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GW2 re-did half of the MMORPG.

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  • otacuotacu Member UncommonPosts: 547
    Originally posted by jusomdude
    Originally posted by Aerowyn
    Originally posted by jusomdude
    It's overblown thread titles and out of proportion promoting of the game that people don't agree with. Trying to say it's something greater than it really is.

    I see the same handfull of people(almost all sandbox only fans or strictly raiders) not listening or caring to try to see whats put before them. Then bringing up ridiculous arguments like GW2 questing and leveling being the the same as every MMO that has come before it. You can dislike the game all you like but the reasons so many people bring up are generally just not true at all and come from people who dislike the game because A. It's not a sandbox or B. It doesn't offer wow style raiding.

    That's just plain false. The quests offer a few new things which I can see, I just don't see how it's so much better than traditional questing.

    I didn't even say it was exactly the same but it boils down to killing and collecting for the DE's I've seen.

    You know.... even D&D i played since forever boils down to killing and collecting... what exactly is your point?

     

    The DE are more than enough an evolution

    + quests don't have autogroup

    + quests don't scale up/down 

     

    + quests don't reward your actual efforts. You either succeed or not. DE reward you depending on your contribution (gold,silver,bronze)

    + quests are bound to the character, events are bound to the world

    + quests start when a character trigger them, events start even without players around

    + quests don't fail. You try them until you succeed. Events can fail (and you will rewarded even for a failed event)

    + quests don't have impact on the world.

    + quests have text telling you what's happening and what you need to do. Events follow the big rule of narrative "show don't tell"

    http://en.wikipedia.org/wiki/Show,_don't_tell

     

     

    That's impressive and the biggest evolution in the genre in years. More than enough in my book

  • Originally posted by otacu
    Originally posted by jusomdude
    Originally posted by Aerowyn
    Originally posted by jusomdude
    It's overblown thread titles and out of proportion promoting of the game that people don't agree with. Trying to say it's something greater than it really is.

    I see the same handfull of people(almost all sandbox only fans or strictly raiders) not listening or caring to try to see whats put before them. Then bringing up ridiculous arguments like GW2 questing and leveling being the the same as every MMO that has come before it. You can dislike the game all you like but the reasons so many people bring up are generally just not true at all and come from people who dislike the game because A. It's not a sandbox or B. It doesn't offer wow style raiding.

    That's just plain false. The quests offer a few new things which I can see, I just don't see how it's so much better than traditional questing.

    I didn't even say it was exactly the same but it boils down to killing and collecting for the DE's I've seen.

    You know.... even D&D i played since forever boils down to killing and collecting... what exactly is your point?

     

    The DE are more than enough an evolution

    + quests don't have autogroup

    + quests don't scale up/down 

     

    + quests don't reward your actual efforts. You either succeed or not. DE reward you depending on your contribution (gold,silver,bronze)

    + quests are bound to the character, events are bound to the world

    + quests start when a character trigger them, events start even without players around

    + quests don't fail. You try them until you succeed. Events can fail (and you will rewarded even for a failed event)

    + quests don't have impact on the world.

    + quests have text telling you what's happening and what you need to do. Events follow the big rule of narrative "show don't tell"

    http://en.wikipedia.org/wiki/Show,_don't_tell

     

     

    That's impressive and the biggest evolution in the genre in years. More than enough in my book

    I agree.  I've posted this before but it's worth repeating... every time I see someone make a post saying GW2 DE's are like all other MMO's quests because it's still kill X, collect Y, escort Z, I think "what are they looking for, fall in love quests? grow a garden quests? foot race quests?".  And I like the post above... what exactly do you expect me to do with my sword? lol

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by Sixpax
    Originally posted by otacu
    Originally posted by jusomdude
    Originally posted by Aerowyn
    Originally posted by jusomdude
    It's overblown thread titles and out of proportion promoting of the game that people don't agree with. Trying to say it's something greater than it really is.

    I see the same handfull of people(almost all sandbox only fans or strictly raiders) not listening or caring to try to see whats put before them. Then bringing up ridiculous arguments like GW2 questing and leveling being the the same as every MMO that has come before it. You can dislike the game all you like but the reasons so many people bring up are generally just not true at all and come from people who dislike the game because A. It's not a sandbox or B. It doesn't offer wow style raiding.

    That's just plain false. The quests offer a few new things which I can see, I just don't see how it's so much better than traditional questing.

    I didn't even say it was exactly the same but it boils down to killing and collecting for the DE's I've seen.

