Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

[Column] Guild Wars 2: Underwater PvP and the Downed State

13»

Comments

  • The author's frustration seems to stem from his overwhelming internal need to "Kill" players. I'm not saying whether this is good or bad, not my point. What I'm saying is that it is not 'the' point of sPvP. The point is to win the match. The match is won by controlling points. This is far and away more important than killing other players. If you down a player that was trying to contend for the underwater checkpoint, and the result is him tediously swimming away to safety, then well done! Mission accomplished, now stay at the point and secure it. Don't swim after him frustrated that you didn't get your ego stroke point. You've already done what your team needed for the team to be successful. A reprioritization of the player's personal objectives is all that is needed to embrace and thoroughly enjoy team warfare. It's not about the individual statistics, it's about the team victory.

Sign In or Register to comment.