ten I get to do something more fun than if I tried to find it on my own.  How many examples like this are there??  Where are they??  How do I find them?? 

    Its that exploratory aspect that I love about GW2 and is missing in the titles you mentioned (EQ2, Rift, Wow) etc.  It doesnt make them bad games or one better than the other.  Just a different experience which for one I feel is great to at least have an option.

    I am Gamer. Play. Forever.

    image
  • BadSpockBadSpock Member UncommonPosts: 7,979

    Yesterday I found a couple of players struggling with a jumping puzzle/vista in Divinity's Reach.

    I had already completed this challenge, so I suited up in my street clothes (thank you Anet for the free baseball cap!) and told the frustrated players to follow me!

    I guided them through the jumping steps, got them to the vista, and we had a quick impromptu dance party at the Vista in celebration.

    The point of this post?

    GW2 is the FIRST MMO since UO that I have felt the desire to take my time doing this kind of stuff instead of being 100% concerned with rush rush to level cap and get new/better gear.

    That, to me my friends, is the point of playing GW2.

  • OnecrazyguyOnecrazyguy Member UncommonPosts: 99
    Originally posted by viturino
    Originally posted by Aori

    Pretty much what the game is right now.. I don't get the appeal myself. I've put in 5hours but tbh they were kinda forced, to see if I could get past the coal onto the diamond.

    Burn me at the stake but right now it feels like one of the countless Asian F2P MMOs without the mob grind(which I don't mind tbh) and terrible dialogue.

    Was hoping to get my moneys worth but I didn't, on the upside I can always try later without worry of subs.

     

    ROFL. You should think twice before making an opinion like that. Just an example, there's a heart in the Asura starting zone that is pure awesomeness, you make IQ test on lab rats and the dialogues are incredibly ingenious.

     

    Read more and have less preconceptions.

     

    Actually looks like YOU are the one that needs to read more... He's saying it feels like an asian F2P MMO WITHOUT the grind and bad dialogue... Just the opposite of what you are saying he stated. L2Read

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by Lydon

    "I am having a problem understanding what the point of playing this game is..."

    I honestly don't get posts like these. Surely the point of playing games is to have fun? Why do I need to have a carrot on a stick dangled in front of me to have fun? Surely I can appreciate the beautiful world, the storyliens, the fast-paced combat, the evenly-matched PvP and a whole lot more without there needing to be risk and/or reward?

    I may as well be sitting in the office earning real money in terms of reward if I'm going to turn playing into a chore.

    This. 

     

    I played WoW for many years as a casual gamer. I didn't do raids... ever. I don't really care for them. People would come accross my character with my admittedly shitty gear and say... "why do you even play?, your gear sucks". My response was always that I was playing the game the way I wanted to play and I was having fun. Otherwise, I wouldn't be playing. 

     

    The funny thing is, how many people I knew/know playing games like WoW for the gear progression that aren't even having funny anymore. They log on in their raiding guild and try to get it over as fast as they can..lol. And now I ask them "why do you even play?"

     

    It's all about fun. Or... it should be. If you need more then fun out of a video game, you should be asking yourself some more serious questions. 

  • HorrorScopeHorrorScope Member UncommonPosts: 599
    Originally posted by vort3x
    If you care about PvE in MMOs you're gonna have a bad time.

    This falls under "everyone is different". You are so much different that you can't understand millions spanning dozens of mmo's have loved PvE content. It's just reality.

  • Four0SixFour0Six Member UncommonPosts: 1,175

    The OP asks the same question a Disc Golfer asks of a hiker.

    Maybe a poor analogy, but it is mine.

    The OP wants a "more fullfilling MMO experiance". But gets told what the OP wants is not what the OP wants.

    Seriously? Almost every day I am exhorted to explain what I mean when I express or comence an action that shines light on my LIBERTARIAN ways. Here again I will do that.

    I'll call it my guide to being a Libertarian.

    Step 1. Do what you want to do without hurting others.

    Step 2. Be mature enough to allow others to do what they want as long as no harm is being done.

    Step 3. Be happy and at peace.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Mothanos

    Iam willing to bet that this game will be better then people realise, and its just launched.
    Wait till more expansions packs come and Guildwars get more polished , tuned, expanded, more features, etc etc.

