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For a while now, there has been a lot of talk about endgame aspects of certain games. One of the things that is talked about most is the lack of raiding for gear, etc. in some games and how disappointed some people are in not having raids to do. The people who complain about lack of raiding also seem to want people to think that the majority of gamers like raiding (because the most populated MMOs have it in their endgame).
This leads me to the question: If raiding was so awesome for so many people, why aren't there highly popluar games out there that are only about raiding? Instead of having to go through all the lame story and leveling to get to the fun part, why not just have games that skip all that? Where the only thing you do is raid for better gear, in order to progress your character, and maybe have some crafting, etc. on the side for during the "down time" or queue time.
Would you play a game that was set up properly (in your opinion), that only included raiding for gearpower progression, possibly skill progression, and a few side options for the down time?
Edit: This idea of raid only game doesn't necessarily preclude PvP style gaming. I didn't consider it a necessary component to the question as not everyone who likes raiding likes PvP.