    You know.... even D&D i played since forever boils down to killing and collecting... what exactly is your point?

     

    The DE are more than enough an evolution

    + quests don't have autogroup

    + quests don't scale up/down 

     

    + quests don't reward your actual efforts. You either succeed or not. DE reward you depending on your contribution (gold,silver,bronze)

    + quests are bound to the character, events are bound to the world

    + quests start when a character trigger them, events start even without players around

    + quests don't fail. You try them until you succeed. Events can fail (and you will rewarded even for a failed event)

    + quests don't have impact on the world.

    + quests have text telling you what's happening and what you need to do. Events follow the big rule of narrative "show don't tell"

    http://en.wikipedia.org/wiki/Show,_don't_tell

     

     

    That's impressive and the biggest evolution in the genre in years. More than enough in my book

    I agree.  I've posted this before but it's worth repeating... every time I see someone make a post saying GW2 DE's are like all other MMO's quests because it's still kill X, collect Y, escort Z, I think "what are they looking for, fall in love quests? grow a garden quests? foot race quests?".  And I like the post above... what exactly do you expect me to do with my sword? lol

     

    Those who complain DE are like other MMOs quests are those who only lvled up 4-5 and ran around only in starter zone doing hearts.

    From lvl 15 zones up to lvl 80 then we can talk about really fun DE that shape the world around you and beyond, but these haters play for 2-3 levels in start zone and only see the hearts and the basic DE.

    If it's not broken, you are not innovating.

  • clumsytoes44clumsytoes44 Member UncommonPosts: 463

    I've read through the entire post, except for most of page 14. Fortunately the 1 good thing this thread does, is show the quality of people that will most likely stick with GW2. And why is it, that most people that don't have any intention of playing GW2 for any length of time must start threads about what they percieve is wrong with the game?

     

    Ihmo to answer the OP's question. We will not know how "end-game" is untill we reach it. With GW2 being B2P, the most your out if you don't like is 60$.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Torgrim
     

     

    Those who complain DE are like other MMOs quests are those who only lvled up 4-5 and ran around only in starter zone doing hearts.

    From lvl 15 zones up to lvl 80 then we can talk about really fun DE that shape the world around you and beyond, but these haters play for 2-3 levels in start zone and only see the hearts and the basic DE.

    i don't even think it's that it's mostly people who never tried the game.. for example in the asura area you generally run into 3 or 4 DE's as soon as you step foot off the starter area.. You have the one to defend the robots then watch them battle in the arena. You are the one where swarms of those flying things(forgot name its one of necros summons) spawn right outside town then you also have the bandits that invade the starter area stealing boxes which you need to fend off with the help of the golem guards.. Events are all over even at level 1

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by Aerowyn
    Originally posted by Torgrim
     

     

    Those who complain DE are like other MMOs quests are those who only lvled up 4-5 and ran around only in starter zone doing hearts.

    From lvl 15 zones up to lvl 80 then we can talk about really fun DE that shape the world around you and beyond, but these haters play for 2-3 levels in start zone and only see the hearts and the basic DE.

    i don't even think it's that it's mostly people who never tried the game.. for example in the asura area you generally run into 3 or 4 DE's as soon as you step foot off the starter area.. You have the one to defend the robots then watch them battle in the arena. You are the one where swarms of those flying things(forgot name its one of necros summons) spawn right outside town then you also have the bandits that invade the starter area stealing boxes which you need to fend off with the help of the golem guards.. Events are all over even at level 1

     

    Yes that's true but they are in basic design the more complex ones with plenty on follow up chains and bigger chance of fail starts at lvl15 zone up to lvl 80.

    Those in startzones are more like at taste what's to come and  not so complex.

    If it's not broken, you are not innovating.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Torgrim
    Originally posted by Aerowyn
    Originally posted by Torgrim
     

     

    Those who complain DE are like other MMOs quests are those who only lvled up 4-5 and ran around only in starter zone doing hearts.

    From lvl 15 zones up to lvl 80 then we can talk about really fun DE that shape the world around you and beyond, but these haters play for 2-3 levels in start zone and only see the hearts and the basic DE.

    i don't even think it's that it's mostly people who never tried the game.. for example in the asura area you generally run into 3 or 4 DE's as soon as you step foot off the starter area.. You have the one to defend the robots then watch them battle in the arena. You are the one where swarms of those flying things(forgot name its one of necros summons) spawn right outside town then you also have the bandits that invade the starter area stealing boxes which you need to fend off with the help of the golem guards.. Events are all over even at level 1

     

    Yes that's true but they are in basic design the more complex ones with plenty on follow up chains and bigger chance of fail starts at lvl15 zone up to lvl 80.

