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Why do gamers make such asanine and idiotic comments?

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  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by DOGMA1138
    Originally posted by Pandamin

    This was just a blog post to generate page hits.

    I mean, dynamic events are over-hyped?

    See this can only come from someone with very limited playtime experience.

     

    DE's do everything Anet described in the Manifesto and if you go back to "traditional questing" then and only then you realise how engaging and refreshing DE's are.

     

    I do fear now and again that some parts of GW2 are not enough "in your face" for your average lobotomised player.

    ROFL and how much game time you had? I've played 4 classes to pass level 30, the Dynamic Events are nice but at the end you can summarize them into 3 type kill X number of mobs, escort objective to point Y, or collect crap with mobs trying to stop you. None of the events changed how the world is, they all reset and respawn after some time, they are not chained beyond the same way as they were chained in Rift - I.E. do X amount of small events untill a bigger one triggers..

    Why in gods name people are treating ANet as the 2nd comming and their menifesto as gosple, GW2 is not a bad game, its intersting enough but no one knows what exactly will be of it.

    The WvWvW during the 5 beta weekend's i've played trough was boring, no one did it like it should be done, just random groups of 4-5 people roaming around the objectives.

    The instanced PVP again was spoiled by the fact that someimes you can have 1-2 people on each side for maps which are designed for 16+ players, and again nothing new or innovative in thos battlegrounds that we havent seen in WoW except for maybe bit more vertical gamplay.

    The game has some major ballance issues, the voice acting on the personaly story line quests was horrid, and the male characters look like they were snaped out of a korean teen magazine.

    I have not played with crafting in the game so i cant comment on it, but some of the mechanics were kinda outdated.

    On top of that they are asking for way too much on alot of crap on the cash shop, 10$ for an extra char slot?! that would be ok in a sandbox or if they were alteast 5 of those allready.. 8$ for an extra bank tab? like 4$ for an hour xp boost?!  If any thing i hope that the game succeeds while it's cash shop fails. Just to prove that you can and still need to make a sub based game that will actually be worth the 15$ a month.

    Becasue when you do not have to set your quality bar high enough to keep every one subbed and can just ilk a few spoiled kids or people with way too much disposable income on their hands for 5-4 times that a month the end result wont be pleasent for the rest of us.

     

    First off there was only 3 BWE's.

     

    Secondly the DE's are anything but kill 10 xxx.  theres alot of varying differences between the DE's, sure some are killing and collect but others have you protecting and stalking and this is only the first zone.  The newbie zones are chalk full of 1-3 chains in a DE, apparantly once you get past them DE's can chain as high as 20+ events.  And lets not even start with Meta events which in and of themselves are some of the most epic encounters this side of raiding.

     

    Thirdly the cash shop argument has been beaten to death and its not gonna work this time either.  GW2 has no sub, instead you have micro transactions for things you may want.  None of it is gamebreaking.  That $10 for a character slot when you already have 5 slots, or $8 for a bank tab when you have several already, or the $4 for a boost to EXP is tricial because GW2 is not a tradtional gear grind, raid centric endgame.  WoW gives you level 80 characters, TSW has only 3 character slots.  Theres way more stupid purchases in other MMO's "WITH SUBSCRIPTIONS" then in GW2.

     

    Your other comments are ignorant and subjective and totally not true.  WoW has been balancing for years and yet GW2 is a bad game because its not balanced (which it is)?

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • SabasSabas Member UncommonPosts: 217
    Originally posted by Jessina

    So what if Dynamic Events reset after 2 hrs?

    Honestly this is something thats really not well understood.

     

    DE's do not reset.

    They always move up or down their path. They only move from 1 state to another.

     

    It really is a big difference.

    Reset means that an object or a quest will default to its original state without any outside intervention.

    It will "time out" and default itself.

     

    DE's change states.

    Lets say a DE has 3 states, the player starts the event and manages to reach phase nr2.

    Then the player decides to leave the area forgetting all about the event. What that means is that the event itself will stay stuck on phase 2 until an external factor pushes it back to either 1 or 3. The event will not time out and default itself.

    Meaning a DE is a persistent change to the gameworld.

    It will persist until changed by someone or something else.

     

     

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by meari

    Ironically while I totally disagree with the guy's blog in content, I agree with his conclusion.

