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Last Stress Showing WarhammerOnline-Like Problem?

2

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  • deamiandeamian Sandy, UTPosts: 65Member
    Originally posted by GamerUntouch
    I don't think many people were actually playing during the stress tests, just screwing around in PvP mainly.

    1000% this, I'm not unlocking weapons skills and hoping to find weapons to unlock weapon skills a few days before launch, when I could go to the mists and try them all there for all classes.

     

    So i can decide which damn class I'm playing. HELP MEEE

  • deamiandeamian Sandy, UTPosts: 65Member
    Oh and one big thing, if your guild isn't enough to do a starting area, since everyone gets level adjusted accordingly, you can guest to another server right? Still reading up on that.
  • heartlessheartless Brooklyn, NYPosts: 4,993Member
    Originally posted by GamerUntouch
    I don't think many people were actually playing during the stress tests, just screwing around in PvP mainly.

    Exactly this. I spent most of the time just running around trying to find some secret places and /dancing around that fun box thing from the cash shop.

    I tried to do an event and even started killing the mobs but then I was like "wtf are you doing? there's no point."

    image

  • LostarLostar Johnstown, PAPosts: 901Member
    Originally posted by deamian
    Originally posted by GamerUntouch
    I don't think many people were actually playing during the stress tests, just screwing around in PvP mainly.

    1000% this, I'm not unlocking weapons skills and hoping to find weapons to unlock weapon skills a few days before launch, when I could go to the mists and try them all there for all classes.

     

    So i can decide which damn class I'm playing. HELP MEEE

    HELP MEEE understand what you are asking here and how it is pertinent to the threads topic.

  • vmopedvmoped Athens, GAPosts: 1,708Member

    I know from what I saw on Maguuma (in last stress test):

    1) Alot of people in WvW

    2) Alot of people in sPvP

    3) Alot of people in cities dancing

    4) Usually just 1-5 other people around doing events in most of the starter zones I went to.  We were still able to complete group events (and were getting amazing rewards of 2+ greens each).  I have done numerous events across the stress tests and bwe's with 5 or less people.  It can be done.  It does take longer though... And yes, there are some group events that spawn a boss mob that is too hard for a group to complete, we just moved on.

    Cheers!

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • LostarLostar Johnstown, PAPosts: 901Member
    Originally posted by heartless
    Originally posted by GamerUntouch
    I don't think many people were actually playing during the stress tests, just screwing around in PvP mainly.

    Exactly this. I spent most of the time just running around trying to find some secret places and /dancing around that fun box thing from the cash shop.

    I tried to do an event and even started killing the mobs but then I was like "wtf are you doing? there's no point."

    Yeah I agree. I was doing some of that too.....well mostly I was shooting my pirate cannon into the crowd of dancers.

     

    However can all of those people who were goofing off represent all of the people playing in higher level zones after several months or years down the line as lower level zones are just not traversed much anymore.

    Yes I know you are still rewarded/challenged in the lower level zones but a typical player will just do the higher content because they can.

  • ZylaxxZylaxx Erlanger, KYPosts: 2,574Member

    You have to understand that the vast majority of folks are there for only FOUR hours and as such they are not gonna be doing alot of PvE.  The vast majority are going to do some other things like sPvP and explore or craft or other things to nail down their release schedule.

     

    I wouldnt worry to much about not having enough players to run DEs i na 4 hour stress test but if it really does bother you I highly suggest checking out either the Human or Charr areas.  DE'ing in a high population racial area might be key for some lower population realms.  As a reference Asura are the lowest population race across several different polls conducted on other forums.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • solarinesolarine IstanbulPosts: 1,203Member
    I guess I got lucky in that any event I got into, I got some player backup. In my experience people weren't actively *looking for* events, but if they saw you trying to tackle one, they would come and join right away. Yesterday my ranger dodged death many  times like this. :)
  • LostarLostar Johnstown, PAPosts: 901Member
    Originally posted by vmoped

    I know from what I saw on Maguuma (in last stress test):

    1) Alot of people in WvW

    2) Alot of people in sPvP

    3) Alot of people in cities dancing

    4) Usually just 1-5 other people around doing events in most of the starter zones I went to.  We were still able to complete group events (and were getting amazing rewards of 2+ greens each).  I have done numerous events across the stress tests and bwe's with 5 or less people.  It can be done.  It does take longer though... And yes, there are some group events that spawn a boss mob that is too hard for a group to complete, we just moved on.