    Those in startzones are more like at taste what's to come and  not so complex.

    i agree I was just stating many who complain and say games questing is just like other games and such I don't feel ever tried the game since you see the DE's at least in their simplest forms right for the start.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by Size-Twelve

    Ok this is just how I plan to play for one example of "endgame":

     

    • Level to 80
    • Finish personal Story
    • Go back to any interesting zones I missed looking for new DE's
    • Start 100% map completion hunt
    • Play WvW
    • Learn siege weapons, tactics, have fun
    • Try to help my server become competitive
    • Join Chef's guild and learn to cook
    • Become WvW commander
    • Start structured PvP
    • Run explorable dungeons to help guild farm for gear
    • Attain 100% map completion

     

    That will take me FOREVER. I probably won't get through that list until many expansions from now, and there will be even more to do at that point. All the "endgame" I need is already in game.

     

    Very concisely put.  Unfortunately, people who have an understanding of GW2, both endgame and otherwise, in this case....are wasting their energy trying to convince someone who has already decided they know more about GW2 than anyone else does.  I suggest sparing yourself.  From reading the rest of this thread it's easy to see that he's not listening and was probably never even interested in the very topic he posted, other than hearing what he, himself, had to say.

     

    Great post though. :)

    President of The Marvelously Meowhead Fan Club

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by just1opinion
    Originally posted by Size-Twelve

    Ok this is just how I plan to play for one example of "endgame":

     

    • Level to 80
    • Finish personal Story
    • Go back to any interesting zones I missed looking for new DE's
    • Start 100% map completion hunt
    • Play WvW
    • Learn siege weapons, tactics, have fun
    • Try to help my server become competitive
    • Join Chef's guild and learn to cook
    • Become WvW commander
    • Start structured PvP
    • Run explorable dungeons to help guild farm for gear
    • Attain 100% map completion

     

    That will take me FOREVER. I probably won't get through that list until many expansions from now, and there will be even more to do at that point. All the "endgame" I need is already in game.

     

    Very concisely put.  Unfortunately, people who have an understanding of GW2, both endgame and otherwise, in this case....are wasting their energy trying to convince someone who has already decided they know more about GW2 than anyone else does.  I suggest sparing yourself.  From reading the rest of this thread it's easy to see that he's not listening and was probably never even interested in the very topic he posted, other than hearing what he, himself, had to say.

     

    Great post though. :)

    i was hoping my video collection would help some of this but doesn't seem to of made much a difference heh.. oh well

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • GurpslordGurpslord Member Posts: 350
    Originally posted by Jimmydean
    Originally posted by evolver1972
    Originally posted by Jimmydean
    Originally posted by Aerowyn
    check out my sig in the Hot Tpoics thread is a good Q & A with the lead devs about "endgame" and continued content

    Saying the entire game is end-game isn't really saying anything at all. That's like telling WoW players, After you hit 85, you get to go back and do more quests! Yay! Quests forever!!!!

    As opposed to "Yay! Gear grind forever!!!!!"?????

    This is why I asked for suggestions on re-doing it. I don't like the eternal gear grind either.  I do enjoy raiding however, with a structured group of players that takes tactics, planning, and coordination.  This is what GW2 lacks atm, please read the OP before responding.

    Okay, you know the game is like 2 weeks away from launch right?  Even if people gave you suggestions to sate your personal needs for the game, and even if you had the power to put them in, they wouldn't be in at launch.

    Fact is, my friend, the game isn't for you.  When so many people see your negative as a positive, time to shop a different game, because it's not going to switch up in your favor.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by MosesZD
    Originally posted by Enigmatus

    Endgame is taboo to me nowadays. It's only purpose is to trivialize everything that comes before it, gives elite wannabes fuel to say that anyone who doesn't like endgame doesn't know the real meaning of playing the game, that ENDGAME is the only important part, and you should feel ashamed for not being like them.

    And people wonder why they get bored so dam fast when they do nothing except their precious "ENDGAME"...

     

    Yeah, this.  And this again.

     

    The thing is though a player typically spends more time at cap in an MMORPG than they did reaching that cap, with a few possible exceptions (EQ, L2). Hence that usually being the important part for people. People get bored of endgame when it's not done well, or when it's the same they've seen for years. If the genre becomes nothing but a journey, to me there's no reason to play it, as that's what single player games are for or co-op games, and they always do that better anyway.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Aelious
    Originally posted by Distopia

    I'd say a better usage for endgame would be structuring PVE to benefit PVP, and vice versa. SImilar to how Darkness Falls worked in DAOC, which could be hugely expanded on, on both fronts of play.

