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During last week's Gamescom, Trion Worlds showed off End of Nations. In particular, we took note of the cooperative game feature called 'Full Boar'. See what we discovered and then leave your thoughts in the comments.
Now, I like PvP as much as the next person. Actually, I may well like it more than the next person given the fact that the only thing I play in my downtime is DotA 2. However, there are days when you just want to come together with your friends and work co-cooperatively.
Read more of Cassandra Khaw's End of Nations: Cooperatively Killing It.
Comments
Bosses in a RTS game? Give me a break, that is just a weak programming tool because the developers can't make decent AI. That just cements this game as an also ran immediately. And here I thought this would be a decent competitor to Starcraft.
Oh well, guess we will have to wait until someone else comes along for a decent RTS. Guess I will stick to Starcraft.
Actually what they are doing here is making the different playmodes unique. What whould be the fun to play against an AI that played exactly like a standard PvP match? Its not lazyness, its making the game have more flavour.
Man, it is contageous. No longer are only the traditional MMOs affected by the "WTF change??!!" ragedemic.
Dig a little deeper, man. This is only one of the playstyles EoN is offering. Then again, if you can't handle diversity, then you might as well heed to your latter advice. The game is more similar to World in Conflict than SCII.
I tried it and I am a huge fan of the original develpment team of C&C, but after playing the beta, I just couldnt' get into it. C&C and Starwars RTS builds where descent, but time have changed in how a good rts is made and to be honest, playing this game felt like I was playing the old games. Not that it's bad, it's just nothing new.
The concept of world conquest is about the only interesting part I enjoyed, the rest just felt like fluff.
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