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Well, I can of course imagine some of the reasons “why”.
However, I’ve been thinking a lot about the new f2p trend and what it means to different players.
I’ve read comments on how X company does it better than Y company and that certain games are not deserving of a sub but might be played f2p.
Normally I would say that I am not for f2p as I believe in “paying the piper” so to speak. Essentially I don’t believe in free rides and I’m usually happy to contribute to a business if it gives me a good product. And not partake if it’s a bad product.
Lately, I’ve been dipping into Aion and even a small bit into LOTRO but not as a subscriber. I’ve found it very easy to log in and have a bit of fun without having to think about whether I’ve maintained a subscription or need to make one for a small bit of fun. Of course, I’m also the type who would drop a bit of money here and there for fluff items. Heck, Turbine could be making a LOT more money off me if they would give me “good” armor skins and not the standard fare that is found in the current game. And though I don’t like the cosmetic items in Aion some xp medals to help in leveling to be competitive in pvp (as I’m trying a new server) could help.
Yet I also wonder if the f2p model has too low of a barrier? Gold Seller and banned? No problem, just make another sdkljadfsdf account. Bored Troll who wants to inflict himself/herself on a gaming world for a time? No problem just hop right in and let the game world know of your Alienware fixation or how you’ve discovered your “pee pee“ and the world will never seem the same again.
One great thing about f2p is that it does lower the barrier (talk about the knife cutting both ways) and that someone who might not be able to or want to pay a monthly sub can join a game and pay for the things or the time that they use.
Still, I can’t help thinking that the real reason that some want f2p is (cue horns) that they don’t want to spend any money.
Essentially, “Free Games” whoo hoo!.
Companies do need to make money and making games is not cheap. Will companies find that the initial investment just for the hopes of making cash shop money worth it? Will companies find the need to nickel and dime every aspect of their game just to earn back costs and make a profit? Is “Buy to Play” the answer? With obvious cash shop of course. Not sure. But we are evidently in a new era where companies are experimenting with pricing models. In the long run will there be winners or just another paradigm shift when it comes to commoditizing games?
Oh and a poll!