The question is simple really, would you raid in Guild Wars 2 if the core concepts and vision of the game remained unchanged?
In the past raid progression consisted of the following for a new character:
- Progress to max level.
- Grind max level dungeons for a decent set of gear.
- Grind the same dungeons on a harder difficulty setting for a slightly better set of gear.
- Farm entry level raids until you have high enough stats to continue to the next tier of raids.
- Rinse and repeat after each expansion.
Now some people enjoy raiding and thats fine. I used to be a very dedicated and successful progression raider myself. The big difference would appear to be ones motivating factor. If the only reason you enjoyed raiding was for gear than any future implimentation of a raiding system would not please you. However if you have a similiar mindset of myself and enjoyed learning the strats, working as a team and after putting in the time/resources finally getting that first kill with your friends/guild... hearing vent explode, it really can be an exciting experience. Obviously this does not apply to people that enter the content late with a guild that already has it on farm or atleast to a lesser extent.
With raid progression gear definetly plays a large role in the current market. Every class has to reach certain stat levels before they are able to be useful in the next tier but with a game like Guild Wars 2 and the lack of any real gear disparity could a raid progression system exist? How would they impliment any real differences between tiers of raids when after completing one tier your characters stats have remained unchanged and therefore is no more powerful. In addition to the problem of how any sort of raid instance progression could be implimented without the power of the characters changing would this system work without the holy trinity? I think its safe to assume it would. If they can impliment a dungeon for a single group of players without the trinity then a larger scale instance should be no different.
Could raid progression be implimented based on difficulty alone? Without gear/stat increases to boost the power of each character? Could each tier have to be completed before unlocking the next similiar to an attunement system? Could the devs get creative and make unique items from one tier be essential to the success of the next (think things like vistrix bane in AoC).
What rewards would you need if any to enjoy this type of system? guild influence? vanity items? guild achievements/perks?
Guild Wars 2 is brand new and launching with a ton of exciting content. Nobody knows what the future may hold. Do you think raiding could be in the future and if so how do you think the devs would pull it off?
Thanks for reading, no flames please this is a friendly discussion.