    Cheers!

    That's a problem.  I can see people eventually skipping the really challenging/nearly impossble stuff (Fire Elemental Boss in Metrica Province) and those who are interested in completing such events dwindling.  Those few who are left that want to do the events might be left sitting on their hands.

  • ZylaxxZylaxx Erlanger, KYPosts: 2,574Member
    Originally posted by deamian
    Oh and one big thing, if your guild isn't enough to do a starting area, since everyone gets level adjusted accordingly, you can guest to another server right? Still reading up on that.

    Guesting wont be at launch but will come shortly thereafter.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • ajayazirajayazir RC, BCPosts: 108Member

    Launch time will be your best bet to get around this problem, before they scale/adjust the starting areas once the population outgrows that portion of the game's content. It won't be an obvious problem in the beginning, but majority of the population will go through content quickly which will make this a problem later on.

    In most cases you probably won't see any adjustments through the early months in the game, just because there's a population to support it. People like me might run into the same situation because of the time they play, I always play really early in the morning so it is off peak times and I might not run into many people.

  • heartlessheartless Brooklyn, NYPosts: 4,993Member
    Originally posted by Lucrecia
    Originally posted by heartless
    Originally posted by GamerUntouch
    I don't think many people were actually playing during the stress tests, just screwing around in PvP mainly.

    Exactly this. I spent most of the time just running around trying to find some secret places and /dancing around that fun box thing from the cash shop.

    I tried to do an event and even started killing the mobs but then I was like "wtf are you doing? there's no point."

    Yeah I agree. I was doing some of that too.....well mostly I was shooting my pirate cannon into the crowd of dancers.

     

    However can all of those people who were goofing off represent all of the people playing in higher level zones after several months or years down the line as lower level zones are just not traversed much anymore.

    Yes I know you are still rewarded/challenged in the lower level zones but a typical player will just do the higher content because they can.

    Most MMOs become a bit top heavy as they get older. It's just the nature of the beast. The newbie 1-16 areas will probably be barren in about a year, unless there is a steady influx of new players. I think that some higher level players will go back to lower level zones just to do stuff they missed and explore. The various achievements will help with that as well and of course alts.

    Basically, for the first year or so, I think that the game will be fine as far as player distribution goes. After that ArenaNet may have to do something to entice higher levels players to revisit lower level zones.

    ArenaNet did say that they will be changing events and adding new ones across the zones, so maybe that will be one way to keep players exploring everywhere and not just Orr and a handful of 70-80 zones.

    image

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by Lucrecia

    Anyways, I thought all events scaled down to solo-ability, even the GEBs.  But they do not...at least for a p/p d/d s/d rogue. I tried every trick I had to take down a GEB.  It just didn't happen.

     Group events scale down to 5 people (Though two determined people can usually beat it if they're good, at least in all the zones I've seen so far)

    The big bosses like the fire elemental are supposed to scale down to =10= people, I believe.  Though again, a much smaller group (Say 5 people) can complete it if they're on the ball.  Or even less people if they're patient and willing to die.

    Yes, I can totally picture later in the game's life, some zones having those huge bosses wandering around for hours at a time until a group is put together to put them down.  This is where guilds come in handy. :)

  • VesaviusVesavius BristolPosts: 7,645Member Uncommon
    Originally posted by DrDwarf

    For me, dynamic events are just pve zerg.   

    People dont need to group, socialise, play skillfully etc when you are just spamming spells.    It is all a piece of piece for casters and a tougher job for melee.

     

    I found this initially as well, and it was a worry.

    Then I took myself out of the zerg, let the levelling wave pass me by, and played them through again in a small group of my friends.

