It looks like you're new here. If you want to get involved, click one of these buttons!
Firstly, I am talking about gameplay, not business.
I played the stress test a couple of nights ago that started 1:00 am in most of the EU (it was a work day too). As you might imagine it was not nearly as busy as previous tests/BW's. The experience was very different. I really missed not having many people around, events where tough and a lot slower for example. It was testament that Anet have largely succeeded in there vision of getting people paying together.
If I was Anet I would seriously think about having relatively high population caps vs server capacity and let overflow servers work there magic. Of course that might impact WvW queues or have other consequences.
their server technology obviously allows dynamically changing stuff but I wonder what they can do to maintain optimal populations? I guess the very best outcome is a slow steady rise in overall number of players!
(a side point, broadly speaking some events are pretty tough with 1 or 2 and somewhat trivial with 20+, I guess that can be tuned)