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How crowded is this place going to be?!

OcenicaOcenica Cocoa, FLPosts: 96Member

When I logged in Burning Crusade right after midnight launch, everything was fine.  People were running about and there was plenty of new content and mobs to kill, I played for about an hour then hit the bed.  The next day it all hit the fan.  When I logged in, quest givers were hard to click on, mob had 3 players waiting to kill it once it spawned.  There was this sense of urgency to absolutly everything.  World PvP depended on if your server was primarily Horde or Alliance with it being fun for the dominate side and a chore for the less dominate side. 

I'm pretty sure GW2 will be more crowded on pre-launch than beta; and probably even more so on official launch.  I'm wary of that first week.  I know theres nothing that can be done, but it sure does feel like it's going to be a mad house.

 

 

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Comments

  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Originally posted by Ocenica

    When I logged in Burning Crusade right after midnight launch, everything was fine.  People were running about and there was plenty of new content and mobs to kill, I played for about an hour then hit the bed.  The next day it all hit the fan.  When I logged in, quest givers were hard to click on, mob had 3 players waiting to kill it once it spawned.  There was this sense of urgency to absolutly everything.  World PvP depended on if your server was primarily Horde or Alliance with it being fun for the dominate side and a chore for the less dominate side. 

    I'm pretty sure GW2 will be more crowded on pre-launch than beta; and probably even more so on official launch.  I'm wary of that first week.  I know theres nothing that can be done, but it sure does feel like it's going to be a mad house.

     

     

    That is why they are doing the stress tests.

  • Skeeter50Skeeter50 summerville, GAPosts: 147Member Uncommon
    Sounds exciting to me!
  • LifeEnderLifeEnder Plano, ILPosts: 45Member
    Its a different approach to gaming , No quest hubs , no kill stealing . You get credit and loot for kills that other players are actively fighting. Anet has brought the Massivley Multiplayer back into MMORPG . Im sure it will be crowded but it will not hamper your gaming expierence .
  • voxnorvoxnor os , CAPosts: 121Member

    This is unfortunately a very difficult thing to predict. While we know that sales and hype are high - the actual crowdedness of launch involves quite a few variables (who logs in, which servers they go to, how ANet has programmed mobs and events in high populated areas, etc).

     

    I would venture to say, though, that it is a very popular MMO with a hyped launch - and because of this you can expect some very noticable crowding. Whether or not that is detrimental to gameplay, I can't say.

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  • GamerUntouchGamerUntouch smithville ON, ONPosts: 488Member

    It'll be like that.

    Source: BWEs

  • gieger808gieger808 Winston-Salem, NCPosts: 165Member
    You WANT a crowd. The game mechanics better support crowded, zerging groups better than solo. 
  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Need i say overflow servers, or should i spell it?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • oubersoubers bazelPosts: 876Member Common

    i think it will be ok.....on the 25th all the pvp'rs will be racing to max out ASAP.

    When i login on sunday all us pve'rs and roleplayers will be having a blast while the pvp'rs are long gone to other zones :)

    On topic tough...it will be very crowded at first but thats always the case with a AAA mmo these days so just ride the wave man :)

     

    image
  • voxnorvoxnor os , CAPosts: 121Member
    Originally posted by Lord.Bachus
    Need i say overflow servers, or should i spell it?

    What do you mean by overflow servers? I ask just out of curiousity. Are they just standby servers that ANet has mentioned they will use for smoothing out launch if it becomes to crowded?

    (excuse the lack of knowledge - only been researching GW2 for about a month now)

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  • GamerUntouchGamerUntouch smithville ON, ONPosts: 488Member
    Originally posted by gieger808
    You WANT a crowd. The game mechanics better support crowded, zerging groups better than solo. 

    It really doesn't, when you can't see what your character is even doing it makes the game unenjoyable.

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    on beta i did an event with around 5 people that quickly grew to 50 players, the event turned from normal to epic as there where dozens of spawns and the difficulty went up a few notches.

    So when Alot of people are doing the same stuff as you it doesnt go like FUCK i needed that mob for my quests !!!
    It goes to healing people around you to rezzing the death and nuking the shit out of anything that moves :)

    I also believe Arenanet is prepared, but i think we dont have the technology to log 2 million players at once, its just to much data and connections.

