It looks like you're new here. If you want to get involved, click one of these buttons!
AsRock 990FX Extreme3AMD Phenom II 1090T ~3.2GhzGEiL 16Gb DDR3 1600MhzASUS GTX970 3x HD monitor 1920x1080
Currently Playing: GW2Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
The Aphelion MMO Blog - GW2 Initial Impressions
I don't personally mind the downed state outside the thief teleport. That one is fairly ridiculous. A poster even started a thread about that and the downed state in general over in the gaming forum. However, maybe they do need to reassess it in PvP because it appears a lot are bothered by it or maybe finetune it is a better way of putting it. There were some good suggestions in that thread. Least I thought so anyways.
The water portion most certainly needs revamped at the very least.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Originally posted by MikeB players don’t even go down like they do on land. Instead, just like PvE, you can swim up to the surface in order to heal and even swim away.
That's why pretty much every class has a nifty skill that weights the targets and forces it to sink down. It's amazing for those downed state moments.
Then again I'm also biased, because I love the additional layer of strategy that downed state brings to PvP and additional options for support roles.
My theme song.
Originally posted by Fdzzaigl Originally posted by Zooce "Watch this person 'die' and live to tell about it! Mortal wounds are nothing land and fresh air can't fix!" The guy in that video was getting juked by a mesmer where you have it queued to begin. The actual player he was chasing never left the water, but instead returned to capture the ruins if I'm not mistaken. Not sure of my stance on the downed state for pvp yet, waiting till I get more first-hand experience with the spvp. Looks like a fun map, those sharks provide nice back-up when shit hits the fan on land and you control the waters.
No man, the guy was downed, gets his health back up as he reaches land, gets out of downed state and circles around back to the ruins.
A solution might be to just remove the instant healing when you get to the surface / on land, if a player successfully rises to the surface he should be allowed to bandage himself after a cooldown ends (like on land), but not before.
Good idea, sir.
Originally posted by Wickedjelly I don't personally mind the downed state outside the thief teleport. That one is fairly ridiculous. A poster even started a thread about that and the downed state in general over in the gaming forum. However, maybe they do need to reassess it in PvP because it appears a lot are bothered by it or maybe finetune it is a better way of putting it. There were some good suggestions in that thread. Least I thought so anyways. The water portion most certainly needs revamped at the very least.
I think most people have given up trying to "Finish Him!" on a thief. Which is just bad design imo. I mostly just stick my phantoms on him and go about my business. Very annoying and anti-fun.
Underwater battles were some of the funnest fights I've had in DAOC.
I hope they do the mechanic right. Going from above water to under water in DAOC without a pause in the action was awsome. It added a totally different element to PvP and added extra escape options....sometimes
Wanna try SWToR? Or have not played in a few months. Please click my refer a friend link below and you get rewards as well.
If I roll a ranger, ima getting me a Shark!
Looking forward to trying this Underwater PVP.