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The starter edition is nothing more than a free trail. It is so limited that nobody can actually play it. Blizzard already gives away vanilla and BC when you buy the Northrend expansion.
Given all that it really wouldn't hurt Blizzard to open up all of the vanilla and BC content to a F2P model. However, it will dump a ton of asshats into Azeroth that the players will have to deal with. Although, WoW already has the loin's share of asshats.
The battle chest deals are generally a good deal, but a battle chest plus latest xpac plus a sub does add up. I think there is one single thing they could offer to bring people back, and that's a 1-80 auto-level (like you get with a scroll of rez) for $10 or the price of a one month sub.
It just takes too long to level a toon anymore and if you've seen the content already a dozen times, you really don't want to do it again. If they offered a level-up option to 80 (enough to learn to play the toon from 80-85 in Cata content), I would be interested.
Originally posted by palulalulaOnly over my dead body! Dude are you ok? You want trolls like me to contaminate Azeroth?? No F2P for wow!. F2P is for weak
Originally posted by LumbralesI still wouldn't play it. ^^
Originally posted by lizardbones Given that buying four expansions is going to cost something like $100 or more, it certainly wouldn't hurt them to get people into the game and playing through a lot of content for free. I would think that initial cost is a huge hurdle to get people to jump over.
You can grab all of the games at Amazon for under $50, add in $40 for MoP and you are still under your $100.
Also, you assume people are going to buy the entire cataloge at one time.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
With the change in the old world, are any of the old vanilla raids even still accessible at 60? If the game was free to play up to 60 and you could still do some of these old raids I think it would create a sub population that would enjoy it. But it might be small. They might want to try to concentrate such a population onto a handful of servers. I don't see why not. If the content already exist it takes nothing to "deliver" it. These players might end up monitizing by picking up a mount or pet in the store.
In fact, I would say, they should offer vanilla for free and then charge a bit for the expansions as if they were DLC but still not charge a sub until you get to MoP.
All die, so die well.
F2P is for the dogs. I don't understand everyone's thinking. Is everyone really that broke that they are pushing F2P on everyone and every thing?
I'm starting to get a tad bit frustrated over all this F2P wave seemingly going on here at MMORPG.
I mean I commented on the game's cash shop and another forum about it costing 2 pounds for 1 hour of buffs and holy cripes I got flamed to no end about it being "pay to win." Ok? If it is pay to win, ANET still needs to make some more income then original box sales. Otherwise, you personally, over time become a leech on their income.
Lets just stop and think about this article. 10% of P2W games has paying customers. That would require those 10% to purchase $150 a month just to compete with the current business model.
P2W isn't for games that have a large number of subscribers. It is for P2P games that have failed.
Consider how much of the pre-60 content already got retrofitted into the nostalgia raid o' the week....Why not.
Your pre-60 includes a lot of cataclysm content for free, however...might cause a stir among the bean-counters.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Yes, it should go F2P. Most every sub game should. It should go Aion or Perfect World type of F2P, but it doesn't have to. They really don't have to do anything they don't want to. Even though they are bleeding subs somewhat it always seems their players come back because there is nothing out there better for them. RIFT is the closest thing that offers challenging raid based content and it's nowhere near as large yet, doesn't have the brand recognition, and requires a much higher end system to enjoy the game.
Also people keep mentioning 9-10 million subs, but I don't think that is right, is it? It's 3 - 4 million subs in North America and Europe with Asia (the larger player base making up the other 5 - 6 million) buying time slots not monthly recurring fees. So it's not really accurate to say 9 - 10 million recurring subs.
Originally posted by Slampig Originally posted by lizardbones Given that buying four expansions is going to cost something like $100 or more, it certainly wouldn't hurt them to get people into the game and playing through a lot of content for free. I would think that initial cost is a huge hurdle to get people to jump over.
I can not remember winning or losing a single debate on the internet.
I like subscription models, it helps restrain me from spending way more a month then I should.
15$ a month is fine, but I have played f2p and end up spending 3$ here..4$ here....end of the moth I have spent 50 bucks on stuff I will use for the month cause I thought it was cool and then is buried in my inventory.
The Stranger: It's what people know about themselves inside that makes 'em afraid.