    So we have to wait and see what happens, but in terms of (quest) mobs this will increase the fun ALOT :)

  • GurpslordGurpslord Hutchinson, MNPosts: 350Member
    Originally posted by Lord.Bachus
    Need i say overflow servers, or should i spell it?

    technically speaking, you already did.

  • itgrowlsitgrowls newport news, VAPosts: 2,951Member
    Originally posted by Ocenica

    When I logged in Burning Crusade right after midnight launch, everything was fine.  People were running about and there was plenty of new content and mobs to kill, I played for about an hour then hit the bed.  The next day it all hit the fan.  When I logged in, quest givers were hard to click on, mob had 3 players waiting to kill it once it spawned.  There was this sense of urgency to absolutly everything.  World PvP depended on if your server was primarily Horde or Alliance with it being fun for the dominate side and a chore for the less dominate side. 

    I'm pretty sure GW2 will be more crowded on pre-launch than beta; and probably even more so on official launch.  I'm wary of that first week.  I know theres nothing that can be done, but it sure does feel like it's going to be a mad house.

     

     

    my experience was much more clogged, i logged in and started immediately making a blood elf paladin, there were a bazillion people there all trying to level at the same time. not enough mobs people were standing around tab targeting the spawns until they completed each quest. Don't think GW2 will be that bad because of their DE design.

  • xenogiasxenogias warsaw, INPosts: 1,926Member
    Originally posted by Ocenica

    When I logged in Burning Crusade right after midnight launch, everything was fine.  People were running about and there was plenty of new content and mobs to kill, I played for about an hour then hit the bed.  The next day it all hit the fan.  When I logged in, quest givers were hard to click on, mob had 3 players waiting to kill it once it spawned.  There was this sense of urgency to absolutly everything.  World PvP depended on if your server was primarily Horde or Alliance with it being fun for the dominate side and a chore for the less dominate side. 

    I'm pretty sure GW2 will be more crowded on pre-launch than beta; and probably even more so on official launch.  I'm wary of that first week.  I know theres nothing that can be done, but it sure does feel like it's going to be a mad house.

     

     

    Good thing there are no quest givers and events scale to the amount of people then right?! Good thing that most pvpers are just going to PvP basically right from the time they log in then right?! Good thing that the quests are exactly the same as wow like so many idiots want to claim isnt it!

    No OP that wasnt directed at you. Just a perfect chance to point out that what you described will NOT be an issue what so ever.

     

    Lag on the other hand......Yea well see. And no people dont bring up the stress tests. Doing thoes in the middle of a weekday is a joke.

     

    Edit. Also we should compare the WOW launch to GW2. I dont think they will be similar at all. WoW launch wasnt bad people wise. It wasnt clogged up at all. Since you never knew when the servers would actually be up and when they where you never knew if the lag was bearable or not so it was never really crowded till after the first couple weeks. Lag may be an issue but I doubt servers will be down for days at a time in GW2.

  • BigGertyBigGerty Nashua, NHPosts: 27Member
    Originally posted by voxnor
    Originally posted by Lord.Bachus
    Need i say overflow servers, or should i spell it?

    What do you mean by overflow servers? I ask just out of curiousity. Are they just standby servers that ANet has mentioned they will use for smoothing out launch if it becomes to crowded?

    (excuse the lack of knowledge - only been researching GW2 for about a month now)

    From: http://wiki.guildwars2.com/wiki/Overflow

     

    The overflow shard is Guild Wars 2's version of a queuing system. If you attempt to enter a map or world that is already at peak capacity, the game will offer you three choices:

    • Travel — this allows you to play in the overflow area; you will be automatically moved to the primary server when there is room.
    • Queue — you remain in the original map area and are automatically moved when there is room.
    • Cancel — the game takes no action.

    If the destination is very popular, the game will create multiple overflow shards. You will not necessarily transfer to the same shard as others crossing at the same time, even if they are members of your squad or party.

  • GamefunGamefun Mesa, AZPosts: 290Member
    I bet Guild Wars 2 release is going to be massive. We're gonna see huge lag of persians running towards the spartans to the death and then....boom the servers die!.
  • joerockshahajoerockshaha Winter Springs, FLPosts: 64Member
    Originally posted by Mothanos

    on beta i did an event with around 5 people that quickly grew to 50 players, the event turned from normal to epic as there where dozens of spawns and the difficulty went up a few notches.

