It looks like you're new here. If you want to get involved, click one of these buttons!
I saw this video on the GW2 feet sliding effect in comparison to WoW.
I have noticed this in every single game I have played besides WoW to a greater or lesser extent. I'm playing TSW now, and I think they have done the best job of reducing "feet slide" compared to other games released since WoW. It may be one reason I can still enjoy playing that game.
I noticed "feet slide" the first time I played SWTOR and I felt it was doomed (for me anyway, because it was really irritating and immersion breaking). If BW spent that much money and time developing a game and couldn't give a better presentation of character movement in the environment than WoW, it was a bad sign.
One of the reasons I think a lot of people keep coming back to WoW and say WoW is a polished game, etc. is exemplified by how your character feels an actual part of the environment, rather than some external thing sliding around in it.
My question is, why can't other games get rid of the "feet slide effect" that we can see even in GW2? Does it bother you in other games? Why is WoW so solid in this respect? Do you think it's just a petty issue, or does it matter to you?