     

     

    You only get one chance in MMO's to make a good impression. You should already know this being a mmo player. If it isn't there at the beginning or as a gamer your not feeling it, you just won't get it.

    And you say wait for expansions! Are you kidding me, people want the experience now, not later.

     

  • HorrorScopeHorrorScope Member UncommonPosts: 599
    Originally posted by darkhalf357x

    First of all, no one is going to hunt you (or at least they shouldn't).  GW2 is going to be one of those games you either LOVE or HATE, with a rare few in between.

    Which tells me it's played by a lot of rage'rs and ADHD'ers. It has to be min or max all the time, right? That is what the internet and technology breeds, ecessive emotional reaction.

    I'm sure I'll play it and like it a lot, but won't have issues pointing out warts. Ferrari's could have better MPG and lower repair bills. (+1 to me for another car anology in a gaming thread!)

     

  • svannsvann Member RarePosts: 2,230
    Originally posted by viturino
    Originally posted by Aori

    Pretty much what the game is right now.. I don't get the appeal myself. I've put in 5hours but tbh they were kinda forced, to see if I could get past the coal onto the diamond.

    Burn me at the stake but right now it feels like one of the countless Asian F2P MMOs without the mob grind(which I don't mind tbh) and terrible dialogue.

    Was hoping to get my moneys worth but I didn't, on the upside I can always try later without worry of subs.

     

    ROFL. You should think twice before making an opinion like that. Just an example, there's a heart in the Asura starting zone that is pure awesomeness, you make IQ test on lab rats and the dialogues are incredibly ingenious.

     

    Read more and have less preconceptions.

    There may be awesome dialogue that I havent found so far, but by and large he is right that the dialogue cutscenes are painfully lame.  I turned dialogue sound off because I could not bear to hear it.  I really dont see why it is so difficult for mmo's to have the dialogue quality of a game like Skyrim for example.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855


    Originally posted by hikaru77
    Originally posted by xalvi point is F.U.N? Try it
    I wonder why ¨play just for fun¨  didnt work in all these years of MMO history?, I mean we have so many  developers and companies who have worked in a longterm endgame content and ways to keep the players ¨playing¨ their games, but  the answers was, ¨forget everything, just play for fun¨, amazing.

    GW2 is a casual MMO, easy like that, if you wanna play the game like any other MMO, you´ll get bored pretty fast, and thats why probably after less then a mounth we will find these forums full of people talking ¨there is not endgame¨, ¨im already bored, coming back to WoW, or swtor, or Rift etc¨.  

     


    Because, historically, MMOs needed a "loop" or Replayability. How many times are you going to repeat the same things over and over just because it's fun?

    I don't care what you do, doing the same thing the same way for the same reasons over and over will lose it's fun factor pretty fast.

    This is why the idea of an MMO for fun seems like a new idea. It's not new, it's just never been possible.

    Today's technology cannot create and keep that type of dynamic environment going indefinitely. That's why other MMOs weren't based around fun but rather around achieving objectives that mattered. They changed how you play.

    I'm not sure what mechanics are in place for GW2 to continue to make me want to continue to play this game indefinitely.

    The idea of exploring every nook and cranny of the world might be a reason, but for that to happen, all the DEs I come across better not carry the same overall "feel" to them.

    Anyway, for now, Yeah, GW2 is fun as hell. But lets see how far this train takes us.

  • IcewhiteIcewhite Member Posts: 6,403

    Just from the inital novel-length post, I'd say all you need to do is stop overthinking everything.

    But you have an awful lot of preference biases that you test games against.  It's very possible that "go with your gut, this ain't the game for you" is the answer you're looking for.

    For some reason, this forum, and players posing the question, never finds that answer sufficient.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    mindless fun, that's why you play games like GW2. same as team fortress and CoD. when you want to just jump in have a few fights and log out. that's what this game is made for.

     

    if you want deep mechanics with high risk pvp, intricate politics and a living persistant changable world you go play EvE or DF. those are game you "live in"..... in GW2 you plug in, have some quick fun, plug out.

     

     

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