    So when Alot of people are doing the same stuff as you it doesnt go like FUCK i needed that mob for my quests !!!
    It goes to healing people around you to rezzing the death and nuking the shit out of anything that moves :)

    I also believe Arenanet is prepared, but i think we dont have the technology to log 2 million players at once, its just to much data and connections.

    So we have to wait and see what happens, but in terms of (quest) mobs this will increase the fun ALOT :)

     I could not have said it any better myself.

    One example of what your saying is the swamp events in the human starting area. Started with a low amount of people, and in which case the event was somewhat easy but, as more people came and the boss spawned, it became substantially harder thus making a lot more fun.

    image

  • seridanseridan ThessalonikiPosts: 1,202Member Uncommon
    Overflow + No kill stealing + always grouped + content scaling = solution to any issues

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • GeezerGamerGeezerGamer ChairPosts: 5,590Member Uncommon

    I'll just tune down my graphics settings and deal with it.

  • NaeviusNaevius Houston, TXPosts: 334Member Uncommon
    Originally posted by GeezerGamer

    I'll just tune down my graphics settings and deal with it.

    Server-side lag is unaffected by your settings.

    I doubt it will be too bad at headstart, since they know the number of players quite well and have surely put in the right number of servers based on the stress tests.

    Actual launch might be rougher.

  • k-damagek-damage ParisPosts: 738Member
    Originally posted by Mothanos

    on beta i did an event with around 5 people that quickly grew to 50 players, the event turned from normal to epic as there where dozens of spawns and the difficulty went up a few notches.

    So when Alot of people are doing the same stuff as you it doesnt go like FUCK i needed that mob for my quests !!!
    It goes to healing people around you to rezzing the death and nuking the shit out of anything that moves :)

    I also believe Arenanet is prepared, but i think we dont have the technology to log 2 million players at once, its just to much data and connections.

    So we have to wait and see what happens, but in terms of (quest) mobs this will increase the fun ALOT :)

    Precisely !

    I too experienced an awesome ramp up in epicness thanks to a crowd of players gathering during a Dynamic Event.

    Full story here : http://www.mmorpg.com/discussion2.cfm/thread/349231

    As been said here, the more players around you, the more epic it becomes ;)

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • dageezadageeza london, KYPosts: 578Member

    It will be crowded but shouldnt inhibit your progress or fun because GW2 was designed from the ground up for players to play together..

    However if you are a WoWser with an old or weak machine the experience may not be as good due to all the stuff going on but the game has excellent adjustability...

    Playing GW2..

  • EvelknievelEvelknievel Ehrenfeld, PAPosts: 2,977Member

     

    @ OP

    This should sum it up for you

    http://www.youtube.com/watch?v=jppYtMR8Tzo

  • The_KorriganThe_Korrigan EastPosts: 2,630Member
    Originally posted by Ocenica

    When I logged in, quest givers were hard to click on, mob had 3 players waiting to kill it once it spawned.

    If it can make you feel better, this just can't happen in GW2... :)

    And no login queues either thanks to overflow servers.

    If you wonder why I don't answer your posts, it's most likely because you are on my block list - so don't waste your time.

    image

  • hikaru77hikaru77 buenos airesPosts: 1,035Member Uncommon
    Originally posted by LifeEnder
    Its a different approach to gaming , No quest hubs , no kill stealing . You get credit and loot for kills that other players are actively fighting. Anet has brought the Massivley Multiplayer back into MMORPG . Im sure it will be crowded but it will not hamper your gaming expierence .

    Maybe im wrong but i do remember the last BW, sure, you dont have quest hubs or kills stealing, still u need to colect and kill the same items and mobs than the other 300+ players around you to get contribution points, the PvE in the starter area was a zerg fest where most of the time u was just spaming AoEs trying to get some kills or contribution, or waiting for a respwan to collect the item that u need, it was even worse with the ¨escorts event¨, a zerg behind a NPC that u cant even see, an AoE spam fest because u dont even know what are you hitting, and that was in the BW, on launch it will be even worse. So whats the difference between quest hubs and this?, nothing, is exaclty the same thing because everyone need to do the same events at the same time, at the end you are doing the same thing than any other MMO release before, waiting for a respawn, running around to find the Mob that u need, etc etc etc. So be ready for a PvE zerg fest at launch, but i guess thats innovation too, good thing i dont care about the PvE on GW2.

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