    The difference was night and day and all of a sudden the events made sense. They became really fun.

    It seems having less people around is better for this game's PvE. Saying that though, I struggle to remember ANY PvE experience that has been made better for me at launch in ANY game by having an incredibly crowded zone.

     

    It is a shame that GW2 will be judged by many on that initial zerg experience... it will only be like that really for the first few days while the crowds naturally spreads out after all. It really is the poorest way of playing the PvE game though, but still one completely controllable by the player. Most though will just choose to jump into the zerg, suffer the consequences, and declare it 'fail'.

  • MeowheadMeowhead New Carlisle, INPosts: 3,716Member
    Originally posted by Vesavius

    It seems having less people around is better for this game's PvE. Saying that though, I struggle to remember ANY PvE experience that has been made better for me at launch in ANY game by having an incredibly crowded zone.

     The problem with overcrowded zones in GW2 is almost the exact opposite problem with overcrowded zones in other MMORPGs.

    It becomes TOO easy and quick, as opposed to waiting in line for each of you to get a shot at the same 10 rats you're killing, or whatever. :)

    I don't think there's much of a way to solve that in GW2 though, there's just TOO many people that can be crammed into a really busy area.  At least with the bigger DEs shown in later zones (Like the Shatterer or Tequatl), there's multiple DEs going on at once that people can split up, with them all needing to be done. :)

    (edit:  My friends and I got past the zerg the other way, pushing past them fast enough that hardly anybody was doing later content by the time we were. :)   There's different ways to avoid the zerg, and the population should diffuse within a relatively short time, since there's so many alternate zones to be in, and lots of side things like PvP, minigames and dungeons to pull people away later)

  • VhalnVhaln Chicago, ILPosts: 3,159Member
    Originally posted by Lucrecia

    Anyways, I thought all events scaled down to solo-ability, even the GEBs.  But they do not...

     

     

     

    I think maybe there's only so much downscaling that can be done, before it'd get ridiculous.  I think they should try upscaling friendly NPCs, instead, when populations lows get to that point.  Or even add NPCs that show up to help, and that sort of thing.  Depends on the situation, but they could get creative about it.  Make sure that even at 4am, a few months from now, these things aren't complety impossible, and more importantly, no fun at all.

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    apparently they have multiple levels of minibosses, I ran into this a couple of times but then noticed that the ones i could not solo had different rings around their pictures when targeted then the easier ones. they just need to update their info on these events to reflect the minimum number of players necessary to complete them (group of 3/group of 5 or more)
  • CenthanCenthan Toms River, NJPosts: 483Member
    Originally posted by tordurbar
    This situation is not unique to Warhammer. Rift has the same issue. Low level zones are almost bare and if there is a big Rift event you had pretty much better head to cover until the event passes. I think this points out another of GW2 weaknesses - it is not solo friendly. Yes you can solo but it gets harder with fewer adjacent players and the higher levels. I know that this is just fine with many players as they want a challenge but for the solo masses it bodes ill for retention. This is one of the reasons why I see GW2 following the path of all of the other AAA titles recently released - high release population followed by a mass drop off. I am glad that GW2 is just a one time purchase so that I can come back to it from time to time. The game is worth it.

    For me anyway, the game not being solo friendly (which I'm not even sure I agree with) is one of its strengths.  No you're not forced to run with a group, but it certainly helps in everything you do, and no one is "stealing" anything from you.  So far I've found everyone to be more friendly than usual because the dependency on one another to get many things accomplished I think helps the attitudes.

    However, I agree with you that numbers might drop after release, and lower level DE's will probably be bare not too long after, but I hope I'm wrong about that.  What MMO in the recent past hasn't that happened to?  I can't think of any, but I definitely wouldn't put MONEY on the numbers dropping because I'm not 100% sure about that with this game.  There are certain elements of the game that are just too much darn fun (WvW, I'm looking at you).

     

  • They specifically asked people to test sPvP and the new map + currency exchange + email security functionality.

     

    The stress tests are 4 hours long and are meant and asked to test certain things don't read to much into it.  I do far far less PvE during stress tests simply because of the time frame.