    Raids that affect wars of attrition, PVP battles that affect PVE effectiveness for better or worse. There are tons of things that could be done with Themepark endgame that greater effect the overall game and those playing it.

    A themepark MMO that stressed first and foremost the MMO part of the equation

     This is a great idea and not out of the question with WvW tracking.

    BTW, did you paint those miniatures in your avatar? Really nice detail.

    Yeah I think something like I suggested would work well in any themepark really, and no those aren't minatures :), it's a scene from Army of Darkness.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • YakkinYakkin Member Posts: 919

    EXTREME FALLACY TIME.

    I think raiders fear loss of control over the MMO genre. Raiders, even though they are a vocal minority, are also the loudest, most obnoxious, and generally are the only ones who are willing to stay with their game of choice for raiding. Hence, games cater to them since they have the most influence. That's why I think they show some loathing to GW2, because they are not the focus anymore, and likely never will be the focus due to GW2's design philosophy. It's the one game they have no control over, and they are pissed.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Jimmydean

    So GW2 re-did half of the MMORPG. They changed the level experience from quest grinding, to dynamic event grinding.  But how much time did we really spend leveling? How much fun did you have during the leveling process of most games?

    Imagine this. Some people say raiders' are a small population of the playerbase. I say otherwise. Rather than getting rid of "endgame", I say the next truly successful MMORPG will re-do endgame. And I don't mean LFR either, that was more like groups in school you never wanted to be a part of but was forced to be. 

    So any input? Maybe GW2 could be the first to do it.  People will get bored of DEs eventually, then what? I won't claim to have the answers. A lot of people are tired of the current raid system, that doesn't mean they hate raids. 

    Maybe throw around some ideas of how end-game could be redone. 

    Sorry to break it to ya, but the people saying raiders are a small percentage of the population are industry professionals with actual data backing up their statements. You are free to believe anything you want, though.

    Furthermore, the whole concept of endgame is an artifact of the old MMO status quo. It is the end result of the whole vertical progression system, and as such we have been exposed to its flaws. Focusing on endgame isn't the right approach at all anymore, that's what everyone has been doing for the past 5 years. Instead, newer games are focusing on changing up the entire gaming experience, not just the last 5%. It's already happening, and the responses have been very strong for all games doing this.

    The next 'truly successful' MMO is going to be GW2, all signs point to yes on this one. Following suit will most likely be Planetside 2.

  • otinanai123otinanai123 Member Posts: 265
    Originally posted by Size-Twelve

    Ok this is just how I plan to play for one example of "endgame":

     

    • Level to 80
    • Finish personal Story
    • Go back to any interesting zones I missed looking for new DE's
    • Start 100% map completion hunt
    • Play WvW
    • Learn siege weapons, tactics, have fun
    • Try to help my server become competitive
    • Join Chef's guild and learn to cook
    • Become WvW commander
    • Start structured PvP
    • Run explorable dungeons to help guild farm for gear
    • Attain 100% map completion

     

    That will take me FOREVER. I probably won't get through that list until many expansions from now, and there will be even more to do at that point. All the "endgame" I need is already in game.

    That's about a month if you aren't a casual. 

  • stayBlindstayBlind Member UncommonPosts: 512

    If the end-game is the 'real game' than what is the point of 'pre-end-game'?

    Nothing.

    Why not just have the entire game be 'end-game'?

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by otinanai123
    Originally posted by Size-Twelve

    Ok this is just how I plan to play for one example of "endgame":

     

    • Level to 80
    • Finish personal Story
    • Go back to any interesting zones I missed looking for new DE's
    • Start 100% map completion hunt
    • Play WvW
    • Learn siege weapons, tactics, have fun
    • Try to help my server become competitive
    • Join Chef's guild and learn to cook
    • Become WvW commander
    • Start structured PvP
    • Run explorable dungeons to help guild farm for gear
    • Attain 100% map completion

     

    That will take me FOREVER. I probably won't get through that list until many expansions from now, and there will be even more to do at that point. All the "endgame" I need is already in game.

    That's about a month if you aren't a casual. 

     

    I'm glad I have a life beacuse that list will take me atleast 6 months if not more, so I'm a happy casual camper.

    If it's not broken, you are not innovating.

