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Investors , this is your chance

dijoudijou toulousePosts: 12Member Uncommon

Investors , this is your chance to invest in an intelligent and well thought MMO from indy devs that do it on their own money and time.

With a hype rate of 8.01 and 4th behind other blockbuster MMO it's a sign that something is happening.

Player housing, sandbox with what seems a very good crafting system and overall what looks like very close to SWG.

Please give them a chance and for you a win win investment. We need this game !

Comments

  • BardusBardus Cornet, ALPosts: 460Member

    As long as nobody tries to take creative control from the devs then hell yeah, can't ever have too much money image

    image

  • BeackerBeacker Newbury, MAPosts: 420Member

    I wonder if they will do kickstarter again. I would definetly donate into this game. It seems amazing as hell. I am quite interested in this title. I had been waiting for Archeage for well over a year until I heard about this game. Now this game impresses me more. I like the fact that they are indie. They don't have the constraints of having a publisher rush them out. I think this game will fair pretty well it is a different concept to the MMO genre. Can't wait for this title.

  • MisarisMisaris Cougartown, NEPosts: 140Member

    I backed the project on Kickstarter, it looks totally interesting. Only drawback might be the Hero engine, but AFAIK they use the current engine not the customized one which TOR is screwing around with. 

    Hope it´s "real" sandbox with housing etc.

  • KaylettaJadeKaylettaJade Holloman AFB, NMPosts: 144Member Uncommon
    Originally posted by Misaris

    I backed the project on Kickstarter, it looks totally interesting. Only drawback might be the Hero engine, but AFAIK they use the current engine not the customized one which TOR is screwing around with. 

    Hope it´s "real" sandbox with housing etc.

    We are using the current engine. Hero Engine is good, and the travesty that is TOR does not accurately reflect HE.

    Housing will be in the game.  All playes will have private, instanced housing if they desire it, and there may be persistent world housing as well. The persistent world housing would be on a nation's city plot (no ridiculous/ugly urban sprawl) and city space will be limited, so expect in world housing to be minimal.

  • SebaliSebali Staten Island, NYPosts: 392Member Uncommon
    Originally posted by KaylettaJade
    Originally posted by Misaris

    I backed the project on Kickstarter, it looks totally interesting. Only drawback might be the Hero engine, but AFAIK they use the current engine not the customized one which TOR is screwing around with. 

    Hope it´s "real" sandbox with housing etc.

    We are using the current engine. Hero Engine is good, and the travesty that is TOR does not accurately reflect HE.

    Housing will be in the game.  All playes will have private, instanced housing if they desire it, and there may be persistent world housing as well. The persistent world housing would be on a nation's city plot (no ridiculous/ugly urban sprawl) and city space will be limited, so expect in world housing to be minimal.

    JMO but I would think a HUGE draw for this game is players expecting open world housing. after playing SWG, EQ2 and VG, open world housing is WAY better.

     

    altho i do agree that houses scateered everywhere is not ideal either. but i did love coming across a random player shop on some cliffside or near a stream. limiting open world housing to only certain areas is not ideal either.

    but to be honest, i dont have any idea on how to curb the mess it can become

  • laseritlaserit Vancouver, BCPosts: 1,945Member Uncommon
    Originally posted by Sebali
    Originally posted by KaylettaJade
    Originally posted by Misaris

    I backed the project on Kickstarter, it looks totally interesting. Only drawback might be the Hero engine, but AFAIK they use the current engine not the customized one which TOR is screwing around with. 

    Hope it´s "real" sandbox with housing etc.

    We are using the current engine. Hero Engine is good, and the travesty that is TOR does not accurately reflect HE.

    Housing will be in the game.  All playes will have private, instanced housing if they desire it, and there may be persistent world housing as well. The persistent world housing would be on a nation's city plot (no ridiculous/ugly urban sprawl) and city space will be limited, so expect in world housing to be minimal.

    JMO but I would think a HUGE draw for this game is players expecting open world housing. after playing SWG, EQ2 and VG, open world housing is WAY better.

     

    altho i do agree that houses scateered everywhere is not ideal either. but i did love coming across a random player shop on some cliffside or near a stream. limiting open world housing to only certain areas is not ideal either.

    but to be honest, i dont have any idea on how to curb the mess it can become

    IMHO Vanguard has had the best idea with their building lots. The game does look very interesting and I wish it the best of success.

    One day I'll have to get off my butt and sign up for the Alpha 

    "If you make an ass out of yourself, there will always be someone to ride you." - Bruce Lee

  • alexanys1982alexanys1982 naples, FLPosts: 276Member
    Originally posted by Sebali
    Originally posted by KaylettaJade
    Originally posted by Misaris

    I backed the project on Kickstarter, it looks totally interesting. Only drawback might be the Hero engine, but AFAIK they use the current engine not the customized one which TOR is screwing around with. 

    Hope it´s "real" sandbox with housing etc.

    We are using the current engine. Hero Engine is good, and the travesty that is TOR does not accurately reflect HE.

    Housing will be in the game.  All playes will have private, instanced housing if they desire it, and there may be persistent world housing as well. The persistent world housing would be on a nation's city plot (no ridiculous/ugly urban sprawl) and city space will be limited, so expect in world housing to be minimal.

    JMO but I would think a HUGE draw for this game is players expecting open world housing. after playing SWG, EQ2 and VG, open world housing is WAY better.

     

    altho i do agree that houses scateered everywhere is not ideal either. but i did love coming across a random player shop on some cliffside or near a stream. limiting open world housing to only certain areas is not ideal either.

    but to be honest, i dont have any idea on how to curb the mess it can become

    Worldwide limit, filtered down from clan to clan on construction is how. Only 2000 structures allowed on the server, your guild too weak to control anything? you get nothing. Its 1 way.

    image
  • NorseGodNorseGod Behind Enemy Lines, FLPosts: 856Member
    Originally posted by dijou

    Investors , this is your chance to invest in an intelligent and well thought MMO from indy devs that do it on their own money and time.

    With a hype rate of 8.01 and 4th behind other blockbuster MMO it's a sign that something is happening.

    Player housing, sandbox with what seems a very good crafting system and overall what looks like very close to SWG.

    Please give them a chance and for you a win win investment. We need this game !

    Yes, lets encourage more people in suits that has never played an MMO invest their money into one and call the shots. What could go wrong?

    Censorship is intended to create an illusion that one side of the debate is correct and unopposed. Silence is not consent.

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