     

    GW2's success is not because of DE, B2P, level field sPvP, WvW or horizontal progression. GW2 is successful because its design, gameplay, philosophy is fundamentally different and aims at a market that has no other competitions, a market that had for the past decade been underestimated and neglected by the MMO sector.

    There are a hundred MMO out there with gear treadmills and static quests, there are few if any out there that had taken GW2's approach. The MMO market for grinds, gated progression and gear treadmills is oversaturated while people like me who are tired of the same old raid drama over gear and chasing the dangling carrot only to chase more of them, are left without.

    DE, WvW and horizontal progression are simply manifestations and natural outcomes of the fundamental design philosophy Anet has chose to adopt. It didn't have to be DE, WvW, no matter what system Anet come up with for the game under their design philosophy of the game should be designed to be fun will always appeal to me, and undoubtly plenty others.

     

     

    I'm so burnt out on the raid-mmo that if GW2 doesn't work for me, I'll be done with MMOs for a very, very long time. 

  • tokinitokini Member UncommonPosts: 372

    he makes some good points,

     

     

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • Odinthedark1Odinthedark1 Member Posts: 330

    i never said it would last 3 months, i simply said after 3 months of walking around it would get tedious, and i even said not all of it was wrong, pretty much listing the one point he got right, it would be a total drag to repeatedly run bag and forth from spawn in WvWvW, it was annoying in the beta weekends for me lol.

    Edit: i missed the quote lol still up after an all nighter, but reffering to the comment on page 3.

  • TruthXHurtsTruthXHurts Member UncommonPosts: 1,555
    The same reason that Politicians do it?

    "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  • tokinitokini Member UncommonPosts: 372
    Originally posted by Zylaxx
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    his points that the DE's that have massive participation the first month will be ghost towns after is likely to be proven true.  getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.

     

    his point that WvW will be a flip flopping of 'points' will likely be proven true, especially if, as he said, a server with a high east coast pop takes it, and loses it 'late night' to a west coast dominated server.

     

    and i dont think you know what hyperbole means.

  • GamerUntouchGamerUntouch Member Posts: 488
    Originally posted by tokini
    Originally posted by Zylaxx
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    his points that the DE's that have massive participation the first month will be ghost towns after is likely to be proven true.  getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.

     

    his point that WvW will be a flip flopping of 'points' will likely be proven true, especially if, as he said, a server with a high east coast pop takes it, and loses it 'late night' to a west coast dominated server.

     

    and i dont think you know what hyperbole means.

    What this is called is a slippery slope analogy, it is not a basis for arguing.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Rayshe

    not to stand in fire

    That's actually (nearly) the only teachable raiding skill.  Drum it into their heads, repeated practice until it sinks in.

    Next encounter, prepare to begin teaching it all over again, with a new variant of the same idea.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • tokinitokini Member UncommonPosts: 372
    Originally posted by GamerUntouch
    Originally posted by tokini
    Originally posted by Zylaxx
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    his points that the DE's that have massive participation the first month will be ghost towns after is likely to be proven true.  getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.

     

    his point that WvW will be a flip flopping of 'points' will likely be proven true, especially if, as he said, a server with a high east coast pop takes it, and loses it 'late night' to a west coast dominated server.

     

    and i dont think you know what hyperbole means.

    What this is called is a slippery slope analogy, it is not a basis for arguing.

     i intend to play this game for a good long time, i just dont think deluding our selves is healthy at all. its a bad tendency of mmo players, to convince themwselves of something without critical thinking (there were people a week before swtor launched still thinking it might, somehow have some sandbox elements)

     

    but you're right, its not worth arguing as it will all play out - for better or worse - very shortly.

  • DerpybirdDerpybird Member Posts: 991
    Originally posted by tokini
    Originally posted by Zylaxx
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    his points that the DE's that have massive participation the first month will be ghost towns after is likely to be proven true.  getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.

     

    This quote gives me a lot of hope that people will be roaming around the world:

    “We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it.

    “You run around Queensdale, the human starter area, and maybe the Brood Mother shows up every X minutes,” Johanson continues. “We’re going to put another event that can happen there, and then slow down how often the Brood Mother happens. Not only are there new events happening, but everything you’ve seen before starts happening less often. The world gets larger and larger. Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”

    Knowing that new content can show up anywhere, and that the content and gear drops will scale to your level, should contribute to keeping the world lively.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • DkompozeDkompoze Member UncommonPosts: 245
    Originally posted by Xirik
    Originally posted by Zylaxx

    just got through reading http://inanage.com/2012/08/16/if-guild-wars-2-succeeds-it-will-be-in-spite-of/

     

    This has to be the most stupid and narrow minded blog I've ever read.