  • YakkinYakkin Member Posts: 919
    Originally posted by otinanai123
    Originally posted by Size-Twelve

    Ok this is just how I plan to play for one example of "endgame":

     

    • Level to 80
    • Finish personal Story
    • Go back to any interesting zones I missed looking for new DE's
    • Start 100% map completion hunt
    • Play WvW
    • Learn siege weapons, tactics, have fun
    • Try to help my server become competitive
    • Join Chef's guild and learn to cook
    • Become WvW commander
    • Start structured PvP
    • Run explorable dungeons to help guild farm for gear
    • Attain 100% map completion

     

    That will take me FOREVER. I probably won't get through that list until many expansions from now, and there will be even more to do at that point. All the "endgame" I need is already in game.

    That's about a month if you aren't a casual. 

    Are you one of those people who plays games 24/7 or something? Or do you just bumrush everything to get to the "TRUE GAME" that WoW has brainwashed every gamer who enters their corridors into doing?

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Enigmatus

    Are you one of those people who plays games 24/7 or something? Or do you just bumrush everything to get to the "TRUE GAME" that WoW has brainwashed every gamer who enters their corridors into doing?

    WOW isn't the only MMO to exist, and certainly isn't the first to focus on the game at cap (level or skill cap).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • YakkinYakkin Member Posts: 919
    Originally posted by Distopia
    Originally posted by Enigmatus

    Are you one of those people who plays games 24/7 or something? Or do you just bumrush everything to get to the "TRUE GAME" that WoW has brainwashed every gamer who enters their corridors into doing?

    WOW isn't the only MMO to exist, and certainly isn't the first to focus on the game at cap (level or skill cap).

    Well, it was the first one I could think of. I don't have much experience with MMOs outisde of WoW and anything WoW esque.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Enigmatus
    Originally posted by Distopia
    Originally posted by Enigmatus

    Are you one of those people who plays games 24/7 or something? Or do you just bumrush everything to get to the "TRUE GAME" that WoW has brainwashed every gamer who enters their corridors into doing?

    WOW isn't the only MMO to exist, and certainly isn't the first to focus on the game at cap (level or skill cap).

    Well, it was the first one I could think of. I don't have much experience with MMOs outisde of WoW and anything WoW esque.

    Believe me end-game was a much better concept before those dark times :).

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • tom_goretom_gore Member UncommonPosts: 2,001
    Originally posted by Jimmydean
    Some people say raiders' are a small population of the playerbase. I say otherwise.

    You saying otherwise doesn't change the fact that raiders are a small population of the playerbase.

     

  • GonzomikeGonzomike Member Posts: 30
       No raiders needed in gw2. There are plenty of Mmo's for them to go play in. Lets keep GW2 a nice casual game for the rest of us.

    image

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Size-Twelve

    Ok this is just how I plan to play for one example of "endgame":

     

    • Level to 80
    • Finish personal Story
    • Go back to any interesting zones I missed looking for new DE's
    • Start 100% map completion hunt
    • Play WvW
    • Learn siege weapons, tactics, have fun
    • Try to help my server become competitive
    • Join Chef's guild and learn to cook
    • Become WvW commander
    • Start structured PvP
    • Run explorable dungeons to help guild farm for gear
    • Attain 100% map completion

    That will take me FOREVER. I probably won't get through that list until many expansions from now, and there will be even more to do at that point. All the "endgame" I need is already in game.

    Adding a few:

    Create various builds that focus on support, damage, control in any combinations (depends on Prof), get all the required gear for those builds, a level 80 won't have everything at maximum you know. Rune sets 6/6 for all the builds, proper exotic items

    To do the above properly:

    Get a max stat-perfect weapon for EACH of the available ones on my character, maybe more than one for some types that can be used on different builds, with different stats, remember that playing one role perfectly means nothing, you must be able to adapt

    Learn all skills available for my Prof

    Afterward and/or while doing that:

    Get the prettiest looking cosmetic armor for my Prof/race combo, maybe more than one, I like the design on lots of them

    Get at least one Legendary Weapon, maybe more to fit all my builds

    Yeah all of the above will take quite some time. They certainly can't be done in a month

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • observerobserver Member RarePosts: 3,685

    I say this about a lot of MMOs, because it's true.

    "There's a lot of things to do in this MMO.  You just don't want to do them."

     

    I still haven't "completed" EQ2, WoW, Lotro, Aion, Warhammer, Swtor, etc.  There is so much to do in MMOs, such as achievements, titles, gear progression, pvp, pve, dungeons, raids, etc...

    The problem: people want to focus on max lvl content only.

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