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If raiding is so great.....

evolver1972evolver1972 Port Orchard, WAPosts: 1,118Member

For a while now, there has been a lot of talk about endgame aspects of certain games.  One of the things that is talked about most is the lack of raiding for gear, etc. in some games and how disappointed some people are in not having raids to do.  The people who complain about lack of raiding also seem to want people to think that the majority of gamers like raiding (because the most populated MMOs have it in their endgame).

 

This leads me to the question:   If raiding was so awesome for so many people, why aren't there highly popluar games out there that are only about raiding?  Instead of having to go through all the lame story and leveling to get to the fun part, why not just have games that skip all that?  Where the only thing you do is raid for better gear, in order to progress your character, and maybe have some crafting, etc. on the side for during the "down time" or queue time.

 

Would you play a game that was set up properly (in your opinion), that only included raiding for gearpower progression, possibly skill progression, and a few side options for the down time?

 

Edit:  This idea of raid only game doesn't necessarily preclude PvP style gaming.  I didn't consider it a necessary component to the question as not everyone who likes raiding likes PvP.

 

 

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Comments

  • Ice-QueenIce-Queen USA, GAPosts: 2,451Member Uncommon
    No ty, I don't care about story and lore, and I don't care for raiding in a game again. I'd much rather have pure RvR/WvsWvsW games to play over any type of pve gear grind raiding.

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  • XenogosXenogos Nampa, IDPosts: 8Member
    50/50 as I am posting this. The slaying of an epic monster as a group is fun. Killing players is more fun. Leveling up is lame most of the time. I think games should have Pve Raids but It should be a part of the game and not the game.
  • stayBlindstayBlind Suwannee, GAPosts: 527Member
    If you didn't have to go through all the game to get to end game how would they get your monthly subscription money...

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  • evolver1972evolver1972 Port Orchard, WAPosts: 1,118Member
    Originally posted by stayBlind
    If you didn't have to go through all the game to get to end game how would they get your monthly subscription money...

    The same way they currently get your money.   Charge you a subscription to play a raid only game.  A company doesn't necessarily need a story line in order to charge you money to play a game.

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    You want me to pay to play a game I already paid for???

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  • azmundaiazmundai St Louis, MOPosts: 1,417Member

    assuming there were various kinds of raids, and tons of them, yes I would. absolutely.

    but no I wouldn't play Rift it all it had were the raids that Rift has. Of course .. I don't play Rift .. but you get the idea.

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • evolver1972evolver1972 Port Orchard, WAPosts: 1,118Member
    Originally posted by Xenogos
    50/50 as I am posting this. The slaying of an epic monster as a group is fun. Killing players is more fun. Leveling up is lame most of the time. I think games should have Pve Raids but It should be a part of the game and not the game.

    I agree, but you don't need raiding at all for that.

     

    I don't disagree with that statement at all.  In fact, putting raids in throughout the storyline of the game would probably be pretty cool.  The problem seems to be that once you get through the leveling process, all you have left in most games (besides PvP) are raids.

     

    I also agree that leveling up is lame....if the whole purpose of leveling in the game is so you can run raids.  Hence, my raid only question.

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    You want me to pay to play a game I already paid for???

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  • XAPKenXAPKen Northwest, INPosts: 4,936Member Uncommon

    Roll a character and go straight into endgame.  Voted yes, but in thinking about it... I'd have to say maybe.

     

    I like progression.  I'm not in love with gear progression as the sole means for developing a character.


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  • PrenhoPrenho AracajuPosts: 298Member

    I think that if casual pvp players just want to go pvp in arenas directly, they should stop playing themeparks and go play CoD or Battlefield where you just skip the single player campaign if you want and play the multiplayer content, the only difference between CoD-BF multiplayer and themepark pvp is that you control solders, the rest is the same: instanced pvp with no consequences just for fun. You don't need to complete the single player campaing as you need to do in themeparks, following quests and and only reaching the level cap 3 days later to be able to enjoy your arenas.

  • itsTortitsTort San Diego, CAPosts: 128Member
    Would get too boring, too quick. Need to have some leveling progression; and other aspects of the game to play. If WoW didn't have the PvP and dungeons, and ONLY had raiding -- it wouldn't be nearly as popular.
  • ReizlaReizla AlkmaarPosts: 3,301Member Uncommon
    An only raiding MMO? I'd never play that at all! Heck, I'm close to hitting 85 with my char in WoW (yeah, finally...), and when I've done all raids available a couple of  times, I'd most likely quit WOW completely. I don't want to do the same thing over & over again like riding some treadmill. I'd rather hop to the next game (GW2 due for release) and wait for some very good Lineage II alike MMO to come out soon (ArcheAge comes to mind...), where there is no end-game centered on raiding, but more on cooperation and USEFUL PvP.

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  • TheBigDRCTheBigDRC Everson, WAPosts: 162Member

    I'm going to say, negative. I can only raid so many times without beating my head open like an egg. Especially as a tank.

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  • Loke666Loke666 MalmöPosts: 18,045Member Uncommon

    It is possible that a game like that actually could work, I don´t see it as the next potential Wow but maybe the next LOTRO...

    But the reason that raids is fun is because they are social content. Social content is fun because the reason most people play MMOs is to play together with others.

    The bad thing about raids on the other hand is that it is very repetetive content. And it doesn´t help the least that a raidboss is very predictable to anyone who fought him before, there is a right way and you win by doing it.

    So while raids is a possible endgame in regular MMOs I think a 100% raid game would need bosses that acts more random and smarter or people would tire pretty fast.

