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With the advent of social gaming and IOS and driod app gaming PC gaming is starting to falter....badly. With high profile flops such as Tera, projects like Tabula asa that never make it off producttion and other MMO's all failing their investors people have stopped to attempt to make such games. Curt Shillings massive flop loses by sony...all of these things are showing that current gaming could no longer be finicially viable.
If guild wars 2 has good success even if it is not the game everyone was hoping for it will mean future games might still get development money and new projects can move forward.
I am no Fanboy, but have played most of the major MMO's and none has held my interest for longer then 4 monbths since WoW and none have held the community and special gaming expiernce that DAOC has had. I am hoping for teh sake of future gamers that this game is successful and keeps games like it in the development pipeline.
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I think the damage has already been done with SWToR. Like it or not EA is a powerhouse, and they showed that they can't pull it off with the biggest budget for an MMO. I don't see analysts saying it's still a viable and productive business model.
My guess is MMOG's will start to slow down now with how many are being produced, even if GW2 is a booming success.
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Playing GW2..
I don't think others are really looking at GW2 as a do or die for the PC game industry. Some have touted it as the last breath of the MMO genre, but I think that's even that's exagerating it. At most, I think it really only affects Anet's future.
Edit: I also think it will provide evidence whether the B2P + cashshop model is a viable one.
On pre purchase figures alone, Gw2 is a success, what would make gw2 so much more is how they take the feedback they get and use it to improve the game, that's a key factor in the development and evolution of MMO's.
And that is sooooo not a bad thing. I for one welcome a return to the days of a handful of really good, unique MMOs versus droves of clones and underperforming grindfests.
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Remember... all I'm offering is the truth. Nothing more.
But would you be ok with only a handful of clones and underperforming grindfests?
MMOs are a small part of PC gaming, but the MMO genre does need some game to be a financial success, otherwise we'll never see any investors put big bucks into an MMO.
SWTOR was a big hit in that regard.
That's facebook games. We're talking about MMO's in particular. It worries me tbh. We've already seen single player RPG's move to consoles and we get bad ports to PC. We've seen FPS games move to consoles and we get bad ports to PC, never understood FPS going to consoles when a mouse is much better for aiming a gun.
About the only thing in favour of MMO's staying on PC is the level of interaction between the players. It's kinda hard to communicate in an MMO with no keyboard. Unfortunately consoles can have a keyboard, and then there's the argument for VOIP. MMO's are fairly complex games compared to other genres but the argument can be made that they're becoming dumber, sorry, streamlined. If they get any more dumber, I mean "Streamlined", then developers could well look at consoles in the future.
Please, God, don't let it happen!
What does Curt Shilling has to do with Sony ?
Companies are failing to create an experience that keeps players glued because they dont understand the MMA players mind set.
I again refer back to Ulima Online. What made it so magical and great?
#1. Viewable progress - it was nice to see your skills increase with use. Made you feel like every action you made accomplished something.
#2. Open player housing - Seriously, how many of you spent countless hours decorating your homes in new and creative ways knowing others could walk by and see how cool it was. I remember turning a Tower into a Casino with traps and all.
#3. Housing Vendors - being able to sell items from my home that I spent so much time making cool was great considering I could drop runes all over that could transport people to my shop. It built community!!!!!
#4. RARES! - This was a game in and of itself. Adventuring, wheeling and dealing to get the cash to buy and sell rare items that were of course displayed in ones home!
All of these things added to the sense of community that every other game now lacks. Plain and simple. As soon as someone comes out with a game the likes of Ultima under today graphical standards (or even a little less for that matter) you will have a masterful hit.
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