    [mod edit]

    1000+ posts and a 1 sentence troll is all you can contribute to this thread SMH !!!!

    Anyways the blog's author seems rather ignorant towards GW2 especially the WvW

  • tokinitokini Member UncommonPosts: 372
    Originally posted by Derpybird
    Originally posted by tokini
    Originally posted by Zylaxx
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    his points that the DE's that have massive participation the first month will be ghost towns after is likely to be proven true.  getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.

     

    This quote gives me a lot of hope that people will be roaming around the world:

    “We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it.

    “You run around Queensdale, the human starter area, and maybe the Brood Mother shows up every X minutes,” Johanson continues. “We’re going to put another event that can happen there, and then slow down how often the Brood Mother happens. Not only are there new events happening, but everything you’ve seen before starts happening less often. The world gets larger and larger. Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”

    Knowing that new content can show up anywhere, and that the content and gear drops will scale to your level, should contribute to keeping the world lively.

    excellent post and an ambitious plan. i hope they keep the ball rolling with it, as well as maybe give us someway to know where these new/random events are occuring.  maybe local npc's in major cities could say "did you hear? the broodmother was seen in queensdale!" or something of that nature " 

  • LucioonLucioon Member UncommonPosts: 819

    I just don't get the hate, its not like I need someone to tell me that a game is bad and sucks big time or is the best game out there. IF a game sucks big time I won't be playing it already because it sucks for me. If you are a gamer who enjoys the game, then keep on playing, you don't need someone to tell you when to play a game or when to stop playing a game.

    GW2 was never on my radar, because GW1 wasn't the kind of game I liked when it first released, I tried it and didn't like it. I didn't need someone to tell me that.

    I did my research, and GW2 intrigued me, I decided to purchase it after watching some beta press videos, I got in to BWE, and everything that intrigued me was true to their words. I played , enjoyed it, and I will enjoy it some more when its released.

    Do I forsee myself playing it a year down the road, I don't know, when I purchased SWTOR, i thought it will last me atleast 6 month, it only lasted for 2 months.

    So don't start talking about retention rates, because it can change on a whim, who could have foresaw the impact WOW would have on the culture of MMO's. I sure didn't, I was even one of the firsts to log in when it first came out.

    Guess what, all a Game needs to do to keep me as an Player is very simple, it just have to be fun for me to keep on playing.

    Whats fun?? who the hell knows, if I log in, and I don't want to log out, then its fun, if i log out and I can't wait to log back in then its fun.

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • k-damagek-damage Member CommonPosts: 738
    Originally posted by OldManFunk
    I didn't click your link but I tend to do so because I drink a lot about once a week.

    hahaha :D

    We should totally create a giant thread, titled "the MMORPG drunk member rant", where only drunk members would post :p

    (yeah because it happens to me too)

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • DerpybirdDerpybird Member Posts: 991
    Originally posted by tokini
    Originally posted by Derpybird

    This quote gives me a lot of hope that people will be roaming around the world:

    “We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it.

    “You run around Queensdale, the human starter area, and maybe the Brood Mother shows up every X minutes,” Johanson continues. “We’re going to put another event that can happen there, and then slow down how often the Brood Mother happens. Not only are there new events happening, but everything you’ve seen before starts happening less often. The world gets larger and larger. Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”

    Knowing that new content can show up anywhere, and that the content and gear drops will scale to your level, should contribute to keeping the world lively.

    excellent post and an ambitious plan. i hope they keep the ball rolling with it, as well as maybe give us someway to know where these new/random events are occuring.  maybe local npc's in major cities could say "did you hear? the broodmother was seen in queensdale!" or something of that nature " 

    They actually addressed this in the rest of the article:


    ArenaNet will not, however, be drawing players’ attention to new content directly. Johanson believes that it’s important that players have an opportunity to be surprised, something that could be spoiled by sticking an advertisement for a new encounter in the patch notes.

    “I think a big part of the sense of immersion and joy in our world is discovery and exploration. It’s going out and seeing what’s around the corner, what’s going to happen. If we can keep that feeling alive every day that you log into the game, I think there’s just something better about that. If we tell everybody what we put in there, they’re going to look for it, find it, and that’s it. I think we would rather have you play and suddenly stumble across it – and for all we know that could have been in there all the time.”