  • AeliousAelious Portland, ORPosts: 2,854Member Uncommon
    OP

    Speaking from a new player perspective it's a valid concern that as time goes on there might not be enough people around for a certain event. That's where the community comes in. That person, either in the zone or in town, can request help since I'm sure there will be people sitting around chatting just like in GW1 hehe.

    There will also be people that will travel around looking for contested areas since they are easy to see on the map. I will be doing this at least and I'm sure I'm not alone. There may also be people helping a friend/guildmate. Most of these players will be higher level in reality, though scaled down, and a little more powerful.

    Lastly if it's that much of a pain report it to ANet. They want you to enjoy the game so if you aren't send them a report.
  • LostarLostar Johnstown, PAPosts: 901Member
    Originally posted by gestalt11

    They specifically asked people to test sPvP and the new map + currency exchange + email security functionality.

     

    The stress tests are 4 hours long and are meant and asked to test certain things don't read to much into it.  I do far far less PvE during stress tests simply because of the time frame.

    I believe all of this has been discussed and addressed even in the OP and the following replies.

  • LucioonLucioon Palm Harbor, FLPosts: 814Member Uncommon
    Originally posted by DrDwarf

    For me, dynamic events are just pve zerg.   

    People dont need to group, socialise, play skillfully etc when you are just spamming spells.    It is all a piece of piece for casters and a tougher job for melee.

    Thinks will change when people have to change because the mobs get harder, there are fewer players around or completion of events is more important for progression etc.

     

     

    I don't think you are wrong in your experience, but I want to share an experience of mine that is slightly different than yours.

    So it was BWE2, I just got on, while i was soloing most of the DE, I found a player that was doing pretty much the same thing as me, so we partied up. While I was just mindlessly zerging the DE before when I was solo, this time I have a party member to watch out for, so when I am down, he raises me, when he is down, I raise him. When I am low in health and backed off from Melee ( i am warrior) He stands infront of me and take the hits when Mobs comes after me while I get back in health. I would watch his abilities so that I can try to combo with him. Its a bit hard considering that I haven't partied previously. Before we parted, I finally gotten some combo's down packed.

    Comparing my experiences with a party and without a party, it was very very different. I enjoyed both experiences, even when they are both the same encounter, the experience was different for me.

    I hope that instead of trying to always PVE Zerg, that you will try to party and experience this game again, it will open your experience of GW2 a little bit more.

    I haven't played any other Casters except Elementalist, I still find my warrior more fun. But thats my experience, and your experience may differ.

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • dageezadageeza london, KYPosts: 578Member

    Once the game goes live and players start getting the commander tag hooking up with others to be where the action is will only be one click away..

    I was rolling with a full group of guildies last night so we had no problems generally facerolling DEs..

     

    Playing GW2..

  • LostarLostar Johnstown, PAPosts: 901Member
    Originally posted by Aelious
    OP

    Speaking from a new player perspective it's a valid concern that as time goes on there might not be enough people around for a certain event. That's where the community comes in. That person, either in the zone or in town, can request help since I'm sure there will be people sitting around chatting just like in GW1 hehe.

    There will also be people that will travel around looking for contested areas since they are easy to see on the map. I will be doing this at least and I'm sure I'm not alone. There may also be people helping a friend/guildmate. Most of these players will be higher level in reality, though scaled down, and a little more powerful.

    Lastly if it's that much of a pain report it to ANet. They want you to enjoy the game so if you aren't send them a report.

    Yeah that's what I see happening at its best.

    I actually sent a feedback to arenanet detailing the points and some of the solution ideas. :)

  • Originally posted by Lucrecia
    Originally posted by gestalt11

    They specifically asked people to test sPvP and the new map + currency exchange + email security functionality.

     

    The stress tests are 4 hours long and are meant and asked to test certain things don't read to much into it.  I do far far less PvE during stress tests simply because of the time frame.

    I believe all of this has been discussed and addressed even in the OP and the following replies.

    I could say the same thing about this entire thread, but I didn't.

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