  • QuicklyScottQuicklyScott BristolPosts: 433Member
    Originally posted by evolver1972

    This leads me to the question:   If raiding was so awesome for so many people, why aren't there highly popluar games out there that are only about raiding?  Instead of having to go through all the lame story and leveling to get to the fun part, why not just have games that skip all that?  Where the only thing you do is raid for better gear, in order to progress your character, and maybe have some crafting, etc. on the side for during the "down time" or queue time.

    So, sort of like GW1 with more people in each group?  Sounds insanely boring.

    image

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by evolver1972
    Originally posted by stayBlind
    If you didn't have to go through all the game to get to end game how would they get your monthly subscription money...

    The same way they currently get your money.   Charge you a subscription to play a raid only game.  A company doesn't necessarily need a story line in order to charge you money to play a game.

    What sub? More and more MMOs are F2P. I don't expect any sub games in a year or so, except may be WOW.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Prenho

    I think that if casual pvp players just want to go pvp in arenas directly, they should stop playing themeparks and go play CoD or Battlefield where you just skip the single player campaign if you want and play the multiplayer content, the only difference between CoD-BF multiplayer and themepark pvp is that you control solders, the rest is the same: instanced pvp with no consequences just for fun. You don't need to complete the single player campaing as you need to do in themeparks, following quests and and only reaching the level cap 3 days later to be able to enjoy your arenas.

    Well, the combat mechanics is totally difference .. that is the draw of the game. Otherwise, COD will be the same game as LOL.

    But you suggestion is good, have many classes, with similar tactical RPG combat mechanics, and get rid of the themepark. That is why LOL is so popular.

  • eye_meye_m Notta Chance, ABPosts: 3,133Member Uncommon
    I voted yes but raids aren't a big thing to me, however, if you did it in such a fashion as to have players reach a point after finishing one raid, where they could socialize, regroup and progress through the next raid (like GW mission system but with raids) then I could see it being fairly fun. So yeah, if the price was right.

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  • laokokolaokoko TaipeiPosts: 2,003Member

    The thing is why can't a game have everything.

    Why does it have to be limited by only "xxx".

  • YakkinYakkin irvine, CAPosts: 919Member
    Originally posted by laokoko

    The thing is why can't a game have everything.

    Why does it have to be limited by only "xxx".

    Most MMO developers stink at creating everything. It's either half-assed/half heartedly added in to placate the people looking for the perfect MMO, or just has nothing to do with the original vision of the game. Now if they were any good at adding it in, or started off small and expanded outwards, then it probably wouldn't be an issue.

  • L0C0ManL0C0Man Puerto OrdazPosts: 1,065Member Uncommon
    Originally posted by laokoko

    The thing is why can't a game have everything.

    Why does it have to be limited by only "xxx".

    There can be both. There are already several games that have everything, personally I wouldn't play a game that had only raiding and not leveling to go with it, but I bet there are people that would. There's room for both everything and limited to one thing kind of games

    Heck, look at the MOBA games. Real Time Strategy games had been around for a while, even with heroes, and someone decided to do a more limited version with only the heroes, no base building or unit creation... and turned out to be succesful enough that it's now considered its own genre with lots of games on that style.

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  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by L0C0Man
    Originally posted by laokoko

    The thing is why can't a game have everything.

    Why does it have to be limited by only "xxx".

    There can be both. There are already several games that have everything, personally I wouldn't play a game that had only raiding and not leveling to go with it, but I bet there are people that would. There's room for both everything and limited to one thing kind of games

    Heck, look at the MOBA games. Real Time Strategy games had been around for a while, even with heroes, and someone decided to do a more limited version with only the heroes, no base building or unit creation... and turned out to be succesful enough that it's now considered its own genre with lots of games on that style.

    I think the lesson is that sometimes being focus is good. There are many examples.

    MOBA is one.

    Diablo is another. Before Diablo, RPGs have stories, and lots of other stuff. Diablo sheds everything else but a) combat, and b) progression (item + level), and becomes a huge success.

    More is not always better. Doing some aspect of a game very well, sometimes is preferably than having everything particularly when there is a limited pool of resources to implement.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,676Member Uncommon
    Originally posted by XAPGames

    Roll a character and go straight into endgame.  Voted yes, but in thinking about it... I'd have to say maybe.

    It's interesting to see how many posters here are voting in favor of an instanced lobby game.

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  • RydesonRydeson Canton, OHPosts: 3,858Member Uncommon
    I don't mind lore .. However I can do without a story.. I don't like reliving a pre-set story, I want to make my own as I play the game..   And Raiding.. OMG.. I can so do without the current gear grind hamster wheel raid system..  If a game has it, I won't even bother playing the game.
  • MMOman101MMOman101 Posts: 1,276Member Uncommon

    We have games close to that now.

     

    large scale modern FPS are just PvP raids that only have PvP raids.  Co-op in games is becoming more popular.

     

    Yes, I think there will be a time where we see co-op games with "raid" type numbers in PVE only gameplay.  I don't know if they will charge a monthly fee or not, but I can see that outcome. 

  • YakkinYakkin irvine, CAPosts: 919Member
    Originally posted by MMOman101

    We have games close to that now.

     

    large scale modern FPS are just PvP raids that only have PvP raids.  Co-op in games is becoming more popular.

     

    Yes, I think there will be a time where we see co-op games with "raid" type numbers in PVE only gameplay.  I don't know if they will charge a monthly fee or not, but I can see that outcome. 

    U know I would'nt be surprised if the people wanting raiding to be the only relevant thing in the game don't consider these raids because they aren't at the "end" of the game.

  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,676Member Uncommon
    Originally posted by Enigmatus

    U know I would'nt be surprised if the people wanting raiding to be the only relevant thing in the game don't consider these raids because they aren't at the "end" of the game.

    THat is a very bizarre but very plausible scenario. image

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