    The job of spreading the word about new content will fall, Johanson says, to the community itself. “I would be thrilled if we put that stuff in and within the next two or three weeks people were on the fan forums saying, ‘I found this event – has anyone ever seen this before?’ and everyone starts pouring in to go find it. I think that’s more organic and fun for the community. Everything we do is built on how we get our community to play together and feel better about one another.”

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by Rayshe

    Cant Cure stupid. Think about it, WoW players needed to be told as a Loading screen tip not to stand in fire. and they still did.

     

    My old guild leader used to say "screw em, you cant heal though stupid."

     

    lol.   I've heard our guild leader say words to that effect in the middle of raid.   We had it won and were just on the easy, final DPS burn down and there was no need to revive the idiot who got himself killed because he had the stiuational awareness of a rock.

     

     

  • adaneshadeadaneshade Member Posts: 36
    Originally posted by JoeyMMO

    Pretty funny blog post, playing Angry birds one-handely and all that. Nice. Not that I agree with him, but he's got a right to be concerned about what DE's will mean when you hit cap (only Karma farming I guess).

    The long terms appeal of WvW and the effect of timezones. It's probably not a good idea to go with a one-timezone only server. Seems like a valid point.

    Not too worried about endgame myself since I'd rather have there be no endgame at all and just have to wait for the expansion than be forced into a stupidly boring gear-grind.

    If the post were idiotic it probably wouldn't have brought a few smiles to my face.

    Remember that many people are used to handheld, do this, go there, bring me that, follow that arrow kinda questing. When they're in GW2 and just do the hearts they'll have it increasingly harder to tackle the mobs. They've either never known or have forgotten how to explore. They'd be inclined to grind mobs for the levels to the next heart area. If there's lots of people around it could take a while.

    He just doesn't get it yet and is really wondering how on earth this is going to work out. Maybe give him some pointers instead of calling him idiotic. I don't think he's writing what he wrote to damage the game.

    He's not used to going into the water or into some underwater cave and see if that leads to a new DE because nobody told him to do so. He's used to being told what to do. Try putting yourself in his shoes. GW2 is a bit of a learning curve. You can't expect everybody to have read all the stickied threads before they try a new game.

    XP still matters as you still gain skill points each time you fill your bar up past 80. They become some kind of high end currency for the legendary items.

  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by Derpybird
    Originally posted by tokini
    Originally posted by Derpybird

    This quote gives me a lot of hope that people will be roaming around the world:

    “We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it.

    “You run around Queensdale, the human starter area, and maybe the Brood Mother shows up every X minutes,” Johanson continues. “We’re going to put another event that can happen there, and then slow down how often the Brood Mother happens. Not only are there new events happening, but everything you’ve seen before starts happening less often. The world gets larger and larger. Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.”

    Knowing that new content can show up anywhere, and that the content and gear drops will scale to your level, should contribute to keeping the world lively.

    excellent post and an ambitious plan. i hope they keep the ball rolling with it, as well as maybe give us someway to know where these new/random events are occuring.  maybe local npc's in major cities could say "did you hear? the broodmother was seen in queensdale!" or something of that nature " 

    They actually addressed this in the rest of the article:


    ArenaNet will not, however, be drawing players’ attention to new content directly. Johanson believes that it’s important that players have an opportunity to be surprised, something that could be spoiled by sticking an advertisement for a new encounter in the patch notes.

    “I think a big part of the sense of immersion and joy in our world is discovery and exploration. It’s going out and seeing what’s around the corner, what’s going to happen. If we can keep that feeling alive every day that you log into the game, I think there’s just something better about that. If we tell everybody what we put in there, they’re going to look for it, find it, and that’s it. I think we would rather have you play and suddenly stumble across it – and for all we know that could have been in there all the time.”

    The job of spreading the word about new content will fall, Johanson says, to the community itself. “I would be thrilled if we put that stuff in and within the next two or three weeks people were on the fan forums saying, ‘I found this event – has anyone ever seen this before?’ and everyone starts pouring in to go find it. I think that’s more organic and fun for the community. Everything we do is built on how we get our community to play together and feel better about one another.”

    Even with that, I can already say from experience that their world is so big that even if you know that this event is there, you will most likely get distracted so many times before you even get to that area.

    I also just watched Totalbiscuit's video, and he got distracted multiple times just from an escorting quest, that ended up with an Enemy Boss encounter. Distraction is good.

