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Many MMO players are looking for a -great- PvP experience. Forge is billing itself as a PvP-centric game. We've got a preview to share that just might get you excited about it. Check it out!
Dark Vale Games' new title looks poised to scratch that player-vs-player itch with an interesting proposition: offer players the pickup group and raid battleground experience, including some persistent features and RPG elements, but without the requisite PvE leveling that's a barrier of entry for some games' PvP content. I got to chat with Tim Alvis, Co-Founder, COO, and CTO of Dark Vale about Forge, and he's of the mind that players should be able to jump into the kind of action that their game is ready to offer, without having to "play 12 weeks" just to get in on the fun.
Read more of Som Pourfarzaneh's Forge: Face-Punchingly Good PVP.
Comments
Hate to say it but it will probably fail like all the other "PvP-centric" games that PvP'ers never support..
Depends on the pvp experience. It's very hard to pull off. Look at all the failures. If they learned from this then great, if not it will be another Fury, WAR, etc.
The reason is because PvP is a high rush and after a while you want to chill and play PvE. Even the best PvP game of all time, DAoC, had down time chilling PvE. It needs to be there for the chill play time and the social side of communities. This game will need a good PvE area if they want to make it.
UO pvp > DOAC pvp
Anyone who disagrees wasnt around when UO was at its prime.
From KS
"We’re here on Kickstarter to finish what we started; to build a game free of the pressures of outside publishers, investors, or anyone that has a tendency to mess up a beautiful project.
Dont see anyone here pissed. Just talking about a new MMO. I sugest you dont flip out so fast as thats what MMORPG.com is all about.
I pledged them some cash on Kickstarter. I think the game looks like a crazy amount of fun, and I'm particularly interested in the short matches because my gaming time is very limited these days.
Honestly, I think it's perfect for anyone like me who has a really full schedule and doesn't want to spend countless (precious) hours leveling up in order to enjoy the best a game has to offer.
I'm all-in. Can't wait to play.
No godless person can comprehend those minute distinctions
in doctrine that provide true believers excuse for mayhem.
-Glen Cook
I was and I disagree with you, simple as that. Anyway, as far as the game goes, it looks nice, but the game play in the videa anyway, appear very run of the mill boring stuff we have seen tiome and again.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Actually this sounds a lot like original Guildwars in the basic concept with minor differences. IE in GW you have 4 v 4 if i remember correctly in arena matches. This game has 8 v 8 and 24 v 24. In Guildwars you could jump to max level for the pvp aspects from day one - same here. You had classes with skills that did not require any "die rolling" in GW and looks like you have that same aspect here.
The way they do the actual skills could and probably will vary and they have expanded the arena size to include more players so - if they otherwise make a compelling game (IE fun combat) I could see this one being a success based off the original GW model. A GW2 in a much truer sense in that it is building on and improving the original GW concept where as Arena net created GW2 to be more MMO like and less Arena like similar to GW1
Too bad, seriously they need to make it open world if not they will fail.
Yes, i would certainly blame the consumer...
I play MMOs for the pvp (mostly). I started in Neverwinter Nights, moved on to Ultima Online then to DAoC. I enjoyed the pvp content in each and felt the next one moved the genre' somewhat forward. Since then, its been mostly stagnating (in my opinion).
I will try any game that has a PvP focus, especailly if its open, rvr, or has some purpose other than "gankin noobs".
If a game comes out a bit "lacking" I'll stick with it some, but my "support" of "your" product only goes so far. Its up to the developer to keep me interested in their game.
A game has to be fun and enjoyed by a group of people that generates enough revenue for the studio to stay afloat. There is no dollar amount requirement for gauging success.
That being said, Counter-Strike was very successful. Call of Duty is successful. Gears of War is successful. None of those games have any persistent world, yet they have been around for years. Why? Because they are fun.
Saying a game is going to fail because it doesn't have a persistent world is moronic. Maybe you should have a talk with League of Legends and let them know their game is a failure?
So you apparently didn't watch the video at all.
There is no tab-targetting.
There is no gear grind.
There is no iWin button.
Skill determines if you win or lose. That's the *entire point* of the game.
No godless person can comprehend those minute distinctions
in doctrine that provide true believers excuse for mayhem.
-Glen Cook
this is a pvp game like DoTA, LoL, SMITE, WOH. there is no reason to have pve here. and no reason for dragon killers to comment on this thread either.
on the topic, it looks extreamely fun and amazing. but with so many pvp game to choose from, it will be really hard for them to publish this game on their own without a proper publisher. but good luck to them, if they can make it on their own, then it wil be a lesson to other game publishers that good games are always rewarded by players.
Someone else who didn't read the article, I guess. The author states that he played the game with BOTH a keyboard/mous AND a console controller.
No godless person can comprehend those minute distinctions
in doctrine that provide true believers excuse for mayhem.
-Glen Cook