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Trolls & haters beware! I have pre-purchased GW2 and am dying to play the game. I am not a GW2 hater!
Anet has not revealed how many "thousands" of players will be housed in each server (see green link). Due to a lack of detailed information, for the purposes of this analogy, we're going to assume that GW2 servers will be able to house the same number of players (36k) as WOW servers did in 2007 (see red link). The implication is though 7 years of technology most likely have allowed for servers to house more players, this is just a minimum situation example analogy!! (didn't know how else to call it lol).
WVW PROBLEM (queuing vs lag):
GW2 will have 45 servers upon release (21 in NA and 24 in EU). For the purposes of this analogy (and a lack of accurate GW2 data) let us assume that each GW2 server can house 36k players, the same amount as WOW servers back in 2007 (again, see red link). When it comes to PVE and SPVP, other than "joining" team members in Overflow servers, there will be not much of an issue. Here's the catch though...
Anet has announced that there will be a total (from all 3 servers) max population of 500 players per map in WVW (2k players total); "Each World versus World map is going to support up to 500 players" (see green link). That only allows an average of 167 players per server per map and an average of 667 per server total.
If each GW2 server houses approximately 36k players, only 0.46% (167 players) per server per map in WVW will be able to participate at any given time and only 1.85% (667 players) per server total. I am fully aware that Anet devs are capable of increasing the population cap in WVW; thing is, would you be willing to trade queuing for lag?
I'm not assuming that Anet devs have not considered the possibility of this kind of queuing/lagging "armageddon", and have not prepared accordingly (I'm hoping they have on both cases). I am merely brining this up on these forums to see if anyone has heard anything to the contrary or anything that will calm my nerves.