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • WrenderWrender Member Posts: 1,386

    Well I just read the entire OP link and I must say the asinine and idiotic comments read in this thread far outweighs anything the author of said OP link had to say to the extreme.

    Said author is merly stating an opinion in a very humorous and witty way. How is he being an idiot actually I agree with about everthing he was trying to convey and if you morons will read his blog in it's entirety it is really well said! Here's a link from the ending that kinda explains his point ...

     ((Copypaste from original blog))

    In any case, those are my Guild Wars 2 predictions ten days before the headstart launch. Like I mentioned before, and hopefully you have understood by the title of the post, I am not necessarily predicting GW2′s failure or poor retention or whatever else. It could very well be that the game is a smashing success, breaks the 7th Seal, and ushers us into a dawning Age of eternal bliss. If it does so, it will be in spite of Dynamic Events, WvW, and its endgame, not because of them.

  • eggy08eggy08 Member Posts: 525
    Originally posted by Wrender

    Well I just read the entire OP link and I must say the asinine and idiotic comments read in this thread far outweighs anything the author of said OP link had to say to the extreme.

    Said author is merly stating an opinion in a very humorous and witty way. How is he being an idiot actually I agree with about everthing he was trying to convey and if you morons will read his blog in it's entirety it is really well said! Here's a link from the ending that kinda explains his point ...

     ((Copypaste from original blog))

    In any case, those are my Guild Wars 2 predictions ten days before the headstart launch. Like I mentioned before, and hopefully you have understood by the title of the post, I am not necessarily predicting GW2′s failure or poor retention or whatever else. It could very well be that the game is a smashing success, breaks the 7th Seal, and ushers us into a dawning Age of eternal bliss. If it does so, it will be in spite of Dynamic Events, WvW, and its endgame, not because of them.

    But thats opinion based entirely. It's not a fact nor will it be that the game does or doesn't do good because of the DEs, WvW or its endgame. I'm sure people play the game for any one of these reasons or all three even, meaning that it's bringing in buyers for these reasons. Are they all the game offers and the very defining feature of the game, of course not, but they still have an impact on the game, the same with combat, sPvP, "raids", or any number of features in the game. If these don't appeal to you, it doesn't mean that they don't for the entire community. If we had a poll with every single feature that GW2 has to offer, I cant imagine that these ideas would be dead last on the list of what people liked about the game, as I've seen numerous posts of people praising it already.

  • AdiarisAdiaris Member CommonPosts: 381
    I sort of miss the past where there were no blogs... I guess someone, someday will make tons of money inventing a way to "unread"or " unsee" stuff. I know I could use it right now after that link!
  • MosesZDMosesZD Member UncommonPosts: 1,361
    Originally posted by tokini
    Originally posted by Zylaxx
    Originally posted by tokini

    he makes some good points,

     

     

    No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

    his points that the DE's that have massive participation the first month will be ghost towns [1] after is likely to be proven true.[2]  getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.

     

    his point that WvW will be a flip flopping of 'points' will likely be proven true, especially if, as he said, a server with a high east coast pop takes it, and loses it 'late night' to a west coast dominated server.[3]

     

    and i dont think you know what hyperbole means.[4]

     

    1.  Ghost towns -- hyperbole.   Also not likely.   I suggest you consider GW1's sales history, alt-rolling and other factors. 

     

    2.  Likely proven true -- hyperbole and based on the GW1 sales profile and how the players played that game, an assertion far more likely to be proven laughably wrong.  

     

    3. Another 'conclusion' from taken an unrealistic, manipulated position ignoring real-world examples and data.  GW1 sold hundreds of thousands of copies per quarter from the April 2005 release to December 2008 where there had been 5.8 million accounts established.   Accounts.  Unique individuals.    After that, sales slowed down to hundreds of thousands per year because the MMO was no longer in development, but by 2012 over 7 million people had played GW1.   

     

    Bottom line is that GW1 had a very robust sales tail.   There is no particular reason to believe GW2, same sales model, better quality game, won't do the same thing (or better).

     

    4.  Based on what? It's hyperbole -- an over-arching, over-dramatic or exaggerated statement used as a rhetorical device. Which the aritcle's author made and the opinion to which you are responding correctly identified.   And one that you made yourself.

     

    My question is -- do you know what that word means?

     

     

     

     

  • eggy08eggy08 Member Posts: 525
    [mod edit]
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