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So GW2 re-did half of the MMORPG. They changed the level experience from quest grinding, to dynamic event grinding. But how much time did we really spend leveling? How much fun did you have during the leveling process of most games?
Imagine this. Some people say raiders' are a small population of the playerbase. I say otherwise. Rather than getting rid of "endgame", I say the next truly successful MMORPG will re-do endgame. And I don't mean LFR either, that was more like groups in school you never wanted to be a part of but was forced to be.
So any input? Maybe GW2 could be the first to do it. People will get bored of DEs eventually, then what? I won't claim to have the answers. A lot of people are tired of the current raid system, that doesn't mean they hate raids.
Maybe throw around some ideas of how end-game could be redone.