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For a while now, there has been a lot of talk about endgame aspects of certain games. One of the things that is talked about most is the lack of raiding for gear, etc. in some games and how disappointed some people are in not having raids to do. The people who complain about lack of raiding also seem to want people to think that the majority of gamers like raiding (because the most populated MMOs have it in their endgame).
This leads me to the question: If raiding was so awesome for so many people, why aren't there highly popluar games out there that are only about raiding? Instead of having to go through all the lame story and leveling to get to the fun part, why not just have games that skip all that? Where the only thing you do is raid for better gear, in order to progress your character, and maybe have some crafting, etc. on the side for during the "down time" or queue time.
Would you play a game that was set up properly (in your opinion), that only included raiding for gearpower progression, possibly skill progression, and a few side options for the down time?
Edit: This idea of raid only game doesn't necessarily preclude PvP style gaming. I didn't consider it a necessary component to the question as not everyone who likes raiding likes PvP.
Comments
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
The same way they currently get your money. Charge you a subscription to play a raid only game. A company doesn't necessarily need a story line in order to charge you money to play a game.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
assuming there were various kinds of raids, and tons of them, yes I would. absolutely.
but no I wouldn't play Rift it all it had were the raids that Rift has. Of course .. I don't play Rift .. but you get the idea.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
I agree, but you don't need raiding at all for that.
I don't disagree with that statement at all. In fact, putting raids in throughout the storyline of the game would probably be pretty cool. The problem seems to be that once you get through the leveling process, all you have left in most games (besides PvP) are raids.
I also agree that leveling up is lame....if the whole purpose of leveling in the game is so you can run raids. Hence, my raid only question.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Roll a character and go straight into endgame. Voted yes, but in thinking about it... I'd have to say maybe.
I like progression. I'm not in love with gear progression as the sole means for developing a character.
I think that if casual pvp players just want to go pvp in arenas directly, they should stop playing themeparks and go play CoD or Battlefield where you just skip the single player campaign if you want and play the multiplayer content, the only difference between CoD-BF multiplayer and themepark pvp is that you control solders, the rest is the same: instanced pvp with no consequences just for fun. You don't need to complete the single player campaing as you need to do in themeparks, following quests and and only reaching the level cap 3 days later to be able to enjoy your arenas.
I'm going to say, negative. I can only raid so many times without beating my head open like an egg. Especially as a tank.
You know what's fun about chaos? I do, but I won't tell.
It is possible that a game like that actually could work, I don´t see it as the next potential Wow but maybe the next LOTRO...
But the reason that raids is fun is because they are social content. Social content is fun because the reason most people play MMOs is to play together with others.
The bad thing about raids on the other hand is that it is very repetetive content. And it doesn´t help the least that a raidboss is very predictable to anyone who fought him before, there is a right way and you win by doing it.
So while raids is a possible endgame in regular MMOs I think a 100% raid game would need bosses that acts more random and smarter or people would tire pretty fast.
So, sort of like GW1 with more people in each group? Sounds insanely boring.
What sub? More and more MMOs are F2P. I don't expect any sub games in a year or so, except may be WOW.
Well, the combat mechanics is totally difference .. that is the draw of the game. Otherwise, COD will be the same game as LOL.
But you suggestion is good, have many classes, with similar tactical RPG combat mechanics, and get rid of the themepark. That is why LOL is so popular.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
The thing is why can't a game have everything.
Why does it have to be limited by only "xxx".
Most MMO developers stink at creating everything. It's either half-assed/half heartedly added in to placate the people looking for the perfect MMO, or just has nothing to do with the original vision of the game. Now if they were any good at adding it in, or started off small and expanded outwards, then it probably wouldn't be an issue.
There can be both. There are already several games that have everything, personally I wouldn't play a game that had only raiding and not leveling to go with it, but I bet there are people that would. There's room for both everything and limited to one thing kind of games
Heck, look at the MOBA games. Real Time Strategy games had been around for a while, even with heroes, and someone decided to do a more limited version with only the heroes, no base building or unit creation... and turned out to be succesful enough that it's now considered its own genre with lots of games on that style.
What can men do against such reckless hate?
I think the lesson is that sometimes being focus is good. There are many examples.
MOBA is one.
Diablo is another. Before Diablo, RPGs have stories, and lots of other stuff. Diablo sheds everything else but a) combat, and b) progression (item + level), and becomes a huge success.
More is not always better. Doing some aspect of a game very well, sometimes is preferably than having everything particularly when there is a limited pool of resources to implement.
It's interesting to see how many posters here are voting in favor of an instanced lobby game.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
We have games close to that now.
large scale modern FPS are just PvP raids that only have PvP raids. Co-op in games is becoming more popular.
Yes, I think there will be a time where we see co-op games with "raid" type numbers in PVE only gameplay. I don't know if they will charge a monthly fee or not, but I can see that outcome.
--John Ruskin
U know I would'nt be surprised if the people wanting raiding to be the only relevant thing in the game don't consider these raids because they aren't at the "end" of the game.
THat is a very bizarre